Guru in clipping highlights rising threat from black market advertising iGame

Guru in clipping highlights rising threat from black market advertising

(AsiaGameHub) - Social media platforms are growing increasingly saturated with anonymous accounts sharing the same viral clips. At first glance, there may seem to be no clear pattern to why these accounts post identical videos. But a closer look reveals an entire industry of “clippers”, who are paid to edit and distribute content across social media platforms, with their earnings directly tied to the number of views each clip receives. Anthony Fujiwara, Founder of Clipping, one of the companies leading the industrialization of this content strategy, told Forbes that top-earning clippers can make between $30,000 and $40,000 per month. Clipping can charge clients as little as a few cents per million views, meaning advertising costs through this clipping model are far lower than through other traditional advertising channels. Brands or content creators will often share content via Google Drive for clippers to download and repost through their own personal accounts. He stated in his interview with Forbes: “I remember a traditional platform charging $25,000 for one million views. For us, a million views could cost somewhere between just a hundred dollars to a thousand dollars.” According to Bloomberg, Clipping generated $7.7m in revenue last year, and counts major industry giants including Netflix and Amazon Prime among its largest clients. But how does gambling connect to this practice? Multiple studies have repeatedly shown that illegal gambling operators target players through social media, since the platform faces far less regulation than other advertising channels. The chance to go viral on social media also makes clipping a far more lucrative opportunity for many gambling brands. In previous cases, clips of streamers such as Adin Ross playing on platforms like Stake have been shared thousands of times over by fan accounts, boosting the brand’s visibility to potentially millions of potential players. For policymakers and regulators in markets such as the UK, where MPs are currently pushing for stricter gambling advertising rules, this clipping practice creates a major challenge. Social media clips featuring the logos of Stake and fellow crypto casino Rainbet also appeared in Louis Theroux’s documentary investigating the ‘manosphere’, and were almost certainly produced by editors working under a similar model to Clipping’s. The people posting these clips are based all around the world. Fujiwara noted that Clipping’s top earners are based in countries including India, the Philippines and Serbia – meaning that enforcement agencies are often dependent on social media platforms themselves to take action. However, already this year, the Gambling Commission’s Executive Director of Research and Policy, Tim Miller, has publicly criticized Meta for failing to crack down on illegal gambling advertising.For social media companies, there is little incentive to remove these short clips, because the views they generate also create a revenue stream for the platform itself. Furthermore, even if platforms do ban accounts or remove content, the highly profitable nature of clipping means content posters will simply create new accounts to continue their work. The whole process effectively becomes a game of whack-a-mole. Forbes noted that the majority of clipping campaigns do not include required paid promotion labels, as mandated by government regulators such as the Federal Trade Commission (FTC). However, the general consensus is that the FTC is unlikely to take enforcement action against small micro-influencers posting these clips. In a recent Westminster Hall Debate, Dr Beccy Cooper MP, Vice Chair of the All-Party Parliamentary Group on Gambling Reform, stated that she believes black market advertising can be tackled – pointing to the success of the UK’s crackdown on the black market tobacco industry after the country introduced new regulations around the sale and promotion of tobacco products. But making a meaningful impact on the scale of black market advertising across social media comes with inherently different challenges, given that the entire activity takes place in a digital space. For example, unlike illicit tobacco suppliers, black market advertisers do not need a physical location to store stock, meaning they can easily stay well out of reach of enforcement action. Newly released research confirms that advertising spend for black market operators in the UK is set to keep rising, while spend for the regulated gambling sector is declining, so brands like Stake and Rainbet have an entire army of editors ready to share viral content featuring their logos with a captivated audience of millions. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Amusnet Forges Impactful Partnership with UTMA 18 iGame

Amusnet Forges Impactful Partnership with UTMA 18

(AsiaGameHub) - Amusnet is making a powerful impact across the Baltics following a new partnership with the Lithuanian Muay Thai and kickboxing tournament, UTMA 18. This alliance saw the supplier back the UTMA 18 event, hosted at Kaunas's Žalgiris Arena in Lithuania. With over 13,000 spectators and a main event where Sergej Maslobojev defeated Ignas Pauliukevičius, Amusnet has further extended its influence throughout the Baltic region. In addition to its on-site visibility, Amusnet contributed to conversations on the official UTMA podcast, addressing subjects like the evolution of combat sports and the expectations of today's viewers. Liliya Chatalbasheva, Chief Marketing and Communications Officer at Amusnet, stated: “As backers of UTMA events locally, we concentrate on projects that enhance the link between sport and spectator experience on a large scale. “Our expansion in the Baltics is founded on partnerships built on trust, ongoing commitment, and significant interaction through both digital channels and live settings.” Amusnet maintains European expansion path Amusnet's progress in Lithuania and the Baltics forms part of its wider European growth strategy. This year, the company already increased its footprint in the Czech and Georgian iGaming sectors by forming agreements with Casino Admiral and Casino Adjara. Chief Technology Officer Lazar Agatonovic recently discussed with iGaming Expert the technology, architecture, and engineering choices that have positioned Amusnet strongly within worldwide regulated markets. “We aimed to develop owned, scalable technology capable of supporting long-term growth in a fiercely competitive industry governed by compliance,” Agatonovic explained. “Early investment in our own architecture and in-house engineering expertise granted us technological autonomy. This allows us to act swiftly, adjust to new regulations, and uphold uniform performance standards in different markets.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Is Japan Left With No Choice But a Last-Resort Measure Against Illegal Gambling? iGame

Is Japan Left With No Choice But a Last-Resort Measure Against Illegal Gambling?

(AsiaGameHub) - Authorities in Japan are considering all available measures, including the potential implementation of website blocking, as illegal gambling activities in 2025 have reached unprecedented levels. According to reports from The Japan News, these proposals are currently under discussion by the Internal Affairs and Communications Ministry and have been recognized as a viable strategy for reducing participation in online gambling platforms. However, there are ongoing concerns that enacting these measures could contravene provisions within Japan’s constitution pertaining to the ‘secrecy of any means of communication’. Consequently, the Ministry views website blocking as a measure of last resort, to be employed only if other strategies prove ineffective in combating online gambling. Last week, the National Police Agency reported that enforcement actions were taken against 317 individuals in 2025, marking a record high since data collection began in 2018. Among these individuals, 221 were arrested in connection with online casinos across 158 cases. Online gambling is strictly forbidden in Japan. Nevertheless, data from the NPA estimates that approximately 2 million people engage in online gambling annually, primarily by accessing overseas websites. The total amount wagered by players is estimated to exceed ¥1.24 trillion (£5.76bn) each year. Is website blocking inevitable? The panel tasked with analyzing the implementation of website blocking has stressed that specific criteria must be met before it can be approved. These rules must be deemed necessary and effective, demonstrate a clear societal benefit, and the technical specifications of the blocking system must satisfy the panel’s requirements. Given apprehensions about potential government overreach, which would necessitate internet service providers monitoring all user access, the use of website blocking has been infrequently considered. Currently, such restrictions are exclusively in place to prevent access to child pornography websites. Joji Shishido, a Professor at the University of Tokyo specializing in constitutional law, informed the panel: “Blocking websites is the final action to be taken within the broader effort to eliminate the harm caused by online casinos. “If the measure is to be implemented, the government must adopt a significantly more serious approach to establishing the necessary infrastructure.” Last year, Japan’s government introduced new legislation aimed at combating unlicensed gambling by prohibiting the operation and use of such sites, as well as their promotion through banner advertisements, affiliate marketing, and social media posts. The report indicated that these efforts have shown ‘a certain degree of effectiveness’. However, it is evident that there is a demand for more impactful changes, which website blocking could provide. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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US Soldier Accused of Betting on Classified Information on Polymarket iGame

US Soldier Accused of Betting on Classified Information on Polymarket

(AsiaGameHub) - Following a Polymarket case connected to Nicolas Maduro that led to criminal charges against a U.S. Army Special Forces soldier, federal and state officials are tightening restrictions on prediction market trading by public employees. Good to Know DOJ reports Gannon Ken Van Dyke earned roughly $400,000 from trading on Polymarket. The trades were linked to the January capture of Nicolas Maduro. New York now prohibits state employees from using confidential information in event contracts. The Maduro Case Becomes a Test for Prediction Market Rules New York Governor Kathy Hochul was the first to act on regulations for public employees this week, signing an executive order that bans state workers from using confidential information to trade event contracts. The White House had already warned its own staff against similar conduct on prediction market platforms. Hochul said: “Profiting from bets using insider information is straightforward corruption, no question. Our actions will guarantee that public servants work for the people they represent, not for their own personal financial gain.” The federal case that has given this debate real urgency centers on Gannon Ken Van Dyke. According to ABC News, DOJ alleges the special forces soldier placed more than $33,000 worth of Polymarket trades ahead of the removal of Venezuelan leader Nicolas Maduro. Prosecutors state he later profited roughly $400,000 from the trades.Maduro and his wife were extracted by U.S. forces in January. Shortly after the operation, traders and outside observers raised concerns about insider trading surrounding Polymarket contracts tied to the event. DOJ alleges Van Dyke had access to nonpublic government information and used it to earn personal profit. The indictment includes multiple federal charges, such as unlawful use of confidential information for personal gain, theft of nonpublic government information, commodities fraud, and wire fraud. Authorities also say Van Dyke attempted to delete his Polymarket account after concerns about the trades became public. The indictment stated: “Instead of safeguarding that information as he was required to do, Van Dyke chose to use that classified information to place trades on a prediction market platform for his own personal profit.“Van Dyke later tried to hide his illegal use of classified U.S. Government information by attempting to cover up the source of his illegal proceeds and disguise his connection to the accounts linked to the unlawful trades.” Polymarket has faced other allegations of misuse of insider information in recent months. Markets connected to Iranian Supreme Leader Ayatollah Ali Khamenei drew similar concerns. In December, one user correctly predicted 22 out of 23 Google search-related markets on Polymarket and collected more than $1 million in a single day. Congress has also joined the debate. Rep. Ritchie Torres introduced a bill in January that would ban federal employees from using prediction markets, adding another layer to the growing dispute over event contracts, public officials, and confidential information. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Parallel TCG Mobile Launch Arrives Following Five-Year Development iGame

Parallel TCG Mobile Launch Arrives Following Five-Year Development

the Apple App Store and Google Play Store, Parallel TCG is now live, providing Parallel Studios with a broader pathway to reach players following years of PC testing, card set releases, and esports investments. (AsiaGameHub) - Good to Know Parallel collectibles have amassed $125 million in secondary market trading volume. Parallel Studios secured an additional $35 million in funding in March 2024. The Parallel League Championship has featured prize pools of $250,000, $1 million, and $2 million. Parallel’s Mobile Launch Opens Up A Broader Testing Ground Parallel makes its mobile debut with a distinct profile compared to many older Web3 gaming projects. Instead of forcing every player into crypto features, the game uses NFTs as an optional layer. Players can leverage these assets to boost PRIME earnings, but the core trading card game remains free-to-play and cross-platform. This setup gives Parallel Studios a stronger chance to connect with card game players who prioritize gameplay over tokens. The project started during the NFT boom but has since shifted its focus more heavily toward competitive TCG design, esports, and regular card expansions. The long development journey began with a closed beta in July 2023. Planetfall, the first expansion set, arrived in October. Parallel then entered open beta in February 2024 after introducing a free-to-play model on PC. A month later, the studio secured $35 million in fresh funding.Market conditions didn’t make the path easy. PRIME once hit $28 but later dropped by more than 98%. Even so, Parallel Studios continued adding content: the game launched on the Epic Games Store, followed by Aftermath, an expansion with 90 new cards. In 2025, Deception launched and adjusted the economy for older cards by cutting the supply of earlier sets by 90%. Parallel Studios also tested Android access in the Philippines to refine the mobile experience before rolling out the game globally. Esports is now a central part of the studio’s plan. The first Parallel League Championship took place at HyperX Arena in Las Vegas with a $250,000 prize pool. Later seasons raised the stakes to $1 million and $2 million. With iOS and Android access now available, Parallel TCG can test whether a polished free-to-play card game with optional NFT utility can draw a wider audience beyond the Web3 gaming community. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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GameFi Crash Renders 93% of Projects Inactive iGame

GameFi Crash Renders 93% of Projects Inactive

(AsiaGameHub) - Web3 gaming has seen a value drop of roughly $15 billion as investor interest wanes for token-based games, NFT initiatives, and GameFi frameworks that prioritize speculation over actual player needs. Good to Know Caladan reports that 93% of GameFi projects are no longer active. GameFi token prices have plummeted by approximately 95% since their 2022 peak. Over 300 blockchain gaming ventures have shut down. Token Hype Outpaced The Actual Games The Web3 gaming slump is currently impacting both funding flows and player counts. Per a Caladan report, the majority of GameFi projects are inactive now, and crypto gaming token prices have dropped significantly from their 2022 highs. The issue began with premature funding. Numerous blockchain games secured substantial funds via NFTs and digital tokens before completing their products. Pixelmon stands out as a stark example: it raised $70 million in 2022 without launching any significant playable content. This model functioned only as long as new buyers continued to join. When investor interest tapered off, token prices declined, players departed, and many projects lacked meaningful gameplay to retain users. Axie Infinity illustrates the extent of this drop: its daily active users fell from roughly 2.7 million to around 5,500.Crypto games also had a limited audience. Coda Labs discovered that just 12% of gamers have ever tried crypto-focused games. This resulted in the Web3 gaming industry having far more capital than actual demand. Funding trends shifted rapidly. In 2022, gaming accounted for 62.5% of all Web3 venture capital. By 2025, that proportion is projected to drop to single digits. Animoca Brands and other key investors have cut back on gaming investments and are now prioritizing sectors like stablecoins and AI. Development timelines further exacerbated the problem. Sophisticated games can take three to five years to develop, but many GameFi tokens lost their value well before the games were completed. As token prices crashed, communities eroded, funding dried up, and over 300 blockchain gaming projects closed their doors. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Study Connects Polymarket Accuracy to Skilled Minority iGame

Study Connects Polymarket Accuracy to Skilled Minority

(AsiaGameHub) - A recent SSRN working paper indicates that Polymarket’s predictive accuracy stems less from collective crowd wisdom and more from a small group of traders with a distinct advantage. Researchers also flagged 1,950 accounts whose trading patterns may suggest the use of non-public information. Good to Know The study examined 1.72 million Polymarket accounts. Only 3.14% were classified as skilled winners. Flagged accounts earned an average of about $15,000 each. Insider Trading Concerns Are at the Core The paper, “Prediction Market Accuracy: Crowd Wisdom or Informed Minority?” was published on April 20, 2026, and revised on April 25. It was co-authored by Roberto Gomez-Cram, Yunhan Guo, and Howard Kung of London Business School, along with Theis Ingerslev Jensen of Yale University. One segment of the research focused on potential insider trading. The authors identified 1,950 accounts with timing and conviction patterns that hinted at possible use of non-public information. These accounts also had significant price impacts when they traded. One case involved three accounts that bought contracts tied to Venezuelan President Nicolas Maduro hours before a secret U.S S. military operation on January 3, 2026. Together, they made more than $630,000 in profits.This finding alters the framing of the Polymarket accuracy debate. Prediction markets like Polymarket and Kalshi often present their price accuracy as a result of many participants pooling their views. The paper argues that the useful forecast signal came from a much smaller informed minority. The authors reached this conclusion after analyzing Polymarket’s full transaction history, including 98,906 events, 210,322 markets, and $13.76 billion in total trading volume. They used a sign-randomization test to separate real skill from luck. Only 3.14% of accounts qualified as skilled winners. These traders averaged 79 markets each, maintained profits outside the initial sample, and typically traded in the direction of final results. The other 96% either lost money or broke even due to chance. Order flow data clearly showed this gap. A one percentage point increase in skilled net buying correlated with an 8 basis point rise in the probability of the correct final outcome. Lucky winners had positive balances, but their trades did not provide useful predictions of prices or outcomes.Polymarket also grew rapidly during the study period. Monthly volume rose from $3.3 million in December 2023 to $1.98 billion in December 2025. Active accounts increased from about 1,600 to more than 519,000. Even so, skill remained highly concentrated. The researchers found that skill was also persistent. In a random split test, 44% of traders labeled skilled in training data retained that label in test data. Unskilled losers stayed unskilled 51% of the time. Skilled mutual funds kept their label only 10% of the time in a parallel test. Scheduled news tests produced the same result. Around FOMC announcements and corporate earnings releases, only skilled traders adjusted their order imbalance in the direction of the news surprise. Other account groups showed no consistent reaction. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Cambodia Issues 91 Casino Closures Addressing Online Scam Campaign iGame

Cambodia Issues 91 Casino Closures Addressing Online Scam Campaign

(AsiaGameHub) - As part of a crackdown on online scam networks, illegal gambling, and foreign-linked fraud operations, Cambodia has mandated the closure of 91 casinos. Key Points Cambodia reports over 250 suspected scam centers have been raided in the last nine months. Authorities have documented 13,039 deportations related to scam activities, involving individuals from 33 different nationalities. A new law targeting online scams took effect on April 6, introducing penalties that can extend to life imprisonment in cases resulting in death. Cambodia's Casino Closures Part of Broader Cybercrime Offensive The Cambodian government has intensified its campaign against online scams by ordering the closure of 91 casinos accused of participating in fraudulent activities. According to a government statement reported by the Chinese news agency Xinhua, authorities have conducted raids on more than 250 suspected scam centers over the past nine months. Officials also indicated that 241,888 individuals voluntarily departed Cambodia between mid-January and April 19 as enforcement measures were heightened. China has also urged Cambodia to take action. Chinese Foreign Minister Wang Yi met with Prime Minister Hun Manet in Phnom Penh on April 22, advocating for more robust measures against cross-border gambling and online fraud, which Beijing has identified as a threat to public safety.Cambodia states that the casino closures are a component of a larger strategy to dismantle scam compounds, illicit online platforms, and criminal networks connected to foreign operators. The government also aims to enhance Cambodia's international reputation and strengthen domestic public order. Legal frameworks have also been updated. Cambodia enacted a new anti-online scam law on April 6. Under this legislation, operators can face life imprisonment if scam activities lead to death, while organizers and other participants are subject to lengthy prison sentences. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Brazil Bans Prediction Markets, Anatel Blocks 28 Platforms iGame

Brazil Bans Prediction Markets, Anatel Blocks 28 Platforms

(AsiaGameHub) - Brazil has officially declared prediction markets unlawful, closing off access for operators like Polymarket in Latin America’s largest market. The announcement followed the National Monetary Council’s approval of a resolution that restricts which products qualify as derivatives. Good to Know Brazil stated that prediction markets cannot operate under derivatives regulations. Anatel has already blocked 28 platforms offering event contracts. The government notes that Law 14.790 only covers fixed odds betting and online games. Brazil Affirms Event Contracts Lie Outside Legal Betting Guidelines Brazilian Finance Minister Dario Durigan and Miriam Belchior, Chief of Staff for the Presidency, announced the decision on Friday. The National Monetary Council’s resolution specifies that sports events, virtual gaming events, political outcomes, elections, social events, cultural activities, entertainment events, and similar results cannot serve as underlying assets for derivatives contracts. This decision prevents prediction market operators from using financial market terminology to offer event contracts in Brazil. Instead, officials say these products resemble betting but fall outside the legal framework established for fixed odds betting and online gaming. Belchior said:“Now, we are announcing that prediction markets will not be allowed in Brazil. We do not want to expose Brazilians to risks and financial losses.” Enforcement actions have already begun. Anatel, Brazil’s national telecommunications agency, has blocked 28 prediction market platforms and plans to block new operators attempting to enter the country. Durigan noted that the same approach used against illegal betting sites will apply here. Since the regulated online gambling market launched in January 2025, Brazil has blocked 39,000 unlicensed betting sites. He said the goal is to stop all illegal betting offerings, including products based on weather, politics, or other real-world events. He said:“The product offered by these platforms is not eligible for regulation. The blocking action is due to non-compliance with the legislation. This market is not provided for in the legislation, and it will not be permitted for anyone to bet on whether it will rain tomorrow or not.” Regis Dudena, Secretary of Economic Reforms, explained that Brazil’s betting rules were designed to organize a specific activity, not every type of event wager. He added that betting outside sports and online games remains prohibited. Daniele Correa Cardoso, Secretary of Prizes and Betting, stated that authorized fixed odds betting platforms must follow existing public service rules. She added that prediction markets entered Brazil as bets disguised as derivatives, a model the government has not recognized. This decision adds another layer to Brazil’s betting regulation following the 2025 launch of the legal online market. It also gives regulators a clearer basis to act against event contract platforms before they build scale among Brazilian users. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Boyd Gaming Posts Slight Q1 Revenue Gain Amid Southern Nevada Weakness iGame

Boyd Gaming Posts Slight Q1 Revenue Gain Amid Southern Nevada Weakness

(AsiaGameHub) - Boyd Gaming recorded a modest increase in revenue for the first quarter of 2026, overcoming headwinds from a softer Southern Nevada market and ongoing casino renovations. Revenue climbed to $997.4 million from $991.6 million in the prior-year period. Good to Know Boyd Gaming's Q1 revenue increased marginally to $997.4 million. Net income dropped to $105.5 million, and adjusted EBITDAR decreased to $317.4 million. Performance in Southern Nevada was impacted by reduced visitor demand and renovation activity at Suncoast. Midwest Growth Helps Balance Las Vegas Pressure Boyd Gaming experienced mixed performance across its properties during the quarter. Net income was $105.5 million, or $1.37 per share, versus $111.4 million, or $1.31 per share, in Q1 2025. Adjusted earnings decreased to $123.1 million, or $1.60 per share, from $137.7 million, or $1.62 per share. Total adjusted EBITDAR declined to $317.4 million from $337.5 million. CEO Keith Smith stated: “Our first-quarter performance demonstrates the advantages of our diversified operations, our effective drive for operational efficiency, and our continuing capital investment strategy.”The company achieved higher property-level revenue and adjusted EBITDAR, maintaining margins exceeding 39%. Smith highlighted more robust play from core and retail customers, particularly in the Midwest and South regions. This segment gained from recent capital expenditures, increased customer engagement, and a more favorable comparison to weather-related disruptions a year ago. The online segment contributed positively to the quarter's results. Boyd noted that iGaming activities and third-party market access deals fueled digital expansion, continuing patterns observed in the latter half of 2025. Managed and Other revenue also saw an uptick due to increased management fees from the Sky River Casino in Northern California. The situation in Southern Nevada contrasted with other regions. CFO Josh Hirsberg reported that the Las Vegas locals market declined by approximately $6.5 million compared to the previous year. Smith attributed this challenge to a drop in tourist visitation, with The Orleans property experiencing the most significant effect. Renovations at the Suncoast created additional pressure. Construction moved into higher-traffic areas of the casino floor during the quarter, and the company anticipates the disruptions will persist until the project concludes late in the third quarter.Despite these challenges, Boyd continued to invest in its portfolio. The firm launched the Cadence Crossing Casino in Henderson on March 25, marking its first new build in over two decades. Smith reported that early customer feedback has been very positive. Further developments are in the pipeline. Boyd is working on a $750 million resort project in Virginia and has secured regulatory clearance for an expansion and upgrade of Par-A-Dice in Illinois, where construction is slated to begin next year. In Southern Nevada, Boyd is revamping the Suncoast casino floor and enhancing its dining and communal areas. A guest room renovation at The Orleans is scheduled for completion later in 2026, with a similar project at Suncoast to follow in the summer. The company also intends to commence a broader modernization of The Orleans in 2027. During the quarter, Boyd introduced new dining options at Gold Coast, with additional upgrades planned for Fremont, Aliante, and Sam’s Town. The company also underscored the long-term vitality of the Southern Nevada market, where the population grew steadily over the last ten years to reach 2.4 million in the previous year. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Penn Entertainment Reports $1.4B Q1 Revenue Amid Surge in Casino Visits iGame

Penn Entertainment Reports $1.4B Q1 Revenue Amid Surge in Casino Visits

(AsiaGameHub) - Penn Entertainment kicked off 2026 with rising demand at retail locations and improved iCasino performance. The firm reported first-quarter revenue of $1.4 billion, with segment adjusted EBITDAR reaching $471.4 million. Good to Know Penn noted that Q1 saw its most significant retail expansion in three years. The interactive division recorded $358.3 million in revenue alongside a $10.8 million adjusted EBITDA loss. theScore Bet is preparing for its mobile sports wagering and iCasino debut in Alberta. Retail Locations and iCasino Drive Penn’s Q1 Performance Penn Entertainment experienced a surge in foot traffic at its regional properties, with guests spending more during their visits. CEO Jay Snowden highlighted that increased attendance and higher spending levels resulted in the most substantial quarterly growth for rated customer segments in three years. Snowden remarked: “Higher visitation rates and increased spending per guest across the company drove year-over-year growth in theoretical revenue for all rated segments, marking our best quarterly gain in three years.”Adjusted EBITDAR for the retail segment also saw year-over-year improvement, with steady demand persisting through April. Penn has directed capital toward several sites, including the M Resort in Nevada, Ameristar Black Hawk in Colorado, Hollywood Columbus in Ohio, and Hollywood Casino Aurora in Illinois. Regional casinos continue to serve as a vital foundation for Penn, as many patrons reside near the venues. Snowden pointed out that the majority of regional guests live within a 30-minute commute, which helps mitigate the impact of rising costs like gasoline. The company also highlighted improved performance from its digital wing. While the interactive segment brought in $358.3 million in revenue, it saw a $10.8 million adjusted EBITDA loss, which management attributed partly to expenses related to the upcoming launch of theScore Bet in Alberta. The digital approach is now prioritizing iCasino more heavily. Penn reported a roughly 15% year-over-year increase in iCasino revenue, with standalone iCasino operations hitting record quarterly revenue in Q1 and a monthly peak in March.Chief Technology Officer Aaron LaBerge noted that while online sports betting has been more sluggish, online casino growth remains robust. He explained that the company has scaled back marketing in states that only offer sports betting, focusing instead on "hybrid" states that permit both iCasino and sports wagering. Penn anticipates that Alberta will serve as a new growth engine for theScore Bet. Having secured regulatory approval from Alberta Gaming, Liquor, and Cannabis, the company plans to offer both mobile sports betting and iCasino. Snowden mentioned that based on their Ontario experience, they expect to capture a similar market share in Alberta. Snowden characterized 2026 as a year dedicated to operational execution, generating free cash flow, reducing corporate expenses, and maintaining disciplined capital allocation. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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S&K Gaming Set to Open 400 Horses Casino in Polson on May 5 iGame

S&K Gaming Set to Open 400 Horses Casino in Polson on May 5

(AsiaGameHub) - Next month, S&K Gaming will open 400 Horses Casino in Polson, Montana, launching a new tribal gaming property that features over 300 gaming machines, a full-service restaurant, and more than 75 new job openings. Good to Know The grand opening is scheduled for May 5 at 2 p.m. The casino spans 34,000 square feet and is located off Irvine Flats Road. 60% of the casino’s revenue goes back to tribal communities to fund social services. 400 Horses Casino Brings New Tribal Gaming Space to Polson The new 400 Horses Casino is located on a 79-acre tribal land parcel, with approximately 10 acres of that tract leased for the casino project. The land was incorporated into the city of Polson in 2023, which allows the casino to connect to municipal water and sewer systems instead of relying on a private well or septic drain field. Construction kicked off on April 9, 2025, after final project plans received approval in late 2024. The development has been in motion since 2021, operated under the enterprise structure of the Confederated Salish and Kootenai Tribes. Inside the venue, S&K Gaming will offer Class II slot machines and electronic table games. Live table games are not planned for the casino’s launch. The casino will open with more than 300 gaming machines, and an additional 100 machines are expected to be added later. — Why Does Montana Have So Many Casinos? — The property also includes 371 Bar and Grill, a 70-seat restaurant with both indoor and patio dining that overlooks Flathead Lake. Chef Pedro Vera, former executive chef at Finley Point Grill, will lead the restaurant’s kitchen. The restaurant will keep extended hours that align with the casino’s operating schedule. S&K Gaming designed the new site to fix layout problems at Kwataqnuk Resort & Casino, where gaming areas were added after the hotel was originally constructed. The company also drew on experience from Gray Wolf Peak Casino to create a more efficient floor plan for the new location. Traffic improvements around the site are still part of the full project. S&K Gaming has partnered with the Montana Department of Transportation on road realignment and new turn lanes, though some upgrades may be completed after the casino opens.The name 400 Horses came from community input and honors Chief Alexander, a central leader in the formation of the Confederated Salish and Kootenai Tribes. Chief Alexander, also known as No Horses, was reported to own roughly 400 horses in the later years of his life. After the Polson casino opens, S&K Gaming plans to renovate Kwataqnuk Resort, with a focus on updating the property to be more family friendly. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Sportsbooks Face Another Difficult First Round in NFL Draft Betting iGame

Sportsbooks Face Another Difficult First Round in NFL Draft Betting

(AsiaGameHub) - Thursday night’s NFL Draft betting kept fans plenty engaged, but sportsbooks faced a tougher go of it. Multiple first-round surprises allowed bettors to cash in on prop markets, while both Circa and BetMGM posted mixed results across player draft position, team selection, and top 10 betting markets. Good to Know Circa took another loss on NFL Draft betting, though the overall damage remained manageable. BetMGM paid out bettors who wagered on Jeremiyah Love at No. 3 and Ty Simpson being selected by the Rams. Long-shot picks including Mansoor Delane at No. 6 and Carnell Tate at No. 4 delivered sharp, profitable results for bettors. Bettors Score Big on Multiple NFL Draft Prop Bets Per Mike Palm, vice president of operations for Circa, The D, and Golden Gate sportsbooks in Las Vegas, Circa had another losing NFL Draft. The operator took relatively smaller hits when Notre Dame running back Jeremiyah Love went third overall to the Arizona Cardinals and Alabama quarterback Ty Simpson landed with the Los Angeles Rams at No. 13. The more challenging result came from Tennessee cornerback Jermod McCoy. Bettors backed the over on his draft position, and he fell outside the first round. Circa also paid bettors who took the under on LSU cornerback Mansoor Delane after the Kansas City Chiefs traded up to No. 6 to select him. Utah offensive tackle Spencer Fano gave Circa one of its few positive results. Cleveland took him ninth overall, which helped the sportsbook on the under bet, but winning opportunities remained limited. BetMGM also described draft night as uneven. Fernando Mendoza going first overall gave the book a strong result after his odds opened at +10,000 and later sat at -10,000 for an extended stretch. However, wagers on Love at No. 3 and Simpson to the Rams both went against the sportsbook. Simpson also helped bettors cash in on the over 1.5 quarterbacks in the first round prop. He had been +800 to go to the Rams and closed with a draft position of 29.5. The under hit easily. BetMGM did retain wager volume on another popular Simpson market, as the Steelers did not take him at +1,600. Love drew heavy betting interest ahead of the draft. His odds to go third overall were +800 a week earlier, then closed at -110. He also led the No. 3 pick market with more than 30% of the total handle. Later, Seattle took his Notre Dame teammate Jadarian Price with the last pick of the first round, helping the over 1.5 running backs prop cash with 87% of bets and 61% of the total money behind it. The No. 2 pick market also brought heavy action at BetMGM. The New York Jets took Texas Tech pass rusher David Bailey, who closed at +175. Ohio State pass rusher Arvell Reese had moved from +115 on Thursday morning to -250 before the draft, but he went fifth to the Giants at +2,000. Delane created one of the biggest long-shot results for bettors. BetMGM had him as high as +10,000 to go sixth overall, and he still sat at +4,000 on Wednesday with limited tickets and handle. Ohio State receiver Carnell Tate also hurt the book when Tennessee took him fourth overall. BetMGM had offered +5,000 on Tate that day, while Love had been the clear favorite for that pick. BetMGM avoided larger payouts across a few other markets. San Diego State cornerback Chris Johnson was the only one of the three most heavily wagered first-round players to get picked on Thursday, with Miami taking him at No. 27. Texas Tech linebacker Jacob Rodriguez led by ticket share, while Iowa offensive tackle Gennings Dunker also drew interest but missed the first round. Top 10 betting went better for BetMGM. Arizona State receiver Jordan Styles went eighth to the New Orleans Saints at -500, but USC receiver Makai Lemon fell to No. 20 after Philadelphia acquired the pick from Dallas. Lemon had been the most bet player by tickets to go in the top 10 at +850. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Minnesota’s Ban on Prediction Markets Moves to Senate Floor iGame

Minnesota’s Ban on Prediction Markets Moves to Senate Floor

(AsiaGameHub) - Lawmakers in Minnesota have advanced a bill to ban prediction markets—potentially the first state-level legislative prohibition of its kind in the U.S. The Senate Finance Committee approved the measure unanimously on Friday, sending it to the full Senate for consideration. Good to Know The legislation targets prediction markets linked to sports, politics, court decisions, legislative actions, and violent incidents. Legal retail or online sports betting is not permitted in Minnesota. Prediction market operators will likely challenge the bill in court if it becomes law. Minnesota Focuses on Event Contracts Ahead of Senate Vote Sen. John Marty is pushing the bill as a way to clarify Minnesota’s gambling laws. He argues that prediction market companies use federal commodities rules to frame event contracts as investment products, while marketing them to consumers as wagers on real-world outcomes. The bill now awaits a vote on the Senate floor. If senators pass it, the House must also approve the measure before it can become law. The proposal covers a wide range of event contracts. Sports contests, elections, legislative actions, court rulings, and events involving death or violence would all fall under the ban. However, Minnesota will still allow existing exceptions like the state lottery, raffles, and limited social betting—including informal March Madness pools.The legislation also narrows protections for futures contracts. Under the bill, a futures product would lose its exemption if a company structures or markets it like a betting product. Marty told the Senate Finance Committee that prediction markets have spread quickly, creating confusion over where investing ends and gambling begins. He also noted that the measure does not add new criminal penalties or fresh enforcement powers. Instead, supporters say it gives regulators clearer ground to stand on under current law. A legal fight is likely. Prediction market operators, and possibly federal officials, have argued that federal regulators hold exclusive authority over these platforms. Minnesota would thus test how far state gambling laws can extend against event contracts. The debate also comes as Minnesota remains one of 11 states without legal retail or online sportsbooks. A sports betting legalization bill introduced during the current legislative session has made little progress and appears unlikely to pass. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Tennessee Legislators Approve Law to Prohibit Sweepstakes Casinos; Governor Pending Action iGame

Tennessee Legislators Approve Law to Prohibit Sweepstakes Casinos; Governor Pending Action

(AsiaGameHub) - Tennessee legislators have given the green light to SB 2136, legislation designed to prohibit sweepstakes casinos and internet-based casino-style platforms utilizing virtual currency systems. The proposal is now moving through the formal enrollment process prior to arriving at the desk of Gov. Bill Lee. Key Points Following the resolution of the final wording by House and Senate members, SB 2136 successfully passed both legislative chambers. This legislation specifically targets sweepstakes casino applications that operate on virtual or multi-currency frameworks. Once the bill is delivered to him, Gov. Bill Lee will have a 10-day window to take action. SB 2136 Reinstates Sweepstakes Casino Language in Tennessee Tennessee is poised to potentially become the latest state to outlaw sweepstakes casinos. On Thursday, legislators sanctioned an updated iteration of SB 2136 after a joint committee composed of House and Senate members resolved prior disputes regarding the text. The legislation zeroes in on digital applications that mimic the appearance and functionality of traditional casino gambling sites. It encompasses mobile apps where participants utilize virtual currencies—such as complimentary credits that can subsequently be exchanged for monetary rewards or prizes. The Senate initially approved a previous iteration of the bill in March without any dissent. Subsequently, the House altered the proposal by eliminating explicit mentions of sweepstakes casinos and shifting focus toward general gambling enforcement. Since Senators declined to accept that version, both chambers appointed delegates to a committee to formulate a unified final text.The legislation that was ultimately passed reintroduces the specific language regarding sweepstakes gaming. Furthermore, it categorizes infractions under the Tennessee Consumer Protection Act of 1977, providing officials with an additional legal avenue to target operators and advertisers. Pursuant to SB 2136, operating or advertising the specified sweepstakes casino platforms would be classified as a felony offense. In addition to gambling allegations, regulatory bodies and prosecutors would have the authority to pursue civil fines. The statute is set to go into force instantly once it is enacted. The decision now rests with Gov. Bill Lee. Should he fail to sign or veto the bill within 10 days of its receipt, SB 2136 will automatically be enacted into law without his signature. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Las Vegas Sands Q1 Earnings Jump 57% Driven by Asian Casino Operations iGame

Las Vegas Sands Q1 Earnings Jump 57% Driven by Asian Casino Operations

(AsiaGameHub) - Las Vegas Sands announced improved first-quarter performance, driven by increased revenue, enhanced gaming activity, and stronger earnings from its operations in both Macau and Singapore. The company's net income saw a 57.1% surge to $641 million, and total net revenue grew by 25.3% year-over-year to $3.59 billion. Good to Know Las Vegas Sands exceeded analyst forecasts, reporting adjusted earnings of 91 cents per share. Revenue from Macau grew 23.7% to $2.11 billion, with The Londoner Macao and The Venetian Macao as the primary contributors. Revenue at Marina Bay Sands increased by 27.9% to $1.49 billion, bolstered by robust gaming demand and elevated room rates. Macau And Singapore Lift Las Vegas Sands Q1 Results Adjusted earnings per share came in at 91 cents, surpassing analyst projections of 78 cents. The consolidated adjusted property EBITDA also increased by 24.6% to $1.42 billion, underscoring the significant role of Asian demand in the quarter's success. Macau continued to be the primary revenue driver. Sands China recorded a 45.5% jump in net income to $294 million, with regional revenue hitting $2.11 billion. Gaming demand was supported by tourist activity during the Lunar New Year period, and all five of the company's integrated resorts in Macau reported revenue growth. Within the Macau portfolio, The Londoner Macao was the top performer with revenue of $754 million. It was followed by The Venetian Macao, which generated $710 million. The Plaza Macao and Four Seasons Macao produced $290 million, while The Parisian Macao reached $229 million and Sands Macao contributed $93 million.Adjusted property EBITDA for Macau climbed to $633 million, although the margin softened to 29.9% from 31.3% the previous year. Despite this, the region provided a solid foundation for the company's first-quarter expansion. Singapore provided additional momentum. Marina Bay Sands reported revenue of $1.49 billion, a 27.9% year-on-year increase. Its adjusted property EBITDA grew 30.2% to $788 million, achieving a margin of 53.0%. This result was fueled by higher rolling chip volume, increased mass gaming and slot play, as well as higher room rates and strong occupancy levels. During the quarter, Las Vegas Sands also returned capital to shareholders. The company bought back $740 million of its common stock and maintained its dividend payment. The management team is concentrating on the planned IR2 expansion in Singapore. The Marina Bay Sands project is set to include new luxury suites, along with entertainment, dining, and event facilities. Construction is slated for completion in 2030, with an opening anticipated in 2031. The company recently granted a multi-billion-dollar construction contract to Singapore-based builder Woh Hup.The company also noted that current capacity constraints are becoming more apparent as premium visitor numbers increase. While VIP demand fluctuates with customer mix, management continues to regard mass gaming and slot play as the central profit engines for Marina Bay Sands. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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BetVictor Launches Its Most Extensive Audiovisual Campaign to Date iGame

BetVictor Launches Its Most Extensive Audiovisual Campaign to Date

(AsiaGameHub) - BetVictor has introduced a new brand campaign titled “For All Your Favourite Things,” which focuses on sports, betting, and the typical weekend routines of supporters. This initiative also marks the first project delivered by Barn Door Studios and Bountiful Cow after their recent collaboration with the brand. Good to Know This campaign represents BetVictor's most significant investment in audio-visual media so far. The advertising will appear on Sky, ITVX, Channel 4, Prime Video, Netflix, YouTube, as well as various digital and social media platforms. Key Premier League matches like Arsenal vs Newcastle and Chelsea vs Leeds are featured as part of the campaign's launch weekend. BetVictor Puts Sport And Betting At The Centre The latest BetVictor campaign employs an adapted version of “My Favourite Things” from The Sound of Music to link betting with recognizable football scenarios. Barn Door Studios produced the advertisement using genuine sports footage, including actions like tackles, last-minute winning goals, accumulators, and the basic process of making a wager. As the lead brand of BVGroup, BetVictor has centered the campaign on a clear concept: sports become more enjoyable when betting introduces an additional element of engagement. The creative approach also integrates a message of responsible gambling, avoiding the stereotypical themes often found in betting advertisements. Richard Walters, Director of Brand and Creative at BetVictor, said:“The 'For All Your Favourite Things' campaign embodies the current identity of BetVictor – a high-quality, simple service that increases the excitement of watching sports. We are of the opinion that gambling, when approached correctly, is an uncomplicated enjoyment; something we are passionate about providing for our customers. Our goal was to honour the occasions that are most significant to sports enthusiasts.” Bountiful Cow is managing the media strategy, with Sky being a key partner. The agreement with Sky ensures BetVictor's presence during top-tier live sports events, on-demand entertainment, YouTube content, through Sky Advance targeting, and in digital ad spaces. Streaming services are also a major component of the strategy. BetVictor will utilise Subscription Video on Demand (SVOD) and Broadcast Video on Demand (BVOD) services on ITVX, Channel 4, Prime Video, and Netflix. Bountiful Cow developed target audiences of sports fans using its Connect planning tool, enabling the brand to connect with viewers during appropriate sports and entertainment events.Matt Lever, Founder at Barn Door Studios, said: “Anyone who likes placing a small bet on a Saturday accumulator understands that betting can be a straightforward pleasure. Our aim was to present sports and betting realistically, moving away from the common tropes of the industry and demonstrating that responsible betting with BetVictor can rank among our most preferred activities”. Adam Foley, CEO of Bountiful Cow, said: “This is the most extensive audio-visual campaign BetVictor has ever undertaken. The focus is entirely on the passion for sport and responsible gambling – and we are ensuring our presence at the most crucial times. We have focused on high-impact opportunities during live sports to build brand recognition and applied intelligent audience data targeting within streaming services to make it happen.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Tangled threads and political speculation taint the UK gambling debate. iGame

Tangled threads and political speculation taint the UK gambling debate.

(AsiaGameHub) - A vigorous discussion during this week’s Westminster Hall debate on gambling advertising has raised questions about UK MPs’ grasp of the gambling industry’s complexities. Alex Ballinger, a Labour MP and Co-chair of the All-Party Parliamentary Group on Gambling Reform (GRAPPG), faced scrutiny from Conservative MP Esther McVey regarding the accuracy of statistics he presented on gambling advertising. McVey, whose husband is former Tory MP and ex-Star Sports Chairman Philip Davies, inquired whether Ballinger, who has advocated for stricter controls on gambling advertising, had been contacted by the Gambling Commission concerning his use of their data. Ballinger consistently denied this, asserting that any challenges to his figures originated from "members of the gambling industry." However, the UKGC’s Log of Requested Corrections indicates that Ballinger was indeed contacted on three separate occasions regarding the misuse of statistics. In each instance, the UKGC’s concerns pertained to an "incorrect reference to the Problem Gambling Severity Index (PGSI) as a measure of addiction." Following a debate on 5 February 2025, the UKGC also communicated with Ballinger and fellow MP Jim Shannon regarding their practice of "scaling up problem gambling data to population numbers." Dr Beccy Cooper MP, Vice Chair of the GRAPPG and a participant in the debate, has also been contacted twice by the UKGC concerning the "misuse of statistics" and the extrapolation of problem gambling data to population figures. Cooper defended her position by stating she had provided the UKGC with evidence supporting her use of the statistics as the "best evidence that we have." McVey voiced her apprehension that these communications from the UKGC cast doubt on the reliability of the data cited by MPs like Ballinger and Cooper in Parliament. It is important to note that Ballinger may not be aware of the UKGC's correspondence. Nevertheless, providing misleading information to Parliament can result in sanctions from the Parliamentary Standards Commissioner. The GRAPPG’s most recent report contends that advertising reforms in the UK have been insufficient, leading to young children being exposed to gambling at detrimental levels. The report cites UKGC data indicating that 79% of children have encountered gambling advertisements. Ballinger repeatedly cited a figure of £2 billion to highlight the expenditure on advertising by operators in the UK. This figure is consistent with research from marketing intelligence firm WARC, which forecasts that the industry will spend £1.9 billion by October 2026 across both regulated and unregulated sectors. During the debate, Ballinger did not differentiate between these sectors, stating that the funds were being used in a "deliberate and sustained effort to drive engagement, normalise gambling and grow the market, including by creating future generations of gamblers." Ballinger also refuted the claims made in the 2023 Gambling White Paper, which stated there is no direct link between gambling advertising and problem gambling, a point raised by Charlie Dewhirst MP. “I will not accept that,” he stated. “Having met lots of people with lived experience of gambling and having seen the evidence in our report, I know there is a clear link between gambling advertising and halting the recovery of people with gambling addictions.” However, problem gambling rates are not directly correlated with the speed of recovery for problem gamblers. Furthermore, Ballinger’s assertions appear to be primarily based on anecdotal evidence. While concerns regarding the extent of gambling advertising are understandable, these exchanges underscore why stakeholders continue to harbour doubts about the intentions of policymakers and their comprehension of the industry. In addition to the two MPs mentioned, MPs from the DUP, Liberal Democrats, and Green Party have also received notifications from the UKGC regarding the misuse of statistics. The Office for Health Improvement and Disparities (OHID), the new prevention commissioner, has also received such notifications. In his newsletter, Dan Waugh of Regulus Partners observed that if Ballinger is unaware of the notifications, it suggests that the UKGC has not followed up on its communications. This situation should be a cause for concern across the industry, as the primary body responsible for collaborating with the government on regulatory changes appears not to have prioritized adequately addressing issues related to the statistics used in debates concerning the future of gambling in the UK. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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BGC appoints Gamesys director and confirms leadership change iGame

BGC appoints Gamesys director and confirms leadership change

(AsiaGameHub) - The Betting and Gaming Council (BGC) Board is adopting a new leadership structure, with the Chair role now set to rotate among its members for 12-month terms. Consequently, Kane Purdy, the Managing Director of Gamesys Operations Limited, will be the inaugural non-executive Chair under this new system. Purdy's previous leadership on the GamProtect initiative, a single customer view project aimed at improving player protection and industry standards, makes him well-suited for the position. Regarding his appointment, he stated: “It is an honour and a delight to assume the role of Chair of the Betting and Gaming Council. “With 20 years of experience in the sector, I recognise the critical need for collective action to address challenges, elevate standards, and guarantee the continued success of the regulated industry. “I am eager to collaborate with Grainne and the team, alongside members from throughout the industry, to advance the significant progress already achieved and contribute to defining the BGC's future path.” Purdy takes over from Executive Chair Michael Dugher, who departed from the BGC earlier this year following a six-year tenure. Grainne Hurst, CEO of the Betting and Gaming Council, remarked: “Kane possesses a wealth of experience, knowledge, and skill for this position, developed over twenty years in the industry. “He is a greatly esteemed leader with a profound comprehension of both the opportunities and duties involved in working within a regulated framework. He has also shown a steadfast dedication to cooperation, aiding in the advancement of projects that bolster standards and safeguards throughout the sector. “I anticipate working in close partnership with him as we persist in advocating for our members, improving standards, and backing a well-regulated industry that benefits consumers, the economy, and communities nationwide.” This change in leadership occurs as the industry seeks a stronger mainstream voice, amid increasing pressure for stricter regulations and as numerous operators face pressure from the UK market due to 40% tax rates. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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SBC Summit Americas to Focus on North America’s Affiliate and Marketing Strategies iGame

SBC Summit Americas to Focus on North America’s Affiliate and Marketing Strategies

(AsiaGameHub) - With the battle for players in North America growing fiercer, the SBC Summit Americas will guide stakeholders past conventional methods and towards innovative, captivating approaches via its specialized North America Marketing & Affiliates track. Scheduled for Wednesday, June 10, the program will unite top marketing experts from the industry in five panel discussions. These sessions will delve into how companies are honing their player acquisition methods, boosting conversion rates, and establishing more durable player lifecycles. Attendees will gain insights on leveraging AI to foster more profound player interaction, confidently manage changing ad rules, tap into new channels such as TikTok, and develop brands that secure player loyalty. Rasmus Sojmark, CEO and founder of SBC, stated: “Today’s affiliates must manage a greater array of channels, platforms, and partnership structures than ever. The environment, spanning social media and content to AI and marketing technology, is growing more intricate. This track aims to simplify that complexity and provide clear guidance on the genuine drivers of expansion. The track will commence with the panel Affiliate Leaders Panel: The New Face of Affiliates: Branding, Voice, and Value, exploring the evolution of affiliates from simple traffic sources to comprehensive marketing brands. Senior executives Brian Christopher (Creator & CEO, FlipTheSwitch.com), Stuart Simms (Group CEO, FairPlay Sports Media), Manuel Stan (Chief Executive Officer, Catena Media), and Zaire Williams (CEO & Founder, Exclusive) will discuss how top affiliates cultivate dedicated followings via enhanced brand identity, more tailored content approaches, and greater audience connection. The conversation will also address how these changes are altering the value proposition affiliates offer to operators throughout the Americas. With social media and mobile-centric approaches now key to engaging players, the panel Beyond the Link: Redefining Affiliate Growth Through Emerging Channels will investigate how affiliates are transforming into content-focused brands and community creators. Featuring James White (Chief Operating Officer, Hottakes), Caleb Dykema (Co founder and CEO, Vault Sports), Jon Bowden (CMO, Playstar), and Bryan Bennett (Principal, NorthCo Strategy), this session will analyze how platforms including TikTok, YouTube Shorts, podcasts, and live streaming are changing acquisition, while also underscoring how affiliates are establishing trust and promoting lasting sustainability in a rapidly shifting competitive environment. The session AI, Martech & the Player Journey: Redefining Engagement will delve into how artificial intelligence and machine learning are revolutionizing operator-player connections. Specialists Vasilii Gamov (CEO, Peaky Ads), Jeremy Groves (COO, Evenbet), Dan Morrison (Director of New Business, Fast Track), and Adrianna Samuels (Executive Sports Betting Consultant and Advisor, STX) will explain how operators are merging AI-powered tools with advanced marketing technology to secure an advantage. The discussion will also consider how strategic investment in AI can improve the player experience, optimize spending, and encourage enduring loyalty. Additional sessions will look at how affiliates in North America can leverage new prospects in markets like Brazil, as well as provide a focused analysis of how operators and affiliates are employing novel marketing tech to enhance player engagement and acquisition. The SBC Summit Americas is set to occur at the Broward County Convention Center in Fort Lauderdale from June 9 to 11, welcoming 10,000 attendees concentrated on the US and Latin American betting and gaming sectors. Across five stages and two breakout rooms, delegates will discover panels addressing leadership strategy, sports betting and casino, payments and technology, regulation and compliance, and player protection for both North and Latin American markets, showcasing many of the industry's most prominent figures. Secure your ticket to SBC Summit Americas: Early Bird VIP Pass – For a limited time, our VIP Passes are offered at an Early Bird rate of just $400, a $300 discount. This pass provides entry to the complete conference agenda, exhibition floor, and evening networking events, plus complimentary meals at our Food Festival. Expo+ Pass – Our Expo+ Pass, priced at $95, allows access to all conference sessions and the exhibition floor. Please note: It does not include complimentary food or entry to networking events. Expo Only Pass – This FREE ticket grants access solely to the exhibition floor. It is an ideal choice for budget-conscious teams and those interested in exploring the industry further.Operators and affiliates qualify for a complimentary VIP Pass, offering full access to all conference sessions, the exhibition floor, and our exclusive evening networking events. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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