New Jersey Voters Continue to Oppose Casinos Outside Atlantic City iGame

New Jersey Voters Continue to Oppose Casinos Outside Atlantic City

(AsiaGameHub) - New Jersey voters continue to express disinterest in having casinos located outside Atlantic City, according to a recent Fairleigh Dickinson University poll. Support for such a move stands at 44%, while opposition remains around 50%, showing little change from previous surveys conducted in 2014 and 2016. Good to Know A comparable referendum failed in 2016, with 77% voting no. Among voters aged 65 and older, opposition reaches 58%. SCR31, the current proposal for racetrack casinos, has been pending in committee since January 13, 2026. Under current legislation, Atlantic City remains the sole location for legal casinos in New Jersey. Any alteration to this would necessitate a constitutional amendment, requiring approval from both lawmakers and the electorate. If the proposal advances, a referendum could potentially occur as early as November. New Jersey Casino Expansion Still Lacks Voter Support Proponents advocate for casinos at existing racetracks, primarily the Meadowlands and Monmouth Park, partly to address new competition from New York. However, the poll suggests this argument has not significantly altered public opinion. Dan Cassino, a Professor of Government and Politics at Fairleigh Dickinson University, and the Executive Director of the FDU Poll, stated: “People formed their opinions about casino expansion a long time ago. Unless something dramatic occurs, presenting this issue to voters will likely lead to the same outcome as before.”Regional figures also present challenges for those backing expansion. In Bergen and Passaic counties, situated near the Meadowlands, only 38% support new casinos, while 56% are opposed. Younger voters are also not driving the issue; among those aged 30 and under, 45% support expansion and 49% oppose it. “The only development since this was last attempted is the opening of more casinos in New York,” Cassino added. “While that holds significant importance for those who wish to open casinos, it doesn't appear to resonate with the voters.” Atlantic City remains central to the discussion. Last year, the city's nine casinos generated $2.89 billion from physical slots and table games, an increase of 2.7% from 2024. Despite this, that total remains considerably below the more than $5.2 billion recorded in 2006, before nearby competition began to intensify. In 2025, only four of the nine casinos reported year-over-year gains from in-person gaming. Senator Joe Pennacchio is still endeavoring to reintroduce the issue through Senate Concurrent Resolution 31. This measure would allow voters to decide on the inclusion of slots and table games at the Meadowlands and Monmouth Park. Under the proposal, 30% of the tax revenue from these sites would be directed to Atlantic City casinos, with an additional 7% allocated to fund recovery and improvement programs in Atlantic City. The resolution was introduced on January 13, 2026, and continues to reside in the Senate State Government, Wagering, Tourism & Historic Preservation Committee. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Safer Gambling Week 2026 Slated for November 16 to 22 iGame

Safer Gambling Week 2026 Slated for November 16 to 22

(AsiaGameHub) - Safer Gambling Week 2026 is set to run from November 16 to 22 across the UK and Ireland, with BGC, Bacta, and the Bingo Association once again leading the campaign following a record-breaking 2025 edition. Good to Know Safer Gambling Week 2025 generated over 80 million impressions across X, Facebook, LinkedIn, and Instagram—an increase of 40% year-on-year. 2025’s campaign received backing from Baroness Twycross, Nigel Huddleston MP, and Louie French MP. The initiative highlights tools including deposit limits, time-outs, and self-exclusion. Safer Gambling Week 2026 Secures November Dates BGC, Bacta, and the Bingo Association announced that Safer Gambling Week 2026 will take place from November 16 to 22, bringing together the regulated betting and gaming sector to promote safer play and direct customers to available support and control tools. The campaign covers the UK and Ireland and runs alongside the separate European Safer Gambling Week. These new dates follow a successful 2025 campaign. According to BGC, last year’s program delivered more than 80 million impressions across major social platforms— a 40% rise from the previous year. BGC also noted the campaign drew support from senior cross-party MPs and peers. “Now entering its tenth year, Safer Gambling Week has become a key moment to spark a national conversation about safer play among staff, customers, and their friends and families, while highlighting the wide range of tools available to help people stay in control—including deposit limits, time-outs, and self-exclusion,” BGC added. Grainne Hurst, Chief Executive of the Betting and Gaming Council, said: “Safer Gambling Week has gone from strength to strength, with last year’s record-breaking campaign showing just how powerful a united, cross-sector effort can be. The strong backing from Parliamentarians across all parties reflects the importance of this campaign and the shared ambition to ensure customers are protected and informed. “By working alongside Bacta and the Bingo Association, we will continue to raise awareness of the tools that help customers stay in control and promote safer play across the entire sector.” Activity is expected to run across online channels and land-based venues again, with operators, charities, regulators, and other stakeholders involved. In 2025, BGC reported that over 1.5 million unique accounts used a safer gambling tool during the week, while deposit limits increased by 14%. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Lithuania Proposes Compulsory Player Cards for Gambling by 2029 iGame

Lithuania Proposes Compulsory Player Cards for Gambling by 2029

(AsiaGameHub) - Lithuania is drafting comprehensive gambling legislation that will mandate the use of a universal player card for all online and land-based betting activities, effective 1 January 2029. This initiative is part of a broader transition toward cashless transactions and enhanced state monitoring of individual gambling behavior. Key Details The mandatory card system will apply to both physical gambling establishments and remote platforms. Certain regulatory oversight adjustments are slated to take effect as early as 1 May 2027. Gambling operators are granted a three-year window to update their infrastructure ahead of the 2029 implementation date. Lithuania Proposes Universal Player Card System A legislative amendment proposed by the Ministry of Finance would require all individuals gambling in Lithuania to possess a physical player card. This system aims to link gambling activity to verified identities, allowing for the tracking of deposits and winnings across various operators. Furthermore, the use of cash in gambling venues will be eliminated in favor of non-cash payment methods integrated with the card. The implementation schedule is phased. Regulatory and operational requirements are set to commence on 1 May 2027, while the transition to the player card and cashless payment systems is set for 1 January 2029. The Ministry of Finance noted that operators will have a three-year period to upgrade or replace their current systems. Minister of Finance Kristupas Vaitiekūnas highlighted the player card as a cornerstone of the nation's strategy to mitigate gambling-related harm. He stated:“This strengthens the prevention of problem gambling and ensures that our primary objective—reducing access to gambling and its potential health risks—is effectively realized. “We are providing a three-year transition period to allow operators sufficient time to upgrade or replace their equipment to meet the non-cash payment standards required by 2029.” The draft legislation also seeks to grant the Gaming Control Authority expanded oversight regarding compliance for both land-based and online gambling. Operators will be required to integrate identity verification, transaction tracking, and self-exclusion protocols directly into the player card system. Proponents describe the initiative as a vital player protection measure. However, the scope of the proposal extends beyond standard venue-level oversight, as it would enable authorities to monitor gambling activity across the entire market rather than limiting oversight to individual operators. This interpretation is based on the details of the proposal and the nature of the card-tracking model.This plan aligns with a broader trend of tightening gambling regulations in Lithuania. Restrictions on advertising and sponsorships were implemented in July 2025, and the government has already intensified its efforts against unlicensed operators through enhanced blocking and enforcement mechanisms. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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ASA Challenges Skill On Net’s Pistachio Instagram Ad iGame

ASA Challenges Skill On Net’s Pistachio Instagram Ad

(AsiaGameHub) - Skill On Net has been reprimanded by the Advertising Standards Authority (ASA) regarding a sponsored Instagram post that featured a stand-up comedian discussing pistachios. The advertisement for the white label casino operator Gecko Play featured an unnamed comedian performing a routine on stage. During the set, the comic remarked: “Gambling is really like eating pistachios, if you get a good pistachio, you want another good one, if you get a bad one, you want a good one even more,” which drew laughter from the crowd. At the bottom of the video, a GambleAware logo and an 18+ symbol were displayed alongside text reading “Gambling can be addictive please play responsibly,” with #AD appearing in the bottom right corner. According to the ASA, two individuals lodged complaints questioning whether the advertisement promoted irresponsible socially gambling conduct. Skill On Net contended that the comparison drawn between gambling and pistachios was meant to be ‘light-hearted, observational humour regarding the variability and unpredictability of outcomes’. The company further clarified that the post was not designed to ‘encourage persistent gambling, nor to suggest that individuals should continue gambling’ to chase losses. It also noted that the ad did not reference financial loss, raising stakes, risk-free betting, or excessive play. Nevertheless, acknowledging that the advertisement might be perceived in a manner that violates the CAP code, Skill On Net has taken down the post and revised its internal marketing guidelines in light of the complaint. The ASA responded by confirming that the advertisement violated the CAP Code because it trivialised the act of gambling after a loss instead of promoting responsible play. This ruling was made despite the inclusion of the GambleAware logo and the 18+ disclaimer, as the regulator determined these features did not change the ad's general message, ‘which made light of continued gambling following both wins and losses’. The ASA observed that viewers likely interpreted the statement to imply that gambling is ‘compulsive and hard to stop’. Additionally, the remark about wanting a “good one even more” after a “bad one” was seen as a subtle suggestion to place additional bets to recoup losses. The ASA elaborated: “We therefore considered the ad gave the impression that the decision to gamble, even in the face of losses, should be taken lightly and that it encouraged or condoned repetitive or frequent participation in gambling, including after losses. For that reason, we concluded that the ad was likely to encourage gambling behaviour that was harmful and therefore breached the Code. “The ad breached CAP Code (Edition 12) rules 16.1, 16.3 and 16.3.1 (Gambling).” The ASA mandated that the advertisement must not be broadcast again in its current form and that future marketing materials must not ‘portray, condone or encourage gambling behaviour that was socially irresponsible or could lead to financial, social or emotional harm’. For more stories like this, visit the new SBC Media YouTube Channel, the central hub for all multimedia content at SBC. Our team explores the major stories across the sports betting, iGaming, affiliate, and payments sectors. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Agreegain Enhances Content Portfolio through Collaboration with Endorphina iGame

Agreegain Enhances Content Portfolio through Collaboration with Endorphina

(AsiaGameHub) - Agreegain has expanded its casino suite by adding fresh game content from Endorphina. As part of this partnership, more than 200 slot games from the Prague-based studio will now be accessible to Agreegain’s network of operator partners. Featured titles include King Of Ghosts and Hell Hot 100. Inga Kadyrova, Endorphina’s Partnership Manager, stated: “Partnerships like this help us strengthen our position across the industry, and I am confident our games will be a perfect complement to their existing offerings. We are thrilled to welcome Agreegain as our new partner.” Endorphina holds partnerships with over 5,000 companies globally and holds licenses to deliver game content across 31 jurisdictions worldwide, spanning markets in Europe and Latin America. Agreegain noted that integrating Endorphina into its partner network has enhanced the strength and variety of its content portfolio for its operator partners. Maria Afzaal, Senior Partnership Manager at Agreegain, added: “At Agreegain, we are consistently seeking content that aligns with the regions and markets we prioritize. “Partnering with Endorphina is an exciting milestone that lets us deliver innovative, diverse games that meet the needs of our operator partners across Europe and Latin America. We believe this addition bolsters our content portfolio and provides our partners and players with content that aligns with their preferences and our overall market strategy.” Managing Regulatory Risks Earlier this year, Josh Kingett, Business Development Manager at Agreegain, spoke with iGaming Expert about how content aggregators must adapt as operators continue to pursue international expansion into new markets. Kingett stressed that aggregators must proactively track regulatory shifts across global jurisdictions to ensure the games they offer are either pre-certified or swiftly adjusted to meet new compliance requirements. He added: “Aggregators should manage provider certifications and compliance updates through a central hub, shielding operators from tedious contract management, individual studio negotiations and delays. “Providing modular, jurisdiction-specific configurations via a single API also allows operators to adjust content compliance settings without rebuilding their entire platforms.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Amnesty International calls for investigation into casino abuse in Cambodia iGame

Amnesty International calls for investigation into casino abuse in Cambodia

(AsiaGameHub) - Amnesty International has charged Cambodia’s casino regulator with effectively endorsing enterprises involved in severe violations, such as torture, human trafficking, and child labor. The organization has highlighted 12 casinos that the Cambodia Commercial Gambling Management Commission (CGMC) authorized plans for between December 2025 and January 2026, noting that these venues function as scam compounds where documented human rights violations have occurred. Among those listed are three Crown casinos in Poipet, Bavet and Chrey Thum – owned by Anco Brothers Co. Ltd – as well as the Majestic Two and Majestic Hotel & Casino, whose former Chair, Kuong Li, was charged at the beginning of 2026 with illegal recruitment for exploitation, aggravated fraud, and money laundering. According to testimony from victims interviewed by Amnesty International, trafficked workers, often enticed by social media ads promising lucrative job opportunities, are detained against their will and compelled to participate in schemes that have defrauded victims of billions of dollars. Amnesty International utilized site visits and victim testimonies to cross-reference official plans submitted to the CGMG. The organization documented abuses such as workers being subjected to torture and beatings with electric shock batons. “The authorities must explain why casinos with proven ties to trafficking and torture continue to receive official approval,” said Montse Ferrer, Amnesty International’s Co-Regional Director. “Every day that these casinos remain licensed is another day in which people on casino property are at risk of human rights abuse. “Our research establishes a clear link between Cambodia’s licensed casinos and its scamming compounds. At a time when the government claims to be dismantling the scamming industry, the evidence shows it is simultaneously approving plans for casino properties where abusive scamming compounds are run.” Authorities in Cambodia have repeatedly reaffirmed their commitment to addressing scam compounds; Reuters reported that approximately 190 scam centers were closed down in February. Last week, Cambodia’s Parliament also passed the first cybercrime law dedicated to targeting the perpetrators of online scams. Once implemented, those convicted will face between two to five years in prison and fines up to $125,000. Sentences for scams conducted by gangs or against many victims can extend up to 10 years. However, Amnesty International has accused the Cambodian government of “deliberately ignoring a litany of human rights abuses” and police forces in the country of collusion with compound bosses to avoid enforcement action. A report published in June 2025 by the charity identified 53 scamming compounds, and over half were linked to casinos, as gangs often repurpose former casinos and hotels into centers for fraud. “The Cambodian authorities know what is going on inside scamming compounds, yet they allow it to continue. Our findings reveal a pattern of state failures that have allowed criminality to flourish and raise questions about the government’s motivations,” Ferrer said in June. She added that the latest revelations demonstrate that the casino sector requires “investigation and accountability,” and demanded that the Cambodian government immediately suspend the gambling licences of the casinos identified until a “full, independent and transparent investigation into the violations documented at these sites” is conducted. The CGMC and the companies named failed to respond to Amnesty International over the allegations. According to a statement released on 5 April, the CGMC has revoked the licence of the Shang Hai Resort, a casino not named by Amnesty International, after raids found evidence of activity related to scam compounds. Want to hear more stories like this? Check out the new SBC Media YouTube Channel, the new home of all things multimedia at SBC, where our team deep-dives into the biggest stories from across the sports betting, iGaming, affiliate and payments industries. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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French regulator ANJ says casino efforts to combat gambling harm remain insufficient iGame

French regulator ANJ says casino efforts to combat gambling harm remain insufficient

(AsiaGameHub) - France's national gambling regulator has urged casinos to intensify their efforts against underage and problem gambling, stating that some establishments are failing to detect and assist a sufficient number of patrons experiencing gambling-related harm. The authority highlighted that both compulsive and underage gambling rank among the most significant threats within the French market, calling on the industry to re-evaluate its approach to these challenges. Alongside this caution, the Autorité Nationale des Jeux (ANJ) acknowledged the growth in collaborations between casinos and support services, as it assessed operator action plans designed to prevent excessive and underage gambling. Uneven results The ANJ observed that while casinos are enhancing their systems for identifying and assisting at-risk players, some 'are still only detecting and supporting an inadequate number of excessive or pathological gamblers, a figure that does not match their customer traffic levels'. The regulator also mentioned that the improved links between gambling venues and support organizations have facilitated directing identified problem gamblers to treatment, running awareness campaigns, and training employees. Regarding staff training, the ANJ reported that more than 2,200 individuals have utilized the e-learning module since its introduction in November 2024. More work to do Minimizing gambling harm is a central pillar of the ANJ's strategic plan for 2024-2026. Since October 2019, operators have been mandated to submit their protection action plans to the ANJ for assessment, with the goal of bolstering player safeguards. In all, plans were submitted for approval by FDJ United and Pari Mutuel Urbain (PMU), 17 licensed online operators, 210 casinos and gaming clubs, and 231 racetracks. Only one casino's plan was rejected. The ANJ pointed out that industry-wide advancements have occurred but stressed that more work is necessary to achieve the target of reducing gambling harm by 2027. Operators received several suggestions, such as reinforcing their systems, training staff, and giving players essential information. While the ANJ approved the action plans from FDJ and PMU, it indicated two primary issues require attention: Implement a rigorous policy for monitoring retail outlets to ensure compliance with the prohibition on sales to minors. Create methods suitable for physical locations to establish a more efficient system for recognizing and aiding gamblers affected by harm. Strengthening systems Concerning licensed online operators, the ANJ said most have implemented procedures to prevent circumvention of the underage gambling ban, covering registration, information provision to adults, awareness initiatives, and parental controls. Actions to better detect individuals harmed by gambling have also been taken. The count of flagged players increased from 31,000 in 2024 to 89,000 in 2025, following upgrades to detection tools and new metrics. Nevertheless, the regulator expects operators to enhance their identification of potentially harmed players to align it 'with the scale of their customer base and prevalence research'. 'Concrete and quantifiable outcomes' must also be realized in fortifying systems that spot those suffering or at risk, with possible monitoring to confirm these improvements. This push for stronger systems coincides with operators gearing up for the forthcoming FIFA World Cup. The ANJ reminded FDJ, PMU, and other licensed operators earlier this year that they must not surpass their declared total promotional budget for 2026. Racetrack improvements In the horse racing sector, the ANJ recognized work to inform bettors about support resources, train staff, and the ongoing supervision by the National Federation of Horse Racing (FNCH). However, the regulator emphasized the need for a clear separation at venues between family-friendly zones and betting areas, and to ensure content does not indirectly promote gambling. The FNCH was also directed to enhance its processes for identifying and supporting individuals experiencing gambling harm at tracks by persisting with training, as current efforts were deemed 'insufficient'. Want to hear more stories like this? Check out the new SBC Media YouTube Channel, the new home of all things multimedia at SBC, where our team deep-dives into the biggest stories from across the sports betting, iGaming, affiliate and payments industries. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Philippines Declares the End of the POGO Chapter iGame

Philippines Declares the End of the POGO Chapter

(AsiaGameHub) - Government authorities in the Philippines have announced that the country has now fully eliminated all remaining traces of offshore gaming operations, which are widely known as POGOs. Prior to July 2024, online gaming operators were permitted to set up their headquarters in the Philippines while serving customers based in overseas markets such as China. However, President Ferdinand Marcos Jr reversed this policy during his 2024 State of the Nation Address, announcing that he would ban POGO operations entirely due to their deep ties to a range of criminal activities. He explained that POGOs had “expanded into illegal activities far beyond gaming, including financial scams, money laundering, prostitution, human trafficking, kidnapping, brutal torture and even murder”, and a deadline of the end of 2024 was set for all such operations to cease operations permanently. Justice Secretary Fredderick Vida told The Manila Times on Monday (April 6) that “there are no official POGOs left operating in the country, and no unauthorised illegal POGOs either”, confirming that the government’s sector-wide crackdown has been completed successfully. The close of the POGO era POGO operations first began emerging in 2003, after the Philippines offered a base to Chinese gaming operators that were displaced by the Chinese government’s full ban on all gambling in Mainland China. The sector saw rapid growth starting in 2016, after the Philippine Amusement and Gaming Corporation (PAGCOR) began issuing operating licenses to POGO providers. At its peak in 2019, the Philippines’ POGO industry counted more than 300 licensed operators, contributed over P100bn (£1.25bn) in tax revenue to the national government, and employed tens of thousands of local Filipino workers. However, as POGOs grew in scale, widespread concerns over linked criminal activity continued to build, leading to repeated calls for a full ban on the sector, demands that President Marcos Jr ultimately answered. One of the most high-profile criminal cases connected to POGOs involved Alice Guo, a Chinese national who was sentenced to life imprisonment in November 2025 on human trafficking charges. The charges followed a 2024 raid on a POGO operation located on land Guo owned in the town of Bamban. Police found more than 700 Filipino and foreign nationals at the site, many of whom reported they had been forced to participate in online scam operations. Further investigations also uncovered that Guo had faked her Filipino citizenship to win election as Mayor of Bamban. A statement from the Presidential Anti-Organised Crime Commission (PAOCC) released after the guilty verdict said: “Guo’s power, wealth and public image were built entirely on human trafficking, online scam operations and a falsified identity.” “This long-awaited ruling is not only a legal victory but also a moral one. It delivers justice to victims, reaffirms the government’s unified stance against organised crime and marks a defining moment in the country’s fight against large-scale trafficking and online scam syndicates.” A new chapter for the Philippine gaming market One year after the official end of POGO operations, the PAOCC is still prosecuting cases linked to members of dismantled POGO networks, which highlights how deeply criminality was embedded throughout these operations. Gambling remains a key economic driver for the Philippine economy, but regulated online gaming is now limited to domestic inland operators (PIGOs) and is overseen by PAGCOR. In 2025, online gaming activity generated P53.3bn (£667.9m) in revenue for PAGCOR. Even so, the regulator recorded an overall 5% drop in total revenue, partially caused by the offshore gaming ban, as the now-banned sector contributed almost P3bn (£37.6m) in revenue in 2024. Following the government’s crackdown on POGOs, policy focus has now shifted to strengthening oversight of the regulated gaming industry, as well as cracking down on the country’s unregulated gambling black market. Want to enjoy more stories like this? Explore the new SBC Media YouTube Channel, the new home for all multimedia content from SBC, where our team delivers deep dives into the biggest stories across the global sports betting, iGaming, affiliate and payments industries. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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KPMG Cleared in Entain Audit Investigation Regarding Turkish Liabilities iGame

KPMG Cleared in Entain Audit Investigation Regarding Turkish Liabilities

(AsiaGameHub) - The Financial Reporting Council (FRC) has concluded its inquiry into KPMG's audit of Entain Plc's financial statements for the year ended 31 December 2022. The UK's statutory body for audit, accounting, and corporate governance has stated that neither KPMG nor Entain will face any disciplinary measures. Launched in November 2024, the investigation focused on KPMG's work on Entain's FY2022 consolidated accounts. This followed the FTSE-listed gambling operator's agreement to a £615m deferred prosecution agreement (DPA) in 2023. This DPA, settled with HMRC and the Crown Prosecution Service, concerned bribery accusations connected to GVC Holdings—Entain's former operating company—and its historical business activities in Turkey. No action needed In its FY2023 results, Entain posted a statutory loss of around £890m, largely due to a £585m provision for the DPA. The full settlement totalled £615m, made up of a £585m penalty, a £20m charitable contribution, and £10m in costs to the authorities. The audited year, FY2022, was characterised as one of robust fundamental performance. Entain recorded an EBITDA of £993m and an operating profit of £103m, buoyed by expansion in the US through its BetMGM brand and persistent demand in UK and European markets, amplified by conditions during the COVID pandemic. The FRC examined whether KPMG had sufficiently evaluated legal and regulatory risks in Entain's accounts, particularly regarding how liabilities from its past Turkish operations were handled. In its decision, the FRC said: “Having reviewed the evidence obtained in the investigation, and having considered all relevant factors, the Executive Counsel has decided not to bring enforcement action.” Since 2024, Entain has consistently asserted that all issues related to the case are now settled, confirming the group has completely moved on from its historical exposure. Operating under an updated corporate charter, Entain now conducts business solely in fully regulated markets, strengthening its compliance and governance structure. Notwithstanding these reforms, financial challenges persist. For FY2025, Entain reported a third straight annual loss, amounting to £680m, even as key performance indicators showed marked improvement in its core UK and Ireland markets, indicating a return to stability in these important regions. A broader restructuring KPMG continues to serve as Entain Plc's statutory auditor, with the end of the FRC investigation eliminating a source of regulatory doubt over its audit services. Nevertheless, the firm is undergoing its own operational overhaul. In early 2026, KPMG disclosed a strategic review of its workforce, confirming intentions to eliminate roughly 440 assistant manager positions in its audit division, in addition to about 120 roles in its advisory business. The firm cited unusually low staff turnover rates as the reason for the necessary workforce changes. The resolution of the Entain investigation, paired with wider restructuring in the audit industry, highlights an evolving environment for corporate governance and audit supervision, where regulators are weighing scrutiny against a more proportionate enforcement strategy. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Better Choices, Longer Sessions: The Power of Intentional Variety iGame

Better Choices, Longer Sessions: The Power of Intentional Variety

(AsiaGameHub) - Content saturation is a major challenge in the iGaming industry, so standing out now depends less on quantity and more on strategic focus. In this piece, Edvardas Sadovkis, Chief Product Officer at ICONIC21, contends that purposeful variety is emerging as the critical factor for keeping players engaged. As gaming operators grapple with increasing “lobby clutter,” Sadovkis examines how curated content plans, cross-vertical integration, and quicker, more user-friendly experiences can ease decision fatigue and lengthen players’ time on the platform. Using ICONIC21’s own growth journey as an example, he explains why organized diversity and brand-driven ecosystems will shape success in 2026. Traditionally, the iGaming sector prioritized quantity over quality, leading to market saturation. As 2026 nears, data shows that generic game titles are becoming less relevant. These games lack unique flair and fail to meet the expectations of players accustomed to endless scrolling. This situation imposes a “lobby overcrowding cost” on decision-makers. Information overload reduces the quality of choices, resulting in a paradox of choice—when faced with too many similar options, players often abandon the platform entirely. Purposeful variety is the solution to combat decision fatigue. A cross-vertical strategy that supports this smooth flow is a key growth driver. Integrating different verticals can boost player lifetime value. The goal is to guide players from the homepage to their next optimal action quickly, delivering experiences that align with their preferences and your brand’s standards. This shift toward curated variety is the core foundation. This transition to curated variety underpins the success of leading iGaming content providers. ICONIC21 initially focused on delivering an entertainment-first live dealer experience. A major change came in 2024, when the company rebranded and became an independent entity, expanding its content offerings and evolving from a live-centric approach to a comprehensive 360-degree supplier. Their growth from a live-only specialist to a multi-vertical powerhouse offering live casino, slots, virtual games, promo tools, dedicated studios, and more serves as proof of successful scaling, aligned with market demand and data-driven insights. But how? Trust is the currency of live gaming, but spectacle drives engagement. ICONIC21’s Gravity Series—including recently released Gravity Wheel, Gravity Roulette, and other game types—transforms traditional games into cinematic events by layering multipliers and high payouts. For the mobile-first, digitally native audience, speed is everything. RNG-based formats like Crash or Plinko and fan favorites like Chicken Run act as vital “bridge content,” capturing players’ attention with simple, intense mechanics.While some providers flood the market with low-quality “slop,” it’s important to maintain a steady release cycle balanced across verticals. This pace keeps the lobby fresh without contributing to choice overload. As content becomes commoditized, your brand remains your most valuable asset. Dedicated studios reflect your unique vision. Branded games consistently outperform network games in engagement and retention by fostering familiarity and loyalty. The message for 2026 is clear: authority trumps volume. Build a brand-led, diverse ecosystem that values your players’ time, and they will respond with loyalty. Your content should be as fast, distinctive, and intentional as your audience. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Amnesty Claims Cambodia Approved Casinos Associated with Scam Compounds iGame

Amnesty Claims Cambodia Approved Casinos Associated with Scam Compounds

(AsiaGameHub) - Cambodia's casino licensing practices are under renewed scrutiny following a report from Amnesty International alleging that a dozen authorized gaming venues are connected to scam compounds associated with torture, human trafficking, forced labor, and other abuses. The human rights organization stated the sites are located in Sihanoukville, Poipet, Bavet, and Chrey Thum, and confirmed they hold licenses issued by the Commercial Gambling Management Commission. Good to Know Amnesty indicated its conclusions were drawn from casino license records, physical inspections of the locations, and accounts from individuals who survived the compounds. The organization identified 12 specific casino sites and connected a number of them to domestic firms that already run licensed gaming establishments. The report does not indicate any connection between the Cambodian properties and the Crown brand in Australia or the Venetian brands in Macau or the United States. Licences First Questions After The most critical aspect of the Amnesty report is not simply the list of casinos, but the timing. Despite the Cambodian government's assertions that it is dismantling scam compounds, Amnesty claims that casino licenses have continued to be granted for sites purportedly linked to the very same abusive operations. Among the venues named were Crown Bavet Casino, Crown Resorts in Poipet, and Crown Casino Chrey Thom, which are operated by Anco Brothers Co Ltd. Also listed was New Venetian Casino in Bavet, under New Venetian Resort Co Ltd. Other cited locations included Casino Kyom, Marinan International, Peak Casino, Majestic Hotel & Casino, Majestic Two, Long Feng Xuan Casino, Huang or Wang Chao International, and Golden Sea Casino. Montse Ferrer stated:“This research establishes a clear link between Cambodia’s licensed casinos and its scamming compounds. “At a time when the [Cambodian] government says it is dismantling the scamming industry, the evidence shows it is simultaneously recognising the plans for casino properties where abusive scamming compounds are run.” This represents the central issue for the gaming sector. Amnesty is not merely leveling accusations at private companies; it is questioning why official approvals are still being granted to locations the group asserts are involved in severe human rights abuses. Ferrer added: “This contradiction raises urgent questions about whether Cambodian regulators are legitimising companies linked to grave abuses. The authorities must explain why casinos with documented links to trafficking and torture continue to receive official approval.”The broader context has also intensified. Amnesty has been monitoring scam compounds in Cambodia for several months, and the Cambodian parliament passed a cybercrime law on April 3, which authorities stated would aid a nationwide crackdown on scam networks. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Narcis Nedelcu Secures Record Irish Open Main Event Victory, Earns €336,798 Post-Deal

(AsiaGameHub) - An agreement adjusted the prize distributions. Just four hands later, the championship was decided. Narcis Nedelcu concluded the 2026 Irish Open Main Event in Dublin, transforming a massive field into the largest live tournament cash of his career. Key Details The €1,150 Main Event attracted 5,003 participants from 60 countries The €2,500,000 guarantee expanded into a €4,852,910 prize pool A five-way ICM deal left €70,227 and the trophy still to be played for Agreement Precedes Victory The final five players ceased contending for the full payout structure and instead opted for a deal. Once the agreement was made, Nedelcu swiftly completed the task. He eliminated Oliver Gayko and Daryl McAleenan in the same hand with pocket queens, then removed Vasyl Palandiuk, and finally defeated Danilo Donnini in heads-up play when his ace-deuce held against king-six. Nedelcu secured €336,798. Nedelcu shared with reporters: “I feel incredible. It’s something truly, truly special.“I’m struggling to describe it right now. I believe I’m now fifth on the Romanian all-time money list, and also fourth online, so yes, I’m doing well.” Before any discussions of a deal, the event had already comfortably exceeded its guarantee. PokerStars and Paddy Power Poker had backed a €2,500,000 promise, but the total prize pool ultimately climbed to €4,852,910. The first-place prize was initially set at €517,100 before the chop altered the payouts. Donnini, Palandiuk, Gayko, and McAleenan all joined Nedelcu in the agreement, with each securing a minimum of €250,493. Nedelcu's path to this point did not begin with him in a dominant position. Ten players returned for the final day. Jarkko Suokas exited on the final table bubble. Nedelcu started in the middle of the pack, doubled up when his pocket jacks held against Isaac Barker's nines, then eliminated Barker shortly after to seize the chip lead. Donnini later knocked out online qualifier Francesco Gisolfi, who had entered for just €10, in sixth place. Nedelcu commented:“I wasn’t stressed about the money, but I did feel the pressure from the blinds. They become very large, and the variance increases. So, yes, it’s better this way.” The victory brought more than just monetary reward. Nedelcu earned PokerStars Live Leaderboard points and stated his intention to continue pursuing that competition. “I once favored online poker, but now I prefer live poker, so you will certainly see me in Monte Carlo,” he remarked. This achievement followed just weeks after another six-figure payout from a significant PokerStars SCOOP online tournament. Beyond the Main Event, the Irish Open also utilized the week to promote its upcoming expansion strategy, with events scheduled for Sydney from September 6 to 15 and Marrakech from November 10 to 15. A United States event is slated for early 2027. Final Table Results Narcis Nedelcu — Romania — €336,798 Danilo Donnini — Italy — €257,662 Vasyl Palandiuk — Italy — €255,188 Daryl McAleenan — Ireland — €250,493 Oliver Gayko — Germany — €285,379 Francesco Gisolfi — Italy — €105,070 Isaac Barker — United Kingdom — €80,800 Matthew Twomey — Ireland — €62,170 Edward Dunphy — Ireland — €47,800 This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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George Janssen Seeks Reduced Sentence To Fund Restitution Through Poker

(AsiaGameHub) - George Janssen's current legal strategy centers on the poker table. As he awaits sentencing, the Michigan resident is requesting a reduced prison term to allow him to continue earning through poker tournaments and use those winnings to satisfy restitution obligations. Key Details George Janssen entered a guilty plea in August 2025 for financial institution fraud. Prosecutors stated that the fraudulent scheme defrauded several credit unions of nearly $4 million. His legal counsel is advocating for a 24-month sentence, as opposed to the recommended 51 months. Poker Prioritized Over Immediate Incarceration The defense is not contesting guilt but rather arguing for a more practical approach. Keith E. Corbett has informed the court that Janssen possesses the ability to generate income through poker and would benefit from a shorter sentence, enabling him to begin compensating victims sooner. “It is Mr. Janssen’s intention to pay restitution to all affected parties with the proceeds of his poker winnings,” stated his attorney, Keith E. Corbett of Barone Defense Firm, in a recent court submission.Corbett is seeking a 24-month sentence, significantly less than the 51-month minimum suggested. The core argument is straightforward: a shorter period of incarceration translates to more opportunities to participate in larger tournaments, which in turn offers a greater potential to generate substantial restitution funds. “This will allow him to reunite with his wife and Children as well as attempting to make restitution,” Corbett wrote. “Spending four years in prison will help nobody.” Consistently Profitable This argument is supported by recent performance data, not just theoretical potential. Janssen, a four-time World Series of Poker Circuit ring winner with $505,291 in earnings according to Hendon Mob, secured $18,556 at Firekeepers Casino in Battle Creek shortly after his guilty plea. He subsequently won $2,553 in a $200 bounty event at Soaring Eagle Casino and Resort, followed by a third-place finish earning $4,323 in a $300 event at the same venue. Corbett indicated that Janssen has been relying on local casino poker tournaments as his primary source of income since last summer.“He has been quite open with the probation department about his efforts to earn an income from playing poker. He has provided records which make it clear that he can earn a living playing poker.” The attorney also sought to bolster this claim with external validation. “Conversations with numerous gambling experts have advised me that good poker players have a excellent opportunity to make a profit on a regular basis.” “Janssen has always made a profit,” he asserted. The underlying crime, which necessitates the restitution, is addressed subsequently. The Department of Justice charged Janssen with one count of financial institution fraud stemming from a fraudulent auto loan scheme connected to his former car dealership. Prosecutors alleged that he employed deceptive means, representations, or promises to acquire funds from multiple credit lenders between June 2016 and October 2023. He pleaded guilty in August 2025. COVID-Related Financial Strain Corbett attributed the scheme's origins to business pressures experienced by the dealership during the Coronavirus pandemic, which led to increased financial difficulties.“As the economy slowed down George was faced with significant challenges in his business. These problems cause(d) him to engage in the activities that resulted in the charges in this case. It was always George’s intention to pay the money back and ensure no one suffered financial harm.” This purported plan continued to escalate until it ultimately failed. “This unrealistic expectation eventually resulted in a formal accusation in this matter. Proving the maxim that ‘The road to hell is paved with good intentions.'” Well before the sentencing phase, the case had already taken an unusual turn. In December 2023, Janssen was discovered on a rural Michigan road, injured and bound with zip ties, after alleging he had been abducted and extorted by gang members for over a month. Investigators later concluded this account was fabricated and linked to his financial difficulties, with the subsequent FBI investigation leading to the fraud charges. By that point, according to the defense, Janssen had already alerted major victims before the situation fully deteriorated. Copoco Community Credit Union subsequently filed a civil lawsuit against him. Corbett also stated that Janssen had divested all assets in his possession, including his home and several acres of land. Therefore, the court's current focus is on a more specific question: not whether Janssen committed the fraud, which he has admitted to, but rather whether a shorter sentence would improve the likelihood of victims recovering their funds. Corbett also characterized Janssen in this manner within the court filing. “He has never denied his guilt in this matter and has done everything in his power to accept responsibility for his actions.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Azuki Transforms NFT Community Enthusiasm into a Running Challenge

(AsiaGameHub) - Azuki is leveraging physical activity, rather than financial yields, to engage its community. The project has introduced Azuki Run Club, a team-based challenge that merges NFT culture with real-world fitness and collective objectives. Good to Know The current event is known as the Domain Wars Running Edition Teams are aiming to cover 560 kilometers, representing the distance between Tokyo and Kyoto Participants log their runs via applications like Strava NFTs Get Out Of The Wallet And Onto The Road Azuki has steered clear of creating another passive reward mechanism. Instead, it established a motivation for individuals to gather, move, and collaborate. Within the Domain Wars Running Edition, users join squads with names like Fireforce and Mizukari, then contribute their running mileage to a collective total. The objective is 560 kilometers. This figure corresponds to the route from Tokyo to Kyoto, providing the event with a definitive finish line and a relatable narrative. Each recorded run brings the team closer to the goal. This structure alters the typical NFT cycle. Rather than pursuing staking rewards or yield farming, participants are striving for artist commissions. Azuki is utilizing exclusive artwork as the reward, redirecting attention from passive extraction back to active participation.This is where the concept becomes more compelling. The value is not derived solely from passive ownership; it stems from contribution, physical activity, and teamwork. Members must reach activity benchmarks, ensuring the focus remains on performing the work rather than spectating. Azuki Run Club succeeds because of its simplicity. People are already familiar with running, tracking distance, and joining a team. No intricate token system is necessary, nor is heavy speculation required. An online community is given a clear, real-world objective, which makes the NFT experience feel more interactive and practical. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Steve Aoki Arcade Park Makes a Comeback in Sandbox Season 7

(AsiaGameHub) - The Sandbox has reintroduced the Steve Aoki Arcade Park for Season 7, aligning it with a strategic focus on user-generated content, improved accessibility, and enhanced player incentives. The experience centers on a parkour challenge that offers players distinct paths before they arrive at the primary destination. Key Details Season 7 launched on February 25, 2026 The Steve Aoki Arcade Park now offers both beginner-friendly and advanced routes Both courses culminate at the Steve Aoki pool club Two Paths, One Destination While the reward system is a major draw, the core narrative of this season is accessibility. Season 7 offers over 650,000 SAND—valued at approximately $52,000—distributed through a 25-level battle pass featuring both free and premium tiers. Participants can earn NFTs, special content, and monetary rewards, with select experiences now accessible directly via web browsers, eliminating the need for software downloads or account registration. Within this broader seasonal framework, the Steve Aoki Arcade Park serves as an engaging entry point. Players select between two parkour routes that lead to the same conclusion. One path is tailored for casual gamers, while the other is designed to challenge precision and timing. Both routes terminate at the vibrant pool club, which serves as the experience's finale. This design philosophy emphasizes inclusivity over exclusion. By offering a choice in difficulty, the park remains accessible to all while providing a rigorous test for those who seek it. The more challenging route was developed by the creator of Race Maze, ensuring a demanding experience for players who opt for that path.The Aoki Arcade Park reflects the overarching theme of Season 7, which highlights a community-centric approach, with over half of the season's content provided by independent creators. Robby Yung remarked, “This has been a long time coming,” referencing the 20 community-led experiences that emerged from the Retro and Future Game Jams. Corporate collaborations remain a cornerstone of the platform, with brands like Atari, Bruce Lee, The Terminator, and Black Mirror integrated into the season alongside the growing portfolio of community-developed content. At its core, The Sandbox continues to leverage Ethereum and Polygon to power its decentralized ecosystem for creating and trading NFT-based digital assets. While SAND remains the primary currency for transactions and rewards, the primary focus for Season 7 is clear: increasing creator-driven content, simplifying the onboarding process for new users, and providing a Steve Aoki-themed challenge that allows players to customize their own level of difficulty. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Panini Enables NFT Transfers to Ethereum and OpenSea

(AsiaGameHub) - Panini is relaxing its control ahead of Bad Egg Co expanding its narrative. This major change is more than just the launch of a bridge to Ethereum. It enables NFTs to be transferred more freely, traded more easily, and no longer bound to a single closed ecosystem. Panini announced that select digital cards can now be moved to Ethereum mainnet and traded on public marketplaces such as OpenSea. Good to Know Panini’s bridge allows eligible digital cards to be moved to personal crypto wallets on Ethereum. At the time of launch, Bad Eggs Prizm collections were among the first groups supported for the bridging process. Bad Egg Co is building out clans, characters, and a broad connected story world, rather than only releasing single standalone NFT drops. Control First, Then Utility The clearest way to understand this update is through the lens of asset ownership. Panini previously kept all these assets locked within its own platform environment. Now collectors can move eligible cards off the platform, store them in personal wallets, and list them on the broader open market. This creates new opportunities for greater liquidity, more comprehensive price discovery, and more user freedom over where their assets are held. Bad Egg Co sits right at the heart of this industry shift. Panini’s launch materials note that Bad Eggs Prizm collections were the first available as part of the bridge rollout, giving the project an early foothold in the move from closed-platform assets to standard Ethereum NFTs. This placement matters because Bad Egg Co no longer relies solely on basic collectible appeal. A recent profile of the brand from OpenSea describes a wider universe built around clans, digital upgrades, and connected world-building. In practice, this turns each NFT into a part of a broader entertainment ecosystem, rather than a standalone item that only holds short-lived hype value.So the bridge is more than just a technical update. It aligns with a wider market trend where asset portability is growing in importance, and collectors want digital assets they can move, display, and monetize across multiple different environments. Panini has opened this door, and Bad Egg Co is working to give people a stronger reason to step through it. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Netflix Launches Family-Focused Standalone Gaming App

(AsiaGameHub) - Netflix is scaling back its gaming initiatives to focus specifically on family audiences. The streaming giant is launching Netflix Playground, a standalone app for kids’ games that is included with a Netflix subscription and features no ads or in-app purchases. Good to Know Netflix Playground is designed for children aged 8 and under The app supports offline use on iOS and Android A full global rollout will begin April 28 following an initial launch in six markets A More Focused Gaming Plan With A Clearer Target Audience After a broad, industry-wide push into gaming failed to gain traction, Netflix is pursuing a much simpler path. Instead of catering to every type of gamer, it is prioritizing young children with a dedicated separate app built around familiar characters and short, casual mobile play. Playground launches with initial games tied to well-known Netflix shows. Kids can jump into “Playtime With Peppa Pig,” enjoy “Sesame Street” content, or play games connected to “Storybots,” “Bad Dinosaurs,” and “Let’s Color.” Netflix says the game library will continue to grow over time. Offline access is one of the app’s key selling points. Families can use the app without mobile service or Wi-Fi, which Netflix says makes it perfect for flights, grocery trips, and other scenarios where a connected app is less convenient.The initial rollout is already underway in the U.S., Canada, the U.K., Australia, the Philippines, and New Zealand. Netflix confirmed the app will launch globally on April 28, and it is available for both iOS and Android devices. The company is also working to tie gaming more closely to its existing shows, rather than treating games as a separate, unrelated project. John Derderian stated: “We’re building an experience where kids can not only watch their favorite stories, they can step inside those worlds and interact with their favorite characters.“We’re creating a seamless space for discovery, learning, and play. Whether it’s reuniting with Hank and the ‘Trash Truck’ crew for new adventures or making a smoothie with ‘Peppa Pig,’ watching and playing on Netflix can be the fun, easiest part of every family’s day.” This new strategy comes after a mixed track record for Netflix’s gaming efforts. Netflix entered the gaming space in 2021 with large ambitions, but later pulled back after its titles struggled to gain traction. The company also shut down multiple studios including Boss Fight, Spry Fox, and an AAA studio. More recently, it has begun testing TV party games and continues to discuss cloud gaming plans, though those projects remain in early stages. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Jamie Dimon States AI and Blockchain Are Reshaping Finance

(AsiaGameHub) - JPMorgan is simultaneously discussing artificial intelligence and developing blockchain technology. In his yearly letter to shareholders, Jamie Dimon stated that emerging technologies are transforming the financial sector and introducing new competitors, such as companies focused on stablecoins, smart contracts, and tokenization. Good to Know Dimon stated that "new technologies" are intensifying competition throughout the financial industry. He noted that "a whole new set of competitors is emerging based on blockchain, which includes stablecoins, smart contracts and other forms of tokenization." JPMorgan is expanding its Kinexys platform to reach a target of $10 billion in daily transaction volume and has recently onboarded Mitsubishi Corporation. JPMorgan Builds In The Same Area It Warns About While blockchain was not the central theme of Dimon's letter, one particular remark was notable. He wrote that “a whole new set of competitors is emerging based on blockchain, which includes stablecoins, smart contracts and other forms of tokenization.” Concurrently, he identified artificial intelligence, data, and technology as “key to the future,” indicating where JPMorgan anticipates the next competitive battleground in banking will be. This cautionary note carries a different weight since JPMorgan is already heavily invested in the same arena. Kinexys, the bank's blockchain network previously called Onyx, is designed for nearly instantaneous transfers that bypass the traditional chain of intermediaries. Recent reports indicate the platform processes approximately $7 billion daily and is targeting $10 billion. Mitsubishi Corporation has become a participant, joining other network users like Qatar National Bank, Siemens, and BlackRock. The bank's broader strategy extends beyond just payments. JPMorgan is also leveraging Kinexys as a platform for tokenization, with initiatives in sectors like private credit and real estate. Therefore, even as Dimon cautions about blockchain-native entities challenging the finance industry, his own bank is actively constructing the underlying infrastructure. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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India Reopens Reviews of Historical Cryptocurrency Tax Discrepancies

(AsiaGameHub) - India is revisiting past cryptocurrency transactions, leading some traders to discover that their total trading volume might be interpreted as taxable income. Tax authorities are currently concentrating on the financial year 2021-2022, scrutinizing reporting discrepancies and requesting explanations from taxpayers. Good to Know Section 148A notices serve as preliminary reassessment notifications, not conclusive tax demands. According to Koinx, a significant number of recent notices pertain to cryptocurrency transactions from FY 2021–22. In India, profits from virtual digital assets are subject to a 30% tax, with a 1% Tax Deducted at Source (TDS) rule applicable to numerous transfers. Why Some Traders Are Seeing Huge Numbers For numerous traders, the primary challenge isn't about actual profits, but rather about documentation. Indian tax systems might flag substantial figures, potentially interpreting total cryptocurrency movement as income until a trader provides a complete transaction history. Koinx stated that “148A notices are currently being issued to crypto investors across India.” They further noted that “Many of these notices concern FY 2021–22 transactions,” clarifying that “This figure frequently does NOT represent your true profit. It is merely what the system perceives as income… until you provide contrary evidence.” Fragmented trading practices are causing complications. A user might purchase assets on one exchange, transfer them via a wallet, move them to a different platform, and then liquidate them elsewhere. If only a portion of this transaction chain is visible, the tax assessment can appear inflated. Koinx explained that the Income Tax Department employs tools like the Insight Portal and CRIU systems to cross-reference PAN-linked KYC information, exchange transactions, bank transfers, and submitted tax returns. Discrepancies in these records can trigger a Section 148A notice.A straightforward illustration highlights this disparity. Koinx cited an instance where annual crypto trading volume amounted to ₹1.6 crore, yet the actual profit, after accounting for losses and expenses, was merely ₹4 lakh to ₹5 lakh. The system might consider the higher volume as income until the trader substantiates the complete transaction history. Koinx also sought to alleviate concerns, stating: “A 148A notice does not constitute a tax demand at this stage. It is a show-cause notice, implying the department is requesting: ‘Provide reasons why your assessment should not be reopened.’ Your subsequent actions will dictate the outcome.” Subsequently, it advised: “Should you receive this notice, refrain from panicking.” And a final statement emphasized the practical aspect: “The majority of these notices can be resolved if your data is accurate.” The broader regulatory environment is already stringent. India imposes a 30% tax on income derived from the transfer of virtual digital assets, disallows most deductions apart from the acquisition cost, and enforces a 1% TDS on numerous transfers. Reuters reported in February that authorities were closely observing cryptocurrency trading behaviors to enhance tax compliance. Consequently, historical records, wallet transaction logs, and exchange export data have become considerably more critical than many traders had anticipated. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Cantor Affiliate Files Lawsuit Against DraftKings and FanDuel Asserting Patent Infringement

(AsiaGameHub) - Interactive Games LLC has launched a new legal battle against DraftKings and FanDuel, placing core mobile betting technology at the center of the case. The lawsuits target features every regulated operator relies on, while also bringing in a political angle because Howard Lutnick co-invented two of the patents before taking office as US Commerce Secretary. Good to Know Interactive Games filed one lawsuit against DraftKings in Massachusetts and another against FanDuel and Betfair in New Jersey on April 2. The five patents cover mobile gambling systems linked to identity checks, geolocation, and app security. Reuters reported that Interactive Games had already sued DraftKings in an earlier patent case, pointing to a longer-running intellectual property strategy centered on the legacy Cantor Gaming portfolio. Core Mobile Betting Technology Is Now Before The Courts DraftKings and FanDuel are accustomed to fighting disputes with state regulators, navigating tax debates, and battling for market share. Now both companies face a different kind of pressure. Interactive Games LLC, affiliated with Cantor Fitzgerald, has sued them in federal court and alleges their platforms use protected mobile gambling technology without permission. The patents do not cover auxiliary tools or fringe products. Interactive Games says they protect systems that verify a user’s identity, confirm where the user is located, and help stop tampering inside smartphone gambling apps. In the US market, these functions sit at the heart of legal mobile wagering. No licensed sportsbook or casino app can truly operate without identity verification and geolocation controls. According to court filings, DraftKings products named in the case include its sportsbook, casino, fantasy sports, and other betting platforms. The complaint against FanDuel makes similar claims and also names parent company Betfair. As the cases develop, the discovery process will clarify which parts of the platforms Interactive Games believes cross the line into infringement. A political thread also runs through the case. Two of the five patents were co-invented by Howard Lutnick when he was still leading Cantor Fitzgerald. Reuters reported that Lutnick later stepped down from his roles at Cantor Fitzgerald and Interactive Games and divested all his business interests after taking office. Even so, a lawsuit built around patents tied to a sitting Commerce Secretary gives the dispute an extra layer most patent cases do not have. This detail matters for another reason. The US Patent and Trademark Office falls under the Commerce Department. Reuters noted that any patent review process involving inventions tied to Lutnick could raise unusual conflict of interest questions, even if he has no disclosed ongoing interest in the litigation itself. Interactive Games is also no newcomer to this space. Reuters said the company filed an earlier patent case against DraftKings years ago, well before mobile sports betting reached its current widespread scale across the country. This history points to a longer effort to defend technology created during Cantor Gaming's early days in Nevada. For the industry, timing is a key part of the story. DraftKings and FanDuel still hold the largest positions in online sports betting across much of the US, so any patent case aimed at core mobile systems impacts the two names with the most at stake. Neither company had issued a public response to the new suits as of the filing date cited by Reuters. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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