Philippine Police Step Up Enforcement on Online Gaming Apps Used by Minors

(AsiaGameHub) - The Philippine National Police has intensified enforcement related to online gaming platforms following fresh alerts regarding child safety, cybercrime, and gambling-like features. Roblox has come under scrutiny in this initiative, though police noted that the broader investigation extends to other gaming and social media applications as well. Good to Know PNP Chief Jose Melencio Nartatez Jr directed the Anti-Cybercrime Group to increase efforts against illegal activities associated with online gaming apps. Philippine officials are collaborating with the Department of Information and Communications Technology and the Cybercrime Investigation and Coordinating Center. Roblox reports having over 111 million daily active users worldwide, with approximately 40% of users aged under 13. Philippines Widens Focus on Roblox and Online Gaming Risks While Roblox may be the most prominent name in focus, the recent actions by Philippine authorities extend beyond a single platform. Police stated that illegal behavior connected to gaming apps now requires a more robust cybercrime response, particularly in cases where minors might be subjected to grooming, exploitation, or gambling-style mechanisms that obscure the boundary between gameplay and betting. This broader concern holds significance for iGaming and digital platform operators, as regulators now view game design, social interaction, and child safety as interconnected rather than distinct issues. In the Philippines, police tied the current enforcement push to reports indicating that certain platform features could expose minors to “sexual predation, grooming and exploitation of minors.” Officials also highlighted gambling-like features as part of the risk profile. Roblox is notable due to its size and youthful user base. Company data released in 2025 indicated an average of 111.8 million daily active users, with roughly 40% of users under 13 in 2024, based on company reports referenced in media coverage. For regulators, such figures heighten the urgency. A platform with such a large number of minors will confront more rigorous scrutiny when random rewards, virtual goods, and social communication tools coexist within the same environment.The police are not operating in isolation. The Philippine National Police mentioned that investigations are being coordinated with the Department of Information and Communications Technology and the Cybercrime Investigation and Coordinating Center. This provides the initiative with a more extensive enforcement foundation and indicates that authorities are addressing platform misuse, online child exploitation, and digital safety measures collectively rather than as separate issues. Roblox has already faced scrutiny in other markets regarding child safety. In February 2026, Australia’s eSafety agency stated it had informed Roblox of direct testing related to safety commitments, citing persistent concerns about online child grooming and sexual exploitation. Roblox also implemented enhanced messaging and age verification measures in late 2024 and early 2026, including stricter chat controls for younger users and age checks for chat access. The gambling aspect of the debate presents an obvious area of concern. Critics have long contended that randomized rewards, purchasable virtual items, and layered in-game currencies can resemble gambling to minors, particularly when younger users do not fully grasp how these systems function. Academic and policy critiques of loot box-style mechanics have expanded this debate beyond casinos and sports betting platforms, into mainstream gaming regulation. PNP Chief Jose Melencio Nartatez Jr stated: “Our mission to serve and protect the public now includes cyberspace to ensure their safety, particularly for children. This is what modern policing entails, and your PNP has been adapting accordingly.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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PG Soft Unveils Mayan Destiny Slot with 10000x Win Possibility

(AsiaGameHub) - PG Soft has introduced Mayan Destiny to its slot game collection, launching a Mayan-themed title centered around a Prize Wheel feature and an expanded Wheel of Fate bonus. The game uses a straightforward 3×3 layout and prioritizes mobile-first design, which remains a core component of the studio’s product strategy. Good to Know Mayan Destiny features a 3-reel, 3-row layout. The game boasts a reported maximum win of 10,000 times the player’s bet. The key highlight is a Prize Wheel Symbol that can appear in the base game. PG Soft Sticks to Simplicity With a Wheel-Powered Slot Rather than opting for a cluttered reel setup, PG Soft chose a streamlined format for Mayan Destiny. The game operates on three reels and three rows, with core gameplay focused on a Prize Wheel Symbol that can land during the base game and grant instant prizes of 1x, 2x, or 5x the player’s wager. The more prominent feature is the Wheel of Fate bonus. This wheel can award 2x, 4x, and 10x multipliers, along with a Double tile that boosts accumulated rewards and resets used positions. PG Soft states that values can build up to 1,000x their original amount during the feature, while the game’s overall maximum win reaches 10,000x. From a product standpoint, this release appears targeted at players who prefer a straightforward slot with clear bonus potential over a more complex reel system. This could help PG Soft gain visibility for related search terms such as online slots, mobile slots, Mayan slots, bonus wheel slots, and high volatility slot games. The setup is simple, but the bonus mechanics do most of the heavy lifting. A spokesperson for PG Soft said: “Mayan Destiny takes players on a magnificent journey into one of the most captivating civilizations in history. The upgradeable bonus wheel is the standout feature, allowing prizes to grow and evolve with every spin.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Isle of Man Regulator Threatens Executive Fines for AML Violations iGame

Isle of Man Regulator Threatens Executive Fines for AML Violations

(AsiaGameHub) - The Isle of Man Gambling Supervision Commission (GSC) has indicated it will now be evaluating the imposition of civil penalties on those who breach anti-money laundering regulations. Proposed draft regulations outlining how civil penalties may be applied have been put forward following amendments to section 22 of the Gambling (Anti‑Money Laundering and Countering the Financing of Terrorism) Act 2018, introduced by the Gambling Legislation (Amendment) Bill 2025. Currently, civil penalties can only be levied against operators, but the GSC appears to be exploring a change to this and is seeking input from industry stakeholders through a consultation process. The GSC stated: “The Gambling Legislation (Amendment) Bill 2025 broadens this authority so that a civil penalty may also be imposed on specific individuals (specifically ‘controllers’, ‘key persons’, and ‘senior managers’) when an AML/CFT violation by the operator is attributable to that individual’s consent, connivance, or negligence.” Frameworks within the draft regulations focus on three areas: the maximum civil penalty that could be imposed on individuals or operators; factors to be considered when determining the penalty amount; and the procedures that must be followed to impose the penalty, including notice and appeal requirements. Guidance details how the Isle of Man regulator will apply this extended authority, covering: assessing individual responsibility; examples of how consent, connivance, and negligence may occur; the calculation of penalties; and the decision‑making process. The consultation period began on 23 March and will run until 25 May 2026. The GSC will hold an online Q&A session to help stakeholders understand the draft regulations and facilitate further discussion. The regulator will publish details of this session in due course. Once the consultation process concludes, the GSC will release a summary document outlining the responses received and any changes made to the regulations and guidance. Maverick Games, SBOTOP, and SK IOM Limited have all been fined by the GSC for AML violations over the past year. Shelgeyr Limited (Maverick Games) was fined £200,000 in February, Celton Manx Limited (SBOTOP) was fined £3.94m in July last year, and SK IOM was fined £70,000 in June 2025. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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iGaming Brands Must Adapt as Sponsorship Strategies Evolve Beyond Traditional Football Deals iGame

iGaming Brands Must Adapt as Sponsorship Strategies Evolve Beyond Traditional Football Deals

(AsiaGameHub) - While a recent SBC Digital Day session was called ‘Adapting Marketing as Football Sponsorships Fade,’ the panel's conclusion was that sponsorship is not disappearing but instead transforming. Football sponsorships have been central to iGaming marketing plans, with the Premier League – called the “grandest stage of all” by Russell Yershon, CEO of Connectingbrands.com. Nevertheless, with front-of-shirt gambling sponsorships due to be prohibited from the coming season, operators must now reconsider how to connect with fans beyond conventional kit agreements. New sponsorship routes Yershon and fellow speaker Joaquin Gago, CEO of BetandDeal, both observed that the Premier League will remain an arena for brand visibility. As front-of-shirt space vanishes, sleeve and training-kit agreements are anticipated to become the next focal point for brand exposure. However, the panel concurred that the most promising prospects exist beyond the reliable sport of football. Panel moderator and iGaming Expert Editor Joe Streeter highlighted combat sports promoter MVP’s forthcoming MMA event on Netflix, which will feature stars like Ronda Rousey and Nate Diaz. The event, similar to many past live sports broadcasts on streaming platforms, is predicted to draw enormous global audiences. “It’s absolutely massive. It’s another route for these big global brands to think we know what the Netflix audience is, so let’s go and speak with the rights holder and see what we can do,” Yershon stated. This led to a broader conversation about sponsorships led by athletes. Yershon remembered collaborating with boxer David Haye for a gambling-related brand during his first bout against Tony Bellew, noting the “unbelievable coverage” it produced. With streaming services such as YouTube, Netflix, and Amazon increasingly offering live sports, the speakers also proposed that operators can connect with fans directly, circumventing the restrictions of club-based partnerships. Activation and localisation matter more than ever As the discussion progressed, Gago emphasised the growth of localised influencer campaigns, noting that “influencers are being used more in casino than sports because they are easier games to communicate and engage with the audience.” This approach has grown much more prevalent in recent years. Influencers, who might not have the same follower count as retired footballers, often show greater effectiveness because their communities are intensely concentrated on the specific markets a brand aims to enter. Both panellists agreed that localisation is now essential. Gago explained it is crucial to collaborate with, or employ, local individuals who genuinely comprehend the country and culture, and that any campaign must be tailored to the target market. This strategy does present challenges, however. Yershon insisted that meticulous selection of talent is vital, explaining that due diligence guarantees influencers not only portray the brand well but also connect with the correct audience. He finished by stating that regardless of the direction a brand chooses, activation is what separates mere visibility from a wasted budget. Pull quote – “You need to have a clear plan… otherwise you’re chasing your tail,” Yershon cautioned, stressing that investment without a strategy seldom yields measurable outcomes. Regulation at the centre of all decisions The panel agreed that regulatory structures are the most significant factor influencing sponsorship choices, and that knowing the marketing rules is as important as understanding the culture of a target country. Retired footballers, for instance, have historically been effective ambassadors for betting firms due to their recognition among older demographics. Yet, this is not always simple. The Advertising Standards Authority (ASA) illustrated this last year by upholding a complaint against a promoted post on X by Sky Bet. The post contained an embedded video clip from The Overlap podcast, and the ASA determined it was likely to have strong appeal to under-18s because of Gary Neville’s presence. Flutter challenged the decision, arguing that “black-market operators flood the internet and social media without any checks,” pointing out the disparity between regulated brands adhering to strict rules and unregulated operators facing no oversight. This debate connects to ongoing talks about a potential rule that could prohibit unregulated operators from sponsoring sports in England entirely, a change that would dramatically alter the sponsorship environment. Acknowledging this, the discussion shifted to how clubs manage these intricacies and where responsibility truly lies. Yershon mentioned Everton’s partnership with Stake, which had to cease its UK operations after its logo appeared as a watermark on a “widely viewed” social media video featuring an adult actress. “For Stake as a brand, you want to be on the grandest stage of all, which is Premier League front-of-shirt. Working with a team like Everton, you can benefit from that from the global awareness, so I see no issue with that whatsoever. It’s up to the Premier League club. “In terms of whether it’s right or wrong, if the law says you can do it, then why not,” he added, before stating that it is the regulator who must take a firm position. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Botswana’s Growth Highlights Super Group’s Strategic Focus in Africa iGame

Botswana’s Growth Highlights Super Group’s Strategic Focus in Africa

(AsiaGameHub) - Super Group’s departure from the U.S. in 2025 put an end to its bold expansion plans, yet for CEO Neal Menashe, it also highlighted the areas where the company maintains its competitive advantage. Africa contributes roughly 40% of Super Group’s revenue and has been its biggest regional market for five straight quarters—underscoring its critical role in the company’s broader strategy. The firm is also experiencing positive traction in emerging markets such as Botswana, where it launched in early 2025 and has already seen “strong growth” and new customer sign-ups. Expansion efforts are ongoing: Namibia is next on the agenda, thanks to its closeness to the two previously mentioned nations, and several more markets are in the works over the coming two years. Menashe cited key growth drivers like population growth, rising smartphone usage, and the expansion of mobile money—with the continent’s iGaming sector expected to double from $11 billion in 2025 to $22 billion by 2030. South Africa, which Menashe described as one of the most established markets, continues to be the foundation of this growth. “We’re the leading operator in South Africa. It’s a well-regulated market, we saw record casino volumes in our latest quarter, and our Jackpot City brand keeps gaining steam,” he noted. That said, not every market has yielded instant results. Nigeria, despite its large size, has turned out to be more difficult, leading the company to reassess its approach there. “Nigeria is one market where we haven’t performed as well,” Menashe admitted. “We’re revising our strategy for Nigeria, which is completely distinct from our approach elsewhere in Africa. We see significant potential there—it’s a huge market, and since we prioritize mobile, we’re refining our product to better fit the market.” American Lessons Having invested “hundreds of millions of dollars” in an attempt to compete in a market led by DraftKings and FanDuel, Super Group eventually determined there was no obvious route to making a profit in the U.S. But the venture wasn’t a total loss. It helped the company narrow its focus to markets where it already has size and operational strengths—especially Africa, where Menashe thinks Super Group has a presence comparable to the leading players in the U.S. market. In a recent episode of iGaming Daily, Menashe commented: “We picked up many valuable lessons. To compete, you have to be among the very best.” What will the 2026 World Cup offer? Given that many of the markets where Super Group operates are represented in the tournament, the upcoming FIFA World Cup 2026—hosted by the U.S., Canada, and Mexico—presents a major chance for the company to boost user engagement. “Sport is all about content,” Menashe explained, noting that the tournament acts as an extension of the football season, offering “an extra six weeks” of high-level user interaction. Per the company, 88% of its revenue comes from nations that are part of the World Cup. Past tournaments have always led to surges in user activity, and Menashe anticipates the same pattern for 2026. Instead of pouring money into costly official tournament sponsorships, Super Group plans to focus on digital marketing campaigns and use its existing football partnerships—specifically naming Arsenal and Manchester City. On the operational side, the main focus will be maintaining platform stability and smooth payouts during periods of high demand, especially since daily user counts can hit the millions. The World Cup also aligns with the company’s business model. Although Betway is positioned as a sports-focused brand, casino operations are the main source of revenue, making up roughly 80% of the group’s total income. “Sports bring in user interaction, and then the casino is where they can win large sums,” he said. “We’re a casino company at our core, but with this incredible sports brand and product, it’s all about delivering engaging content.” Balancing tax and growth With recent increases in gambling taxes in the UK and other markets where Super Group operates, it’s no surprise the subject was discussed. Menashe expressed his opinion that the ideal tax rate for iGaming operators is between 15% and 25%, cautioning that overly high taxes could push consumers to use unregulated platforms. “If you tax an industry so heavily that no one can turn a profit, countries end up losing all the tax revenue they would have otherwise gained,” he explained, pointing out the danger of illegal operators stepping in to fill the void. In the UK, where new tax increases are set to come into force, Super Group anticipates a financial impact but is confident it can manage the effects through improved efficiency and less competition as smaller operators leave the market. The company has already been optimizing its operations—cutting staff numbers and directing investments towards markets where it can achieve long-term profitability, like Canada. As taxes and competition both increase, Menashe wrapped up by sharing insights into the company’s strategy: focusing on markets where it can succeed and staying disciplined in others. “You can’t be present in every market,” he stated. “It’s not just a matter of launching a website—this is about being the absolute best.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Empowering players: Exploring Relax Gaming’s new Supercharge feature iGame

Empowering players: Exploring Relax Gaming’s new Supercharge feature

(AsiaGameHub) - After the prominent release of Treasure Tumble, iGamingExpert interviewed Relax Gaming’s Senior Product Manager, Barry O’Hare, regarding the planned introduction of the new Supercharge feature. This novel interface enhancement aims to consolidate the provider’s extensive collection of in-game extras into a unified, player-driven experience that emphasizes personalization and player retention. Could you begin by explaining what Supercharge is and why it has started appearing in Relax games? Relax has developed a substantial portfolio of player-oriented add-ons and features over time. Supercharge serves as a central, simplified player interface that consolidates all these choices, enabling players to more easily find and customize their gaming experience. We consider this a clever enhancement that effectively addresses the needs of various player demographics. It provides access to a comprehensive selection of upgrade spins, empowering players to dictate their gameplay and directly access their preferred gaming experiences. What issue does the integration of Supercharge into the interface resolve? As we progressively launched innovative features such as Bonus Reels and Feature Buys, their access points became dispersed. Supercharge consolidates all these into one cohesive, user-friendly hub. This not only enhances the ease of finding and activating features but also liberates crucial screen space, allowing the main game to stand out. By bringing these appealing features together, we guarantee that players can readily locate precisely what they desire. How is a product like Supercharge designed with the end-user perspective in mind? Our main objective was to develop clear, user-friendly navigation. Concurrently, Supercharge had to integrate naturally into each game – appearing refined, fluid, and intrinsic to the overall experience. Close collaboration with our in-house studios during the design stage guaranteed that Supercharge adhered to the same rigorous quality benchmarks as the games themselves. The aim is to accommodate a wide spectrum of player preferences. Whether players favor Enhanced Spins for more frequent bonuses or high-multiplier volatility options such as Galleon Spins, featured in our newest releases, the design ensures these selections feel intuitive and simple. What benefits will operators gain from Supercharge, and what steps are required for its implementation? Operators consistently strive to optimize player retention. By enhancing the visibility and ease of interaction with personalization features, Supercharge fosters more profound and prolonged engagement, leading to recurring visits. Our comprehensive analysis indicates that players who engage with game features they appreciate are significantly more prone to returning regularly. Since Supercharge empowers players to customize their gameplay, it establishes a more dependable basis for steady performance and elevated player lifetime value. Supercharge has already been previewed in your recent titles, Beast Gains and Treasure Tumble. What has the initial feedback been? While it is still early, the response has been exceptionally positive. Operators showed enthusiasm even before launch, and since its release, we have observed robust engagement – particularly from the streaming community, who actively interact during live play with our streamer-compatible mechanics that generate authentic excitement. Preliminary data indicates not only enhanced feature discoverability, with a greater percentage of our players exploring game functionalities and add-ons, but also improved player retention. Players who activate Supercharge options are on average playing more rounds in their chosen modes compared to similar game samples where Supercharge is not accessible. Specifically in Treasure Tumble, players have enthusiastically embraced the Supercharge options, utilizing them to customize their sessions and interact more profoundly with the game's high-volatility elements. What are the future plans for Supercharge and how might it evolve? The current iteration of Supercharge can be regarded as ‘Version 1’. We have numerous promising improvements underway, some of which will be unveiled shortly. As we persist in broadening our game portfolio and platform capabilities, players and operators can anticipate ongoing growth and enhancement of Supercharge in the future, guaranteeing its status as a primary revenue generator for 2026 and beyond. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Is Playtech’s Legal Battle with Evolution Losing Steam? iGame

Is Playtech’s Legal Battle with Evolution Losing Steam?

(AsiaGameHub) - Playtech still classifies its US legal dispute with Evolution as merely a ‘contingent liability’, noting that its rival has not yet submitted a formal claim in the high-profile Black Cube case. Playtech defends its choice to hire independent business intelligence firm Black Cube to examine Evolution’s business practices and rejects any claims of illegal activity. Consequently, Playtech’s recently released FY2025 financial report does not include any actual cash reserves on its balance sheet to cover possible lawsuit damages. In the notes section of its report, Playtech stated: “On 21 October 2025, Evolution AB publicly named Playtech Software Limited—a Group subsidiary—as the party that commissioned a 2021 Black Cube report, which has been cited in ongoing US legal actions but does not involve any Group entity. “Additionally, on the same day, Evolution AB stated publicly that it would modify its complaint to include Playtech Software Ltd in the lawsuit. But as of the date these financial statements were approved, Evolution had not sought the Court’s permission to add any Group entity to the New Jersey proceedings, and no claim has been served on Playtech Plc, Playtech Software Limited, or any other Group entity. “The Group denies any allegations of illegal behavior. Due to the case’s early stage and the lack of any served claim against the Group—including no indication of the potential claim amount—this is deemed a contingent liability alone.” Last October, Evolution alleged that Playtech subsidiary Playtech Software Limited was responsible for commissioning Black Cube to investigate the provider’s operations in banned and sanctioned markets, as well as its supply to unlicensed operators in regulated markets. At the time, Playtech replied that the claim its subsidiary participated in a smear campaign is “entirely false and intended to divert attention from serious concerns about Evolution’s business practices”. It added that it stands by its decision to commission the report and welcomes a court review. In February, Evolution also provided little information about litigation updates in its Q4 investor report, but Chief Executive Officer Martin Carlesund stated that the company is “looking forward to progressing with the lawsuit”. Revenue dip but Playtech happy with FY26 start Playtech reported that its FY25 group revenue from continuing operations decreased 10% year-over-year to €763.6 million (FY24: €848 million), with B2B and B2C revenues falling from the prior year. Group adjusted EBITDA was €197 million, a 9% drop (FY24: €217.5 million). B2B revenue declined 9% YoY to €688.3 million (FY24: €754.3 million), mainly because of a revised agreement with Caliente Interactive affecting Latin America operations. Regulated markets revenue fell 7% to €559.4 million (FY24: €598.4 million) due to the Caliente adjustment and UK declines, which were partially balanced by growth in the US and Canada. On an underlying basis, regulated revenue increased by 6%. B2C revenue dropped 20% to €78.5 million (FY24: €97.8 million). HAPPYBET in Germany is close to finishing its wind-down, with completion expected in 2026. In May 2025, Playtech agreed with NetX Betting—a subsidiary of Frankfurt-listed operator pferdewetten.de AG—to purchase specific HAPPYBET hardware assets. The process is complete, with contractual terms in place with the relevant franchise partners. Meanwhile, Sun Bingo and other B2C operations were affected by regulatory measures and marketing limits. Sun Bingo’s operations are being reviewed due to UK online gambling tax changes. As of 31 December 2025, net cash was €28.5 million, up from a net debt of €142.8 million at the end of 2024. Free cash flow was €29.5 million, down from €73.1 million in FY24. Mor Weizer, CEO of Playtech, called 2025 a year of “major transition for Playtech” after completing the sale of Snaitech. He added: “The US had a particularly strong performance, with revenue nearly doubling as momentum picked up across our partnerships. We hit several key strategic milestones, expanding into more iGaming states and continuing to grow our Live offering.” “Our Latin America position also improved, backed by the revised Caliente agreement—which is performing well and further bolsters our presence in Mexico. “The strong momentum from 2025 has continued into early 2026, especially in the Americas. We’re still confident in hitting our ambitious medium-term goals and see exciting opportunities for the Group across all our markets.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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EveryMatrix enhances aggregation platform through partnership with Eeze iGame

EveryMatrix enhances aggregation platform through partnership with Eeze

(AsiaGameHub) - EveryMatrix has enhanced its aggregation platform via a new collaboration with Eeze. As a result of the agreement, Eeze's collection of live dealer games will be accessible to EveryMatrix's global partners. Bjorn Sjoberg, Chief Commercial Officer at EveryMatrix, commented: "We are delighted to incorporate Eeze's complete product range into our aggregation portfolio. Featuring top-tier live products and a promising lineup of RNG games in development, we are certain our clients will appreciate the unique value these titles add to the market." Games now accessible through EveryMatrix's platform comprise the recently launched Fusion Roulette and Eeze's first slot titles. Mikko Hoglund, Partnership Manager at Eeze, stated: "Collaborating with EveryMatrix represents a significant milestone for us as we aim to expand our games to a broader player audience than previously possible. "We have numerous exciting product launches scheduled for the coming months, and we are confident that these games, along with our current portfolio, will be warmly welcomed by EveryMatrix's clientele." EveryMatrix steps up US presence In the previous month, EveryMatrix extended its aggregation hub's reach via an agreement with Ocean Casino Resort in New Jersey. Users of Ocean Resort's online site, betOcean, obtained access to more than 45,000 games from over 360 providers on EveryMatrix's casino platform. This agreement represented the fifth collaboration EveryMatrix has established in North America and the third within the US. The company presently maintains licenses in Connecticut, Michigan, New Jersey, Pennsylvania, and West Virginia, along with the Canadian province of Ontario. It has partnerships with bet365, betParx, Delaware North, and Pinnacle. Mark Burroughes, Chief Commercial Officer of Casino at EveryMatrix, noted at the time: "Partnering with betOcean represents a vital step in our expansion strategy. Achieving a complete aggregation integration in less than four months, including obtaining regulatory approval, demonstrates our extensive expertise in providing compliant content in the US." This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Esports Nations Cup Names Partners in Over 100 Countries

(AsiaGameHub) - The Esports Foundation has appointed National Team Partners across over 100 countries and territories for the 2026 Esports Nations Cup. The tournament will make its debut in Riyadh between November 2 and November 29, 2026, with a format centered on national teams instead of club competitions. Good to Know Over 630 applications were submitted from 150 countries and territories. This event will take place every two years and run concurrently with the annual Esports World Cup. Nations without a designated partner will receive support through regional frameworks. Esports Nations Cup Establishes a National Team Framework A core pillar of this initiative is local autonomy. Rather than imposing a single standardized structure across all markets, the Esports Foundation noted that partners will oversee team formation, mobilize local communities, and establish the necessary systems for participation and sustained growth. This sets the project apart from traditional club-focused esports circuits. National teams will originate from local governing bodies, clubs, or combined alliances, tailored to the existing operational landscape of each market. In some regions, this will involve established groups such as the Korea Esports Association and the Saudi Esports Federation. In other areas, it will mean club-led coalitions in Brazil and the United States, or hybrid public-private models in Germany, Canada, and the United Arab Emirates. “The Esports Nations Cup brings something esports has never seen before: a global national team system at an unmatched scale,” said Ralf Reichert, CEO of the Esports Foundation. “The feedback we received from across the globe shows that communities are ready for this next phase. Together with our partners, we are building the frameworks that will allow players to represent their nations and compete on esports’ biggest stage. With over 100 nations now part of this system, the Esports Nations Cup has moved from concept to reality — cementing national esports as a lasting part of the global competitive gaming landscape.” The Esports Foundation explained that the partner roster mixes long-established esports groups with emerging forces driving competitive gaming forward. In markets including Malaysia, Turkey, and Thailand, partners include federations closely tied to grassroots gaming communities. In Indonesia and Mongolia, development support will help shape national team representation for the global stage. For fans, the most notable change may revolve around national identity. National teams add a layer that club-based esports does not always offer. South Korea can lean on its long-standing record in League of Legends, Brazil brings a robust Counter-Strike culture, Japan has deep roots in fighting game esports, and parts of Southeast Asia remain leading hubs for mobile gaming competition. India was also highlighted for its chess esports scene. Riyadh will host the inaugural edition in November 2026, after which the tournament will shift to a rotating host city model. This biennial setup is intended to complement the annual Esports World Cup and provide players and industry stakeholders with a more consistent pathway for national team investment. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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DigiPlus Participates in Discussions on Philippines Gaming Overhaul

(AsiaGameHub) - DigiPlus Interactive Corp has expressed its support for a comprehensive regulatory revamp of the Philippine online gaming industry as government legislators and Pagcor increase their supervision of the sector. Good to Know DigiPlus stated it is participating in a technical working group that is crafting new laws. The firm anticipates more stringent regulations, rather than a complete prohibition of online gaming. DigiPlus also mentioned that prediction markets are in preliminary discussions with Pagcor. DigiPlus Backs Tighter Rules as Philippines Gaming Debate Builds Although some market speculation has centered on the possibility of the Philippines shutting down certain online gaming activities, DigiPlus anticipates an alternative result. President Andy Tsui confirmed that enhanced regulation is a primary focus, but he also stated the company is confident that an outright ban is not probable. “We are involved in the working group and are actively contributing to those conversations,” Mr. Tsui remarked. “We are very confident that a total ban will not occur, and instead, the sector will face stricter regulations,” he continued. “This will be beneficial for building a sustainable, long-term industry.”DigiPlus endorsed a "new, all-encompassing regulatory framework" designed to elevate standards throughout the industry. The company reported that the technical group's efforts are concentrated on bolstering consumer safeguards, imposing stricter controls on payment channels, and increasing restrictions on marketing. Chairman Eusebio Tanco described the initiative as a method to maintain licensed operators in the market while simultaneously elevating compliance benchmarks. “As a licensed and prominent online gaming operator, we consistently welcome cooperation and active engagement in dialogues with the Philippine government to reach our mutual objective of improving industry standards.” He further stated: “By strengthening a market that permits only those operators who follow the highest compliance standards, we guarantee that the advantages of our industry—from employment generation to crucial tax income—are maintained for the benefit of the Filipino people.”DigiPlus currently operates multiple gaming brands in the Philippines, such as BingoPlus, ArenaPlus, and GameZone. Concurrently, the company highlighted its implementation of player protection measures, including a surety bond program and expanded over-the-counter payment choices via Bayad and Pay&Go. Prediction markets represent another topic being explored. Mr. Tsui mentioned that DigiPlus has initiated preliminary talks with Pagcor concerning this segment, although the work is in its nascent stages. “We are still in the testing phase… but this type of offering has not yet been launched in the Philippines,” the DigiPlus president observed. He added: “We aspire for it to become an additional service we can introduce in the future.” Legal uncertainties persist regarding this product category. A legal analysis by attorney Marie Antonette Quiogue indicated that Philippine law classifies wagering on outcomes that involve any element of chance as gambling, which implies that any local launch would require official legal approval and a license from Pagcor. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Tether Engages Big Four Accounting Firm for USDT Audit

(AsiaGameHub) - Tether announced it has engaged a Big Four accounting firm to conduct an independent financial audit related to USDT. The assessment is scheduled to encompass reserve support, financial management, reporting, and broader operations associated with the stablecoin business. Good to Know Tether stated that USDT holds a market value exceeding $184 billion. The firm noted that over 550 million users globally depend on the stablecoin. The audit will evaluate digital assets, conventional reserves, and tokenized liabilities. Instead of restricting the review to cash support alone, Tether indicated the audit will assess a wide range of reserves and systems connected to USDT. This includes digital assets, traditional reserve holdings, tokenized liabilities, internal processes, financial reporting, and general operations. The company characterized the process as among the largest inaugural audits in financial markets. Given USDT's size, the scope is significant. Tether reported that the stablecoin currently has a market capitalization surpassing $184 billion and serves over 550 million users globally. For years, the quality of reserves and transparency have been key concerns regarding stablecoins. Against this background, Tether is positioning the audit as a direct evaluation of how its systems perform under external scrutiny by one of the world's largest accounting networks.Paolo Ardoino said: “Tether’s mission has always been to establish trust through actions, not just words. Trust is fostered when institutions are ready to fully subject themselves to examination. This audit reflects years of effort to enhance our systems, enabling Tether to meet the highest standards used in global finance. For the hundreds of millions of individuals and businesses that depend on USDT daily, this audit is more than a compliance task; it is about accountability, robustness, and confidence in the infrastructure they rely on.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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New Jersey Governor Calls for Legislative Vote on Atlantic City Casino Smoking

(AsiaGameHub) - New Jersey Gov. Mikie Sherrill wants Atlantic City casino smoking regulations resolved by the Legislature, rather than being left to the courts. Her remarks draw fresh focus to two bills that would either eliminate indoor smoking or allow it to continue with stricter restrictions. Good to Know One bill would prohibit smoking throughout Atlantic City casino floors. Another would permit smoking solely in enclosed, individually ventilated spaces. Casino workers continue to be divided over jobs, health, and the long-term impact on revenue. Casino Smoking Fight Returns to New Jersey Legislature Legal proceedings are ongoing, but Sherrill stated that lawmakers still must take action. In an interview with The Press of Atlantic City, she noted the issue belongs in the legislative process and that hearings are necessary to balance worker health against economic risk. Per current regulations, casinos may permit smoking on up to 25% of the gaming floor. However, smoke doesn’t remain confined and can waft into nonsmoking areas. Two bills are back under consideration. S212 would fully ban smoking in Atlantic City casinos. S698, sponsored by Sens. John Burzichelli and Michael Testa, would retain smoking but restrict it to enclosed, separately ventilated areas engineered to prevent air from flowing into nonsmoking spaces. This bill would also prohibit managers from mandating employees to work in smoking sections and establish a 15-foot buffer zone from live-dealer table games.Sherrill stated: “There’s ongoing litigation, but they truly need legislation,” She also mentioned she intends to discuss the timing of long-delayed proposals with legislative leaders. Pressure has been mounting for years. Casino workers have spent approximately five years demonstrating and lobbying for change, and ban supporters claim they have support from around two-thirds of the Legislature. Nevertheless, bills have repeatedly gotten stuck. One measure passed a Senate committee over two years ago but expired when the legislative session concluded. The debate among workers has split into two camps. CEASE has advocated for a complete ban, asserting that secondhand smoke poses long-term health risks to casino employees. Unite Here Local 54 has taken the opposing stance, cautioning that a ban could reduce revenue, lead to job losses, and even put some casino operations at risk. Atlantic City casino operators have echoed these concerns. Pete Naccarelli, a dealer at Borgata Hotel Casino & Spa and a CEASE representative, expressed approval of the governor’s remarks. He stated:“We’ve lost far too many colleagues because of the Legislature’s inaction over the past 20 years. “No worker wants to inhale toxins for eight hours a day. With majority backing in both chambers, we implore the Legislature to heed the governor’s call for action and at last close the two-decade-old casino smoking loophole before more of us perish.” Sherrill also highlighted external pressures on Atlantic City. She noted that three planned casinos in New York City are anticipated to impact customer traffic and revenue, so any decision must take into account jobs and the local economy alongside worker safety. Ban supporters dispute the claim that smoke-free casinos inevitably lose business. They cite studies they say demonstrate smoking bans no longer ensure revenue drops. Meanwhile, workers advocating for a ban have also turned to state court, creating a parallel process as legislation remains unresolved. Public health trends add another dimension to the debate. Data from the Centers for Disease Control and Prevention’s National Health Interview Study, cited by advocates, revealed that 9.9% of U.S. adults reported smoking cigarettes in 2024, a decrease from 20.1% roughly 20 years prior. FAQ What did Mikie Sherrill state about casino smoking? She said the issue should be addressed via legislation instead of being left to the courts.What would S212 accomplish? S212 would prohibit smoking in Atlantic City casinos. What would S698 do? S698 would permit smoking only in enclosed, separately ventilated spaces with additional worker safeguards. Why are workers split? Some workers want a complete ban for health purposes, while others are concerned about revenue losses, job cuts, and potential casino shutdowns. What is the existing smoking regulation for Atlantic City casinos? Smoking is permitted on up to 25% of casino floor space, though smoke can spread beyond those areas. What external factor did Sherrill reference? She highlighted three planned casinos in New York City as a competitive challenge to Atlantic City. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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India Blocks Another 300 Illegal Betting Sites

(AsiaGameHub) - India has blocked around 300 additional illegal betting and gambling websites and apps as officials continue to tighten enforcement of online gaming regulations. Good to Know Authorities stated that the total number of blocked sites and apps has now reached approximately 8,400. Targeted platforms included sports betting sites, offshore casinos, betting exchanges, satta, matka, and real-money gaming apps. Current legislation prohibits online money games while still making room for esports and online social gaming. A new round of enforcement in India has taken down roughly 300 illegal betting and gambling platforms, expanding on a far larger national blocking campaign already in operation. Officials noted that many operators were reaching users through mobile apps and mirror sites while operating without authorization. Rather than focusing on a single market segment, authorities adopted a broad approach. The latest crackdown covered offshore casino sites offering games like slots and roulette, online sports betting platforms, peer-to-peer betting exchanges, and satta and matka networks. Real-money card and casino gaming apps were also part of the sweep. Authorities report that around 8,400 illegal gambling and betting sites and applications have been blocked so far. The latest action aligns with a broader enforcement push that accelerated after the Online Gaming Act was passed last year.Under this law, India imposed a sweeping ban on online money games. Games of chance are restricted, but so are games of skill and hybrid formats when money is involved. In practice, regulators are not distinguishing significantly between different formats if cash wagering is part of the activity. The regulations extend beyond the games themselves. Advertising, promotion, and facilitation are prohibited, and financial channels linked to the platforms face restrictions as well. Banks and payment systems are barred from processing related payments, giving regulators another avenue to pressure illegal operators out of the market. Meanwhile, the policy framework retains space for sectors the government aims to support. Esports and online social gaming remain part of this focus, with officials emphasizing innovation and growth in these categories over money-based gambling products. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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The NBA Commences the Formal Bidding Stage for Las Vegas and Seattle

(AsiaGameHub) - The NBA has initiated the official process for potential teams in Las Vegas and Seattle, following owners' approval of a market review on Wednesday. Key Details All 30 owners cast affirmative votes, despite only 23 being required. Individual franchises are estimated to fetch between $7 billion and $10 billion. This vote marks the commencement of the process; however, no team has been granted at this stage. NBA Starts Formal Expansion Review Discussions spanning several years have now transitioned into an official procedure. The league announced that PJT Partners will provide counsel on market viability, potential ownership consortia, proposed arena facilities, and the broader economic impact of expansion. “Today’s vote reflects our Board’s interest in exploring potential expansion to Las Vegas and Seattle – two markets with a long history of support for NBA basketball,” stated NBA Commissioner Adam Silver. “We look forward to taking this next step and engaging with interested parties.” Financial considerations are central to this initiative. Initial projections estimate each new franchise's value at $7 billion to $10 billion, with both cities anticipated to be among the league's highest-revenue markets. This prospect seems to have alleviated worries regarding the distribution of shared revenue among 32 teams rather than 30.Las Vegas previously encountered opposition due to Nevada being the sole state permitting legal sports betting. This situation evolved following the repeal of PASPA in 2018, with legal wagering now permissible in over three dozen states. Significant interest is anticipated for Las Vegas. Nevada Governor Joe Lombardo has reportedly engaged in discussions with Silver and also conferred with Magic Johnson regarding potential ownership, as per the Las Vegas Review-Journal. “I’m very excited to see the NBA advance this process toward a Las Vegas expansion team,” Lombardo remarked in a statement. “Today’s vote by the NBA Board of Governors is a testament to the incredible growth we’re seeing in Southern Nevada and our state’s business-friendly environment.” Additional potential bidders encompass Bill Foley and prominent ownership entities like Fenway Sports Group, Kroenke Sports & Entertainment, and Harris Blitzer Sports & Entertainment. Recent franchise transactions further elucidate the valuation prospects, with the Los Angeles Lakers achieving a $10 billion valuation and the Boston Celtics selling for $6.1 billion in 2025. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Isle of Man Considers Fines for Gambling Executives in AML Cases

(AsiaGameHub) - The Isle of Man Gambling Supervision Commission has launched a consultation on proposed legislation that would enable regulators to impose fines on senior gambling industry personnel for anti-money laundering shortcomings. The measure increases scrutiny on individuals rather than solely on licensed operators. Good to Know The consultation period ends on May 25. Potential sanctions may apply to directors, compliance officers, and other senior staff members. A recent enforcement action against Shelgeyr Limited has brought compliance deficiencies back into the spotlight. Isle of Man Considers Individual AML Penalties Proposed legislation in the Isle of Man would significantly expand gambling enforcement reach. Rather than restricting penalties to operators, regulators are seeking authority to levy civil penalties on individuals who contribute to compliance failures through "consent, connivance, or negligence." The draft Gambling Legislation (Amendment) Bill 2025 would expose directors, compliance officers, and other senior employees to potential financial sanctions. Essentially, the Gambling Supervision Commission aims to establish dual accountability—one layer for the corporate entity and another for individuals overseeing compliance frameworks. This move coincides with the jurisdiction's ongoing assessment of its financial crime risk exposure as "medium high," a classification maintained since 2020. Officials have also identified gambling as among the sectors most vulnerable to money laundering and terrorist financing threats.The timing reflects recent regulatory action. In the previous month, the Commission imposed a £200,000 penalty on Shelgeyr Limited following an examination that revealed deficiencies in customer due diligence, enhanced due diligence, and continuous monitoring. Regulators noted that certain accounts remained active or were reopened without adequate documentation. The examination also uncovered inadequate verification of fund sources, shortcomings in screening for politically exposed individuals, and documentation issues that compromised audit trails. Additionally, regulators highlighted substandard risk evaluations related to geographic risk and virtual currency exposure. Governance deficiencies also featured in the case. The Money Laundering Reporting Officer and Compliance Officer were deemed to possess insufficient expertise and authority, while training materials had not been refreshed for over a year. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Wealthsimple Targets Prediction Markets in Canada

(AsiaGameHub) - Wealthsimple is poised to enter Canada's prediction market sector, having secured regulatory clearance to provide specific event-based contracts. While the proposed platform will enable users to trade on real-world results, significant restrictions remain in place. Good to Know Wealthsimple obtained CIRO approval for contracts linked to economic indicators, financial markets, and climate patterns. Under the terms of the approval, contracts related to sports and elections are excluded. The company must still secure authorization from every province and territory prior to any localized launch. Wealthsimple Secures Entry into Canadian Prediction Markets Sports and elections will not be included. Nevertheless, Wealthsimple has advanced significantly towards introducing a prediction market trading platform in Canada, having already obtained regulatory approval for a more restricted range of event contracts. Rather than venturing into the most popular categories, the Ontario-based investment firm gained authorization from the Canadian Investment Regulatory Organization to offer contracts linked to economic factors, financial markets, and climate developments. This approval provides Wealthsimple access to a segment of the Canadian market that is still rigorously regulated.The timing is notable given that Canada has not historically been receptive to short-term event contracts. A 2017 ruling largely deemed short-term binary contracts unlawful within the nation. Despite this context, an exemption applies to firms regulated by CIRO, a category Wealthsimple now falls into. Matthew Burgoyne, a partner and chair of the digital assets and blockchain practice at Osler, Hoskin & Harcourt LLP in Calgary, commented: “(The limitations establish) a secure environment for Canadian residents to engage in trading these kinds of contracts,” Consequently, while numerous firms are still excluded, CIRO-regulated entities can still participate due to exceptions acknowledged by the Canadian Securities Administrators. Wealthsimple is now the second company to achieve this, after Interactive Brokers Canada, which secured CIRO approval last April. However, national industry-level approval does not imply immediate trading access for Canadians. Wealthsimple must still obtain distinct approval in every province and territory before local consumers can engage with these markets. The Ontario Securities Commission informed The Globe and Mail that it would not disclose specifics on individual situations.An additional perspective is also relevant. Interactive Brokers Canada primarily caters to seasoned traders and institutional clients. Wealthsimple, conversely, is anticipated to target a wider retail demographic, potentially expanding the consumer base for prediction markets in Canada should provincial approvals materialize. Currently, no live Wealthsimple prediction markets are available for Canadian users. Nevertheless, the approval provides the sector with an additional entry point and contributes to the momentum of a market framework that remains restricted, regulated, and confined to particular contract categories. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Alberta provides clearer picture for iGaming market launch timeline iGame

Alberta provides clearer picture for iGaming market launch timeline

(AsiaGameHub) - Alberta appears to have provided the first clear timeline for launching its regulated iGaming market in the Canadian province. The province's regulator, Alberta Gaming, Liquor & Cannabis (AGLC), has released a guidance document for the iGaming transition period, detailing requirements for commercial operators seeking licences. The document outlines expectations for unregulated operators, stating they must submit applications, pay registration fees, and halt unregulated activities by July 13. The AGLC stated: "Any operator or associated entity running an unregulated lottery scheme in Alberta must submit a completed application and pay all applicable registration fees to AGLC by July 13, 2026. Operators must also stop all unregulated lottery scheme activities, including taking bets, by July 13, 2026. "AGLC may grant a maximum three-month extension to October 13, 2026, on a case-by-case basis, but only if an operator can show a compliance path for market launch that was not achievable before July 13, 2026." Though not a definitive launch date, this provides the industry with insight into the province's current timeline and pace for going live. Alberta iGaming Corporation (AiGC), which handles commercial agreements, anti-money laundering (AML), public complaints, and financial reporting, will set the official launch date. The AGLC added that all unregulated market activity must cease by the announced go-live date, regardless of whether it falls after July 13 or October 13 this year. Several operators, including Caesars Entertainment, have shown interest in Alberta's regulated iGaming market. However, the AGLC noted that fewer than 10 have paid the required fees so far. The six-month exemption provision only applies to iGaming suppliers that have paid the required fees and received written confirmation from AGLC that their application was accepted. The AGLC stated: "Despite strong interest from over 55 operator sites, only nine have paid the required fees to date. Regulatory Services is closely monitoring advertising and overall market activity, and continued non-compliance could significantly affect future suitability determinations." Regarding player accounts on unregulated sites transitioning to the regulated market, the AGLC stated that all outstanding bets must be resolved or cancelled beforehand, including settling open wagers, returning account balances, and notifying players about account closure timelines and procedures. Earlier this year, the AGLC published the Standards and Requirements for Internet Gaming, which outlines key iGaming components for the province, including licensing fees, tax rates, advertising, and player protection. Portions of the province's iGaming framework have been known since spring last year, when the iGaming Alberta Act was passed. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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CQC backs calls for continuity in UK gambling support iGame

CQC backs calls for continuity in UK gambling support

(AsiaGameHub) - The Care Quality Commission (CQC) has called on the UK’s new gambling harm treatment commissioners to maintain continuity during the shift to a statutory levy. Charities part of the National Gambling Support Network were commended for delivering ‘safe, effective, caring, responsive and well-led’ treatment. However, the CQC also recognized worries raised by GambleAware that the ongoing quality of care could be impacted as service commissioning moves to the NHS under a new funding model. The report stated: “We would urge commissioners to review the findings of this report to make sure services continue to provide care in a similar way so that people experiencing gambling harms still receive the care and support they need, and that there is ongoing oversight and assessment of the quality of services.” The Gambling Commission and GambleAware requested the CQC to conduct the review, with inspections occurring from May 2025 to March 2026. The 14 charities included in the review were the EPIC Restart Foundation, ARA Recovery For All, NECA, Gordon Moody, Beacon Counselling Trust, Primary Care Gambling Service, Aquarius, GamCare, GamCare Helpline, Adferiad, RCA Trust (Scotland), Betknowmore UK, Breakeven and Reframe Coaching. Findings showed that individuals dealing with gambling harm ‘could access services when needed and received personalized, needs-based treatment and support’. Longheld concerns The CQC joins a growing list of organizations expressing fears that the funding transition will slow treatment progress as the NHS becomes the primary treatment administrator, with services divided between England, Scotland and Wales. GambleAware noted in its legacy report ahead of closing on 31 March: “There is a concern that differences in local capacity could mean that the quality of services varies from place to place. Without deliberate action, these risks could erode progress made in prevention, early intervention, and equity of response.” The Welsh Government has already granted the Betsi Cadwaladr University Health Board £1.3 million to operate a gambling helpline for those with gambling problems in Wales. However, this will run alongside the well-known National Gambling Helpline operated by GamCare, sparking worries about confusion for people seeking help. GamCare confirmed it has contacted Welsh Minister for Mental Health and Wellbeing Sarah Murphy regarding the decision, aiming to clarify how the two services will work together to support those in need. The charity’s CEO, Victoria Corbishley, said: “The shared aim must be to minimise any confusion for those reaching out in moments of vulnerability. Our focus remains firmly on the people we serve.” Independence vote Organizations like GamCare are currently learning how much funding they’ll receive from the £120 million raised in the first year of the statutory levy—funded by a percentage of UK licensed operators’ gross gaming yield. But uncertainty around funding for longstanding charities has grown due to rumors that groups with past industry ties would be excluded. However, this position seems to be easing, according to Duncan Garvie, founder of BetBlocker. Speaking at the Illegal Gambling Prevention Summit, he said: “Pragmatically, there was always going to be some level of disruption. What I hope to see if a softening of positions and to reach a place where all stakeholders can be included in the conversation without the stigmatisation.” During the third sector charity review, GamCare shared that the CQC found no evidence its support and treatment were influenced by the gambling industry. Corbishley welcomed the feedback, stating that being recognized as independent is ‘fundamental to the trust people place in us’. “This independent assessment is important assurance for commissioners, partners, and above all for the people who rely on our services,” she added. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Opinion: Education Is Crucial as the Manosphere Threatens to Lure a New Audience Towards the Black Market iGame

Opinion: Education Is Crucial as the Manosphere Threatens to Lure a New Audience Towards the Black Market

(AsiaGameHub) - Louis Theroux’s in-depth investigation into the ‘manosphere’ and contemporary media consumption habits has highlighted a troubling strategy used by unregulated operators to attract a fresh audience to their sites. While the bulk of his new Netflix documentary examined the perspectives of four prominent influencers within this controversial movement, the film also featured several clips displaying the branding of gambling firms Stake and Rainbet. These clips and live streams are essential for maintaining engagement within the manosphere, attracting millions of views from a younger, more impressionable demographic across various social media channels. A significant aspect of this engagement is that these broadcasts often provide these viewers with their initial introduction to gambling. While the regulated industry implements safeguards to protect adolescent males, the unlicensed market aggressively targets their interest. HSTIKKYTOKKY just landed a massive 4x HUGE REDS win while ice fishing, taking home a significant sum... #stake #hstikkytokky pic.twitter.com/EJN94dBo96 — Soneclip (@soneclips) December 13, 2025 Both companies have gained a reputation for finding ways to ensure their logos are prominently displayed on social media, regardless of the nature of the associated content. Last year, Stake confirmed its departure from the UK market following a controversial promotional stunt involving adult film star Bonnie Blue at a British university. The manosphere has seen a surge in popularity in recent years, driven by figures such as Andrew and Tristan Tate, Jordan Peterson, and HSTikkyTokky—one of the central subjects of the documentary—who have collectively amassed millions of followers. At the heart of this movement are highly contentious views regarding the roles of men and women in society, which are regularly broadcast across social media platforms. This often manifests as misogynistic, racist, and homophobic rhetoric that is subsequently adopted by young, impressionable audiences. Louis Theroux: Inside The Manosphere arrives on March 11. For his debut feature-length documentary on Netflix, Louis visits Miami, New York, and Marbella to interview the influencers and creators driving the Manosphere movement.— netflix⁷ (@netflix) February 25, 2026 Despite these controversies, manosphere influencers are increasingly moving into influential circles, particularly in the United States. For instance, Donald Trump Jr, son of US President Donald Trump and a Strategic Adviser for Kalshi, has been seen in the company of Andrew Tate. The fact that even the most disreputable segments of the gambling industry are linked to these figures should be a major concern for the rest of the sector. Industry experts are aware that Stake and Rainbet operate within the black market, which carries significant implications for player safety and overall credibility. However, the typical viewer watching the documentary or encountering manosphere content on social media may simply view gambling as an inherent component of the movement. Studies across various regions have indicated that users of the black market are often unaware that they have moved away from the licensed sector. This highlights that the target demographic for unlicensed operators is no longer just the most vulnerable individuals; they are now aiming to ensure that many people's first experience with gambling occurs on unlicensed platforms. This represents a serious concern, as it suggests a potential shift in gambling culture for the next generation. As the regulated gambling industry faces ongoing pressure from activists and legislators regarding its reputation, it is now vital for the licensed sector to actively promote the advantages of the regulated market. The industry has frequently discussed the need to combat the black market, especially as the financial costs of operating legally continue to rise, yet there has been little concrete action so far. If consumers are unaware that a black market even exists, how can they be expected to remain within legal boundaries? Operating within a credible, licensed market should be considered a mark of integrity. As the distinction between legal and illegal sectors continues to fade, it is the responsibility of licensed operators to educate the public. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Report: Grupo Codere engages advisors for potential sale of over $2 billion iGame

Report: Grupo Codere engages advisors for potential sale of over $2 billion

(AsiaGameHub) - Grupo Codere has allegedly hired Jefferies and Macquarie Capital to provide advisory services for the company’s planned $2.3 billion sale. Spanish business publication Expansion, through Reuters, reported on Wednesday that though the sale remains in its early phases, non-binding indicative bids are due by mid-May, and binding offers are anticipated in early July. A finalized deal is expected to be targeted prior to August. iGaming Expert has contacted Codere seeking comment regarding the reported sale and the appointment of Jefferies and Macquarie Capital as advisors. Codere operates both land-based and iGaming services across Europe and Latin America in regulated markets including Spain, Italy, Argentina, Mexico, Panama, Colombia, and Uruguay. The report further noted that the transaction will encompass the group’s digital division, Codere Online. The gaming operator is owned by roughly 84 investment funds, with Davidson Kempner serving as its largest shareholder holding a 13.3% stake. This ownership setup has remained in place since 2024, when a debt-for-equity swap transferred control of Codere from the founding Martinez Sampedro family. Codere has faced a turbulent 12 months, as its online division was at risk of being delisted from the Nasdaq Stock Market in May of the previous year after it missed the deadline to file its Form 20-F for the fiscal year ending December 31, 2024. Within the following month, after fulfilling the stock exchange’s listing criteria, Codere Online successfully regained compliance with Nasdaq following the submission of the required form to the US Securities and Exchange Commission. For the fourth quarter of 2025, Codere Online announced a 15% rise in revenue, jumping from €52.7 million to €60.7 million, alongside quarterly and annual growth in active player counts: a 13% increase for the full 2025 year and a 20% uptick in Q4. Aviv Sher, Chief Executive Officer of Codere Online, stated: “In the fourth quarter of 2025, our net gaming revenue hit €60.7 million, which stands as the highest quarterly total in the company’s history. “This growth was primarily fueled by Mexico, where our net gaming revenue rose 31% following a 43% increase in our active customer base in the nation. In December, we reached a milestone of 100,000 active players in the country, putting us in a strong position for the upcoming summer World Cup.” Codere Online projects net gaming revenue of €235 million to €245 million and adjusted EBITDA ranging from €15 million to €20 million by the end of 2026. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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