Public Agency Officials Accused of Casino Gambling Violations in Chile iGame

Public Agency Officials Accused of Casino Gambling Violations in Chile

(AsiaGameHub) - A major investigation in Chile, utilizing cross-referenced data from public agencies, has indicated that hundreds of officials responsible for managing or securing public funds may have breached rules forbidding casino gambling. The situation was uncovered in a recent report by the Comptroller General of the Republic (CGR), published on March 23 within the Twentieth Consolidated Circularised Information Report. Records showed a match between officials required to post bonds due to their control over state resources and casino client data supplied by the Superintendence of Casinos of Gambling (SCJ). This identified 910 individuals who placed bets between January 2024 and June 2025, with total wagers exceeding 11.49 billion pesos. However, Law 19.995, specifically Article 10(b), mandates that “those who, by virtue of their position, are responsible for the administration or custody of public funds may not, either directly or through a third party, under any circumstances, engage in any form of gambling in casino games.” Local media reported: “The reason for this prohibition is to safeguard collective resources and prevent those with such responsibilities from being exposed to environments that could compromise their duties.” The report outlined systematic breaches of this rule. Out of the 910 officials, 181 represent 96.8 percent of the total wagers—totaling more than 11.118 billion pesos. Notably, 20 individuals account for 5.392 billion pesos, and a single Chilean Air Force member wagered 1.04 billion pesos. In these instances, the betting amounts are disproportionate to the individuals' salaries. Based on these numbers, the oversight body warns this may exceed administrative concerns. “The magnitude of the bets placed by those who account for the highest amounts raises the possibility that crimes may have been committed,” the CGR stated, confirming the launch of a probe. “These entities must clarify any doubts regarding the conduct of those under investigation and apply the corresponding sanctions, which may include dismissal,” authorities noted. Additionally, the CGR will transfer the list of the 910 involved parties to the SCJ to “exercise its supervisory and sanctioning powers over operators.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
More
Soft2Bet MEGA Islands Allows Players to Build Their Own Island iGame

Soft2Bet MEGA Islands Allows Players to Build Their Own Island

(AsiaGameHub) - Soft2Bet has introduced a new retention system called MEGA Islands that enables players to create their own island. This newest component of the MEGA suite introduces a cross-session progression mechanism, allowing players to gradually develop their island by gathering resources during play to construct, enhance, and access new levels. Users of the MEGA Islands platform can also raid other islands to acquire resources and advance their own islands, with the feature offering an open-ended experience. According to Soft2Bet, MEGA Islands can help operators ‘create stronger player journeys, longer engagement cycles and more consistent value in competitive markets’. Yoel Zuckerberg, Chief Product Officer at Soft2Bet, noted: “MEGA Islands is crafted to create a natural retention experience by offering players a progressive path they wish to revisit. “When users can construct their personal island, gather resources, and unlock enhancements via raiding, every session contributes to an extended adventure. This provides players with a compelling incentive to come back while supplying operators with a retention solution that integrates seamlessly across both casino and sportsbook offerings.” Soft2Bet has already revealed that it will introduce MEGA Islands to Sweden through the debut of its Lodur iGaming platform. Lodur seeks to deliver Swedish online casino and sports wagering enthusiasts with a customized experience featuring regional payment options, sporting events, live slot games, and live dealer content. Regarding Lodur's launch, Zuckerberg remarked: “Lodur demonstrates the capabilities of our product suite when Soft2Bet's MEGA is utilized for social dynamics and player-versus-player advancement. “We have created an adventure that encourages continuous construction, competition, and return visits to Lodur, all while maintaining a smooth core experience.” Soft2Bet might be planning to expand MEGA Islands to an additional market it has lately shown interest in – Alberta. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
More
Austria Extends Director Liability in Gambling Loss Disputes iGame

Austria Extends Director Liability in Gambling Loss Disputes

(AsiaGameHub) - Austria's Supreme Court has determined that executive directors may be held personally liable and accountable for online gambling disputes that breach tort law. Oberster Gerichtshof (OGH) issued its ruling following the recent opinion by CJEU Advocate General Nicholas Emiliou regarding the prolonged Wunner Case dispute. In late January, AG Emiliou from Cyprus ruled that liability for online gambling losses can be pursued under member states' tort laws. Tort law is acknowledged as a civil law area concerning harm to individuals, whether physical, personal, or financial. The AG's opinion has been applied to a ten-year dispute involving Austrian courts seeking compensation for player losses from online gambling operators lacking domestic licenses. This state enforcement has been challenged by Malta's government, which invoked Bill 55 to question the ruling's validity. Supported by the AG's opinion, the OGH holds that responsibility in these disputes can transcend "structural limitations" and extend to those managing online gambling licenses. Consequently, Austrian courts may utilize "protective orders and laws" provided under the 1989 Austria Gambling Act. The ruling is seen as a novel mechanism from the OGH enabling Austrian courts to hold online gambling operator management responsible, whereas loss accountability has previously been considered a corporate matter. Austrian media observed that "The OGH's decision represents a move away from corporate protection toward personal risk, as Austrian courts attempt to surmount cross-border enforcement obstacles." By expanding liability to directors, the Supreme Court has effectively pierced the corporate veil, allowing claimants to target individuals instead of depending exclusively on the legal entity. The OGH's latest move could substantially transform gambling litigation in Austrian courts, especially in cases where corporate claims are challenging to enforce across different jurisdictions. Malta stands by Bill-55 protections Austria's position remains at odds with Malta's protection of its licensing framework. In 2025, Malta passed Bill 55, adding Article 56A to the Malta Gaming Act. This measure aims to bar Maltese courts from recognizing or enforcing foreign judgments against Malta-licensed operators when such decisions are considered incompatible with national public policy. Malta contends that Bill 55 constitutes a legitimate legislative protection, safeguarding the Malta Gaming Authority's authority and its regulatory system's integrity. Officials assert that numerous claims from Austria and Germany pertain to eras of regulatory change. Regarding Germany, disputes primarily involve the pre-2021 period before the Fourth Interstate Treaty on Gambling (GlüStV 2021) took effect. Concerning Austria, Malta highlights incomplete regulatory structures, since online gambling stays limited under a state monopoly system operated by Austrian Lotteries' Win2Day. Maltese courts believe that Austria and Germany's inconsistent frameworks weaken the validity of cross-border claims. In 2026, Malta reaffirmed its long-held position that operators have faced retroactive and excessive enforcement measures that erode the Malta Gambling Authority's (MGA) governance. Notwithstanding Malta's opposition, the OGH has indicated that domestic courts should be capable of strictly enforcing tort laws and, when required, extending liability to the "individuals behind corporate structures." Austria… Accountability by any means necessary The decision does not establish new laws but rather reinterprets current liability principles to bolster enforcement of Austria's Gambling Act, regardless of whether regulatory updates are needed. As the supreme court of an EU member state, the OGH declares it must offer any reasonable avenues for recovering damages when corporate enforcement fails. For the broader industry, the consequences are substantial. Expanding liability to managing directors creates a new tier of risk for operators functioning in grey or unlicensed markets. Although cross-border enforcement difficulties persist, the trend is evident: European courts are progressively prepared to explore alternative accountability pathways, with legal exposure no longer limited to corporate entities but reaching those who manage them. However, any enforcement action or settlement stays uncertain, as Malta demonstrates no willingness to yield. After twenty years of legal deadlock, this conflict appears destined to persist into 2026 and beyond. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
More
The Star Finalizes Refinancing Agreement with WhiteHawk iGame

The Star Finalizes Refinancing Agreement with WhiteHawk

(AsiaGameHub) - The Star Entertainment Group has advanced its debt refinancing efforts with WhiteHawk Capital Partners following the timely delivery of its commitment letter. The Australian casino operator has outlined the terms of the agreement as it proceeds with refinancing its current debt completely while securing additional liquidity to maintain adequate funds for regular business operations. The three-year refinancing package comprises: A principal amount of US$390m (approximately AUS$550m at current exchange rates). An annual interest rate based on Term SOFR plus a margin materially consistent with the company's recent facility agreements. Quarterly amortisation beginning on 31 March 2027. A minimum liquidity covenant of A$50m for the first 12 months following financial close. Increasing to A$75m between 12 and 18 months, and to A$100m thereafter. A minimum asset coverage ratio commencing from 31 December 2026. A minimum EBITDA covenant commencing from 31 March 2027. An interest reserve account funded with the first 12 months of interest. Customary covenants, representations, events of default, and review events, including customary financial covenants and reporting obligations. The Star must finalize the refinancing by 15 May 2026 to prevent default, though the operator has maintained a preliminary agreement with WhiteHawk since February while assessing its organizational structure and strategic direction. The deal's execution is contingent upon meeting various conditions precedent, such as executing comprehensive finance documentation, obtaining necessary regulatory clearances, finalizing the sale of The Star's interest in the Destination Brisbane Consortium (DBC), and fulfilling other standard closing requirements. This agreement comes after The Star reported its H1 FY26 results in early March, with the operator showing optimism despite a volatile end to 2025 that resulted in normalized net revenue of A$585m (H1 FY25: $650m), along with a significant net loss of over A$75m. The period also marked the first financial reporting under new leadership, following the completion of the A$300m strategic investment by Bally's Corporation and Investment Holdings late last year. With Bruce Mathieson Jnr as Group Chief Executive Officer, The Star has implemented changes to its operational and marketing approach, launched customer-centric initiatives, and introduced additional cost-reduction measures. Mathieson Jnr stated: "We are streamlining our corporate headquarters, with key support functions to be handled at the property level in Sydney, Gold Coast, and Brisbane. These modifications will bolster our financial standing to ensure sustainable long-term success. "We remain focused on executing suitable cost-reduction programs while developing and rolling out strategies to draw customers to our venues. We are dedicated to following a transparent, pragmatic, and sustainable approach that guarantees our remediation plan meets the required standards, fostering consistency, integration, and verifiable maturity throughout the organization. "Our properties hold tremendous potential, and we are determined to evolve The Star into leading entertainment destinations." This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
More
Betsson: AI Has Altered the Security Defence Landscape iGame

Betsson: AI Has Altered the Security Defence Landscape

(AsiaGameHub) - Donald Tabone, Chief Information Security Officer at Betsson, has cautioned that human oversight is essential during the integration of Artificial Intelligence (AI), particularly as high-risk sectors confront an entirely new spectrum of threats. To what extent do you believe AI has amplified the significance of adaptability in cybersecurity? AI has introduced a completely new dimension to threats. While it has always been understood that people and technical systems represent some of the weakest links in security, AI has accelerated the exploitation of technical vulnerabilities and refined social engineering tactics. Consequently, there has been a substantial surge in attacks that are exceedingly difficult for either systems or humans to detect, compelling security teams to rapidly implement AI-driven countermeasures. AI has so profoundly reshaped the security defense landscape that the importance of flexibility has become paramount. How can we ensure that the increasing adoption of AI and automation does not introduce more vulnerabilities than it resolves? It is imperative for humans to maintain control over the implementation of AI and automation. This necessitates the establishment of clear guidelines. Over-reliance on and excessive trust in AI could inadvertently expose us to greater vulnerabilities rather than solving existing problems. Human verification remains critical, as AI systems are still far from perfect and not yet fully dependable. What measures can be taken to ensure efficiency in reporting potential threats and incidents? AI excels at identifying potential threat patterns, pathways, and incidents, often surpassing human capabilities in complex environments. While it sometimes lacks context, AI systems are continuously improving in this regard. As their contextual understanding advances, they should also assist humans in prioritizing threat remediation efforts. Has it become increasingly vital to dismantle internal barriers to enable rapid responses to potential cybersecurity threats? Yes, this is absolutely crucial. Just as AI tools are being widely utilized for offensive purposes, the expanded adoption of AI tools to aid in detection and mitigation becomes indispensable. Phishing, DDoS, and data breaches have been prominent in broader discussions about fraud; how are these attacks evolving specifically within the gambling sector? These types of attacks have always existed, but they have evolved with AI enabling perpetrators to conduct impersonation attacks by cloning voices and signatures, with the aim of targeting employees through spear-phishing campaigns. We recognize that these attacks are now significantly more sophisticated, leveraging emotion and timing to maximize their impact. When combined with AI, the opportunities to deceive individuals in a fast-paced environment like the gaming sector become particularly appealing to attackers. As profit margins tighten, to what extent has cybersecurity become a competitive advantage for gambling operators? Security has consistently been important for gambling operators as it safeguards the sources of value and protects player interests. Trust is a fundamental element of player retention; if a player feels secure, they will continue to engage in gaming. Irrespective of profit margins, protecting the sources of value enables businesses to achieve their strategic objectives without unintended human interference or disruption. Therefore, yes, indirectly, the absence of security issues allows businesses to flourish, creating a subtle yet increasingly significant competitive edge. What will be the most significant cyber threat to gambling operators in the next three years? It is challenging to predict definitively, as three years is a considerable timeframe. However, at the current trajectory, several factors could emerge as primary concerns. These include: Widespread adoption of AI systems for malicious purposes, Challenges related to post-quantum cryptography, Geopolitical tensions, Increasingly fragmented cybersecurity legislation, Fragmented jurisdictional requirements, Weak governance structures concerning the adoption of AI and automation tools. The era of taking security for granted has ended. Unless security is prioritized and becomes a quality characteristic of any product or service, vulnerabilities will be exploited at an unprecedented rate. This underscores the critical need for organizations to maintain firm control over how AI is adopted and governed. Tabone is scheduled to speak at the SBC Summit in Malta regarding the evolving dynamics of cybersecurity. For further details about the event and to secure your attendance in Malta, please click here. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
More

Over 40% of Altcoins Trading Near Record Lows

(AsiaGameHub) - Over 40% of altcoins are currently trading close to all-time lows, a clear indicator of how harsh conditions have become across the entire crypto market. Downward pressure has been building for months, and smaller coins are bearing the worst of the impact. Key Good to Know Over 40% of altcoins have reached, or are very close to, all-time lows. This share is even worse than the previous bear market peak, which hit roughly 38%. A surge of new tokens is stretching market liquidity extremely thin across the sector. Altcoins Continue to Take the Brunt of Losses Geopolitical tensions have added extra volatility across all financial markets, and crypto has not escaped this turmoil. Yet the pain is not spread evenly. Altcoins are absorbing far more damage than Bitcoin and other larger, established crypto assets. During past market downturns, smaller tokens already suffered heavy losses. Even so, current market conditions are more severe. More than 40% of altcoins have either fallen to their all-time low or are hovering just above that level. This figure is higher than the prior bear market peak, which came in at roughly 38%. Broad macroeconomic pressure is part of the issue. Risk assets typically struggle when investors grow cautious, and altcoins fall on the riskiest end of this spectrum. Still, wider economic trends are not the only reason altcoin performance has been so weak.A second core problem is simply excess supply. The crypto market now counts more than 47 million total cryptocurrencies. Around 22 million were created on Solana alone, while Base hosts more than 18 million and BNB Smart Chain has roughly 4 million. This massive expansion splits available investment across far too many assets. Put simply, liquidity dilution means less trading capital is available for each individual token. As a result, many altcoins grow more fragile and struggle more to hold their value over time. Record Weakness Can Also Create Opportunities Extreme underperformance often looks grim on the surface, but it can also open up new openings. When a large portion of the market gets beaten down, stronger projects often start to stand out much more clearly. That does not mean every low-priced altcoin is a good deal — far from it. Careful selection matters even more when liquidity is thin and competition between tokens is fierce. Projects with long-term staying power, active development, real-world usage, and resilient communities are far more likely to separate themselves from unviable projects. FAQ What is causing so much downward pressure on altcoins? Altcoins are being impacted by market volatility tied to geopolitical tension, weak investor risk appetite, and a massive jump in the number of tokens all competing for limited liquidity. How severe is the current altcoin weakness? More than 40% of altcoins are at or near all-time lows, which is worse than the prior bear market peak of around 38%. What is liquidity dilution in crypto? Liquidity dilution occurs when too many tokens compete for the same fixed pool of investor money, making it harder for individual coins to maintain strong trading support. How many cryptocurrencies currently exist? There are more than 47 million total cryptocurrencies today, including around 22 million on Solana, over 18 million on Base, and roughly 4 million on BNB Smart Chain. Does weak altcoin performance create investment opportunities? It can, but only for investors who can identify stronger, more resilient projects instead of chasing every coin that has dropped sharply in price. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
More

Play Solana Activates PlayVERSE Gaming Hub on PSG1 Handheld

(AsiaGameHub) - Play Solana has officially debuted PlayVERSE, a dedicated gaming dApp store designed for the PSG1 handheld console. With the software now operational, the firm is transitioning its focus from hardware distribution to establishing a comprehensive Solana gaming ecosystem on the device itself. Good to Know PlayVERSE has launched on the PSG1 handheld device. The storefront offers a centralized hub for players to discover, install, launch, and manage Solana games. Play Solana positions this integrated system as a solution to the fragmentation currently seen in web3 gaming. Play Solana Transforms PSG1 Into a Centralized Solana Gaming Hub Instead of forcing users to navigate between various browser applications, external wallets, and third-party services, PlayVERSE consolidates the entire process into a single console interface. Players are able to browse titles, perform installations, start gaming sessions, and download updates without ever leaving the device's native environment. According to Play Solana, this launch represents a major software milestone for the PSG1, which first began shipping in October 2025. The company introduced the rollout with the slogan “Gaming Season starts NOW,” marking the beginning of a new phase of content delivery for the handheld. The company continues to highlight fragmentation as a primary industry hurdle. Web3 gaming has traditionally required users to jump between different blockchains, apps, and wallet prompts. Data from DappRadar in May 2025 showed that blockchain games reached 4.9 million daily active wallets—less than 0.6% of the 820 million active crypto wallets worldwide—citing poor onboarding and fragmented ecosystems as key reasons for the slow adoption.Behind the scenes, Play Gate functions as the publishing infrastructure for PlayVERSE. It logs submission receipts for game builds and assets directly on the Solana blockchain, including timestamps and submission hashes. Play Solana notes that this provides developers and players with a transparent, auditable trail of releases rather than relying solely on centralized server records. Integrated Hardware and Wallet Functionality The PSG1 is marketed as the first dedicated Solana-native handheld gaming device. While it features a retro Game Boy-inspired design, it runs on Android and features integrated blockchain capabilities. A built-in hardware wallet known as SvalGuard manages SOL, NFTs, and in-game rewards independently of external applications. The standard model was released at $329, while a limited Pudgy Penguins Edition was priced at $349. The special edition includes unique ecosystem benefits and triggers an automatic burn of $PENGU tokens with every unit sold. Regarding technical specs, the PSG1 is equipped with an RK3588S2 SoC, a 3.92-inch OLED screen, 8GB of RAM, and 128GB of internal storage, featuring Wi-Fi 6 and Bluetooth 5.4. The device operates on EchOS, an Android-based system specifically optimized for web3 gaming.Security remains a core focus, with a rear-mounted fingerprint sensor paired with SvalGuard for biometric logins and transaction authorization. Private keys and sensitive data are isolated from the Android OS via the CPU’s Trusted Execution Environment and an external, tamper-resistant Secure Element. Additionally, StrongBox provides hardware-backed security for all cryptographic tasks. The PLAY Token and Solana’s Gaming Roadmap PlayVERSE is also integrated into the wider Play Solana economy. The PLAY token serves as the primary utility token for marketplace transactions, staking rewards, and future airdrops for PSG1 owners. Rewards earned during gameplay are settled directly into the device's internal wallet, eliminating the need for third-party confirmations. The ecosystem is further supported by Play DEX, which manages leaderboards, quests, and staking, and Play ID, which serves as a universal identity layer. The flagship game, Play Solana: Origins, uses a narrative-driven approach to educate players on NFTs, swaps, and staking through active gameplay. The launch of PlayVERSE and the PSG1 aligns with Solana’s broader hardware initiatives. The Solana Saga debuted in 2022 as a blockchain-centric smartphone, later seeing massive secondary market demand following a BONK token airdrop. This was followed by the Seeker phone, which secured 150,000 pre-orders and generated approximately $67.5 million in revenue before its August 2025 release. The PSG1 applies this hardware-focused strategy to the dedicated gaming sector rather than the smartphone market. With PlayVERSE now live, Play Solana has provided developers with a native publishing route and players with a streamlined entry point into the Solana gaming landscape. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
More

Gaming in Germany Sets Date for 2026 Berlin Conference

(AsiaGameHub) - Gaming in Germany has announced the date for its upcoming Berlin event. The 2026 Gaming in Germany Conference is scheduled to take place on November 10, 2025, at DoubleTree Hilton Ku’damm. Good to Know The 2026 Gaming in Germany Conference is scheduled for November 10, 2025, in Berlin. The agenda will include GlüStV 2021, compliance, player protection, marketing, and eSports. Multiple speakers have already been confirmed, including legal, regulatory, and market figures. Berlin Event Set for November Gaming in Europe stated that the 2026 Gaming in Germany Conference will be held at DoubleTree Hilton Ku’damm in Berlin. The annual event targets professionals across Germany’s regulated online gambling sector. Rather than focusing on a single topic, the conference will address a broad spectrum of issues related to the local market. Organizers noted that the agenda will cover regulatory developments, the evaluation of GlüStV 2021, market growth, player protection, eSports, marketing, and compliance. Several speakers have already been confirmed. The lineup includes Dr. Jörg Hofmann of Melchers Law, a senior GGL representative, Dr. Dirk Quermann of DOCV, Mathias Dahms of DSWV, a VP Games executive from ZEAL Network, Prof. Dr. Christian Piska from the University of Vienna, Dr. Nepomuk Nothelfer from the University of Agder and Melchers Law, and Josh Hodgson of H2 Gambling Capital.Willem van Oort, founder of Gaming in Germany, said: “Following last year’s highly successful edition of our annual Gaming in Germany Conference, we are thrilled to return to Berlin in 2026. As always, we aim to connect the industry with regulatory and social stakeholders, and vice versa. This year, we will gain deeper insights into the outcome of the ongoing evaluation of the 2021 State Gambling Treaty, as well as its impact on Germany’s regulated iGaming market. The Gaming in Germany Conference remains the key platform to meet the leading decision makers in Germany’s regulated iGaming industry, meaning there will be ample reason to join us in Berlin.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
More

Nepal Orders Betting Apps and Websites to Close

(AsiaGameHub) - Nepal has mandated a rapid closure of online betting platforms. The directive was issued via an online government statement, granting authorities a 24-hour deadline to take action. Good to Know Nepal instructed its telecommunications regulator to block betting apps and websites within a 24-hour timeframe. Internet service providers are anticipated to assist in restricting access. The directive was issued shortly after a new prime minister assumed office. Nepal Mandates Immediate Closure In an online statement released Sunday, the Nepalese government directed the Nepal Telecommunications Authority to "immediately" shut down betting apps and websites, encompassing all forms of electronic wagering, within 24 hours. The regulator is slated to collaborate with internet service providers nationwide. The timing is significant. The order was issued mere days following the swearing-in of Balendra Shah, a 35-year-old former rapper and Kathmandu mayor, who became Nepal's youngest prime minister on March 27 after his Rastriya Swatantra Party secured a decisive victory. Tensions had been mounting. In November 2025, the Himalayan Times documented a "proliferation of gambling apps and online platforms" in Nepal, noting they were "functioning without restriction". The broader region has similarly been strengthening regulations. Last August, neighboring India approved legislation prohibiting online real-money gaming, effective October 1 of that year.. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
More

YouTube CEO: Leading Creators Still Consider YouTube Their Primary Platform

(AsiaGameHub) - YouTube appears unfazed by the competition for creator talent. During a recent interview, CEO Neal Mohan emphasized that even as prominent creators experiment with other platforms, YouTube continues to be the core of their operations. Good to Know Neal Mohan expressed no concern over Netflix and other competitors luring away top creators. He stated that leading YouTubers continue to view YouTube as their primary base. He made these remarks during The Interview from The New York Times, a program that also airs on YouTube. Mohan Claims Competitors Orbit Around YouTube Mohan characterized rival interest as affirmation rather than a danger. Referring to podcasts such as “The Breakfast Club” and “My Favorite Murder” appearing on Netflix, he described it as “flattering” that competitors “view us as the cultural hub.” He maintained a comparable stance when Conan O'Brien was mentioned. Instead of being defensive, Mohan praised O'Brien as “very funny” and added that his “Team Coco channel performs strongly on YouTube.” This composed demeanor extended to his main argument. Mohan acknowledged that creators might pursue opportunities on other platforms, but YouTube stays their constant return destination. He reported that when conversing with prominent YouTubers, they convey that “regardless of what they consider pursuing, they recognize YouTube as their home.”He additionally claimed he hasn't witnessed any major creators completely severing their relationship with the platform. “I haven't encountered YouTubers who have entirely removed their content from YouTube,” Mohan stated. He then amplified this assertion. When creators bargain with competing platforms, he asserted that those companies ultimately “yield to what our YouTubers finally recognize as the best long-term choice for them, which is to never abandon their home.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
More

Washington Initiates Lawsuit Against Kalshi Over Illegal Gambling Allegations

(AsiaGameHub) - Washington has launched a new legal challenge against Kalshi. Attorney General Nicholas Brown filed a lawsuit on Friday, requesting that a court prohibit the platform from conducting operations within the state. Good to Know Washington asserts that Kalshi is providing illegal gambling services rather than legitimate trading activities. The state is seeking a permanent injunction, civil fines, and the recovery of funds linked to Kalshi’s in-state operations. The lawsuit relies on some of the nation’s strictest gambling regulations. Washington Claims Kalshi Has Overstepped Boundaries The legal action was filed in King County Superior Court. Brown contends that Kalshi is engaging in illegal gambling in Washington and should be barred from operating in the state. The complaint additionally seeks to recover any financial profits Kalshi is accused of earning from its Washington operations. Furthermore, the state is demanding civil penalties for each alleged violation of the Consumer Protection Act and Gambling Act. Brown articulated his stance on the platform clearly. He stated: “Kalshi wants people betting on almost everything possible in life – the outcome of elections, Supreme Court cases, even wars. For Kalshi, every event, every tragedy is nothing more than a potential way for Americans to risk their fortunes and for Kalshi to get rich. As they advance this bleak vision of the future, they line their pockets and pat themselves on the back for sneaking around Washington’s gambling laws. No more.”This statement carries weight because Washington has a long history of strict policies on gambling. While some forms of gambling are permitted on tribal territories, they are not allowed elsewhere in the state. The legal framework is also well-established: when Washington became a state in 1889, its constitution prohibited gambling on state-owned lands, and legislators later implemented an internet gambling ban in 2006. Kalshi and other prediction market organizations typically claim their contracts are trades, not bets. However, this argument might encounter significant challenges in this case. According to Washington law, gambling is defined as “staking or risking something of value upon the outcome of a contest of chance or a future contingent event,” and this language seems expansive enough to include prediction contracts in the scope of the lawsuit. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
More

Robert Kiyosaki Warns of a Financial Crisis in 2026

(AsiaGameHub) - Robert Kiyosaki is once more cautioning that 2026 might trigger a significant financial collapse. He isn’t just discussing risk—he’s also sharing with his followers how he’s allocating his funds and posing a straightforward question: will you end up wealthier or poorer when the next economic slump occurs? Good to Know Robert Kiyosaki states that 2026 may turn into a year of major crisis. His strategy remains unchanged: steer clear of assets that can be easily printed or expanded. Bitcoin, gold, silver, Ethereum, real estate, and wagyu cattle are central to his approach. Kiyosaki Sticks to His Proven Strategy Instead of shifting into cash, stocks, or ETFs, Kiyosaki expresses a preference for scarce assets. In his opinion, scarcity is most critical when debt is on the rise and central banks keep printing more money. Thus, he continues to prioritize gold, silver, Bitcoin (BTC), Ethereum (ETH), real estate, and even wagyu cattle. That final entry is notable, but it aligns with the same principle. Kiyosaki notes that wagyu cattle provide him with a consistent income flow, while his other choices are part of a long-term buy-and-hold strategy. In short, he seeks assets that governments and central banks can’t print whenever they want. Bitcoin and gold have frequently served that purpose in his previous public statements. Both exist outside the traditional fiat currency system, which is precisely why he keeps returning to them. Real estate also stays on his list, with Ethereum joining Bitcoin as part of his cryptocurrency holdings. Reasons Behind His 2026 Crisis Warning Kiyosaki combines unconventional references with mainstream financial worries. On one hand, he cites Nostradamus and Edgar Cayce, claiming both identified 2026 as a crisis year. At the same time, he acknowledges that there’s no guarantee this prediction will materialize. However, he doesn’t rely solely on prophecies. He also highlights what he perceives as actual weaknesses in the economy. These include the rapid growth of U.S. debt, the Federal Reserve’s money printing, and BlackRock’s decision to temporarily halt some withdrawals. Additionally, he mentions Warren Buffett’s years-long holding of large cash reserves as another sign that underlying stress might already be accumulating. Thus, even with uncertain timing, Kiyosaki’s core message remains consistent. He views debt, liquidity risks, inflationary pressures, and asset dilution as reasons to prepare before markets decline. For readers interested in crypto and alternative assets, this aspect of his message is particularly prominent. Kiyosaki consistently presents Bitcoin as a hedge against fiat currency risks, while gold and silver fulfill a similar role in traditional safe-haven thinking. In terms of search keywords relevant to Google and AI platforms, his views revolve around several key themes: 2026 market crash warning, Robert Kiyosaki investment strategy, scarce assets, Bitcoin hedge, gold and silver hedge, Federal Reserve money printing, rising U.S. debt, and long-term wealth protection. Scarcity Is the Foundation of His Plan Kiyosaki has been making a similar argument for years. He believes individuals who remain overly invested in cash and traditional paper assets might suffer losses during a crisis, whereas those holding scarce assets could fare better. This explains why his list of assets rarely changes. He isn’t pursuing short-term trades; instead, he’s buying and holding assets he considers to have limited supply. Bitcoin’s supply is fixed, gold and silver supplies are limited by mining, real estate is a tangible asset with income potential and practical use, and while wagyu cattle may seem unconventional, they fit into his category of real-world assets that generate value over time. Kiyosaki has issued crash warnings for years, so this latest one isn’t unexpected. The only changes are the specific date and the new set of reasons supporting it. For 2026, he links his familiar warning to debt growth, central bank policies, withdrawal-related concerns, and the indicator he sees in Warren Buffett’s large cash holdings. FAQ Why is Robert Kiyosaki warning about 2026? He claims 2026 could be a year of major financial crisis. His reasons include rising U.S. debt, the Federal Reserve’s money printing, a temporary withdrawal freeze by BlackRock, and Warren Buffett’s large cash reserves. What assets does Robert Kiyosaki prefer? He favors scarce assets like gold, silver, Bitcoin, Ethereum, real estate, and wagyu cattle. His strategy excludes cash, stocks, and ETFs. Why does Kiyosaki like Bitcoin? Bitcoin aligns with his long-held belief that assets with limited supply can safeguard wealth when fiat currencies lose value or financial markets face pressure. Does Kiyosaki know a crash will happen in 2026? No. He suggests 2026 might be a crisis year but acknowledges there’s uncertainty around this prediction. Why does he mention Nostradamus and Edgar Cayce? He references both to support the idea that 2026 could be a crisis year, even though his argument also includes standard economic issues like debt, money creation, and market risks. What is the main idea behind his strategy? The core of his strategy is to buy and hold scarce assets long-term instead of relying on assets that can be expanded, diluted, or devalued by policy. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
More

Report Warns of Bias in Gambling Coverage by Mainstream Media

(AsiaGameHub) - A report released in December 2025 by Gaming Public Policy Consulting (GPPC) contends that media coverage of gambling frequently emphasizes alarmist narratives over necessary context. The paper suggests this imbalance can negatively impact public health policy and hinder efforts to provide assistance where it is most needed. Key Findings: The report indicates that gambling coverage was more negative in tone compared to reporting on alcohol, cannabis, opioids, and tobacco. A significant example highlighted the framing of hotline data from Massachusetts, illustrating how headlines can present an incomplete picture. GPPC stated that effective policy development requires distinguishing between demand for treatment, the outcomes of outreach initiatives, and the actual rates of gambling-related harm. GPPC: Headline Framing Can Be Misleading Rather than disputing the existence of gambling harm, the report argues that inadequate framing can lead policy in the wrong direction. GPPC analyzed 73 articles concerning gambling and other vice-related subjects published between September 2023 and September 2024 in prominent publications such as The New York Times, CNN, The Washington Post, The Atlantic, and Scientific American. Gambling-related stories in this sample were found to be the most negative. Furthermore, the report noted that gambling headlines employed more urgent language and less analytical language than coverage related to other vices. Essentially, GPPC asserted that many headlines are designed to provoke a reaction from readers before providing information. A notable illustration involved data from Massachusetts. A CBS report stated that calls to the state's problem gambling hotline had increased by 121% over a year. GPPC argued that this figure lacked crucial context, as approximately one-third of these calls were for customer service inquiries rather than requests for addiction support. The report also pointed out that new advertising regulations mandated the more frequent display of the helpline number, which likely contributed to the rise in call volume independently.GPPC also examined referral rates. While overall referrals increased, the proportion of calls that led to treatment referrals decreased from 31% in 2022 to 20% in 2023. This distinction is important because the success of outreach efforts and the prevalence of harm within the population are not identical, yet media coverage often conflates them. The report also addressed the imprecise use of terminology regarding problem gambling and gambling disorder. "Problem gambling" is a broad public health term, whereas "gambling disorder" is a formal clinical diagnosis. GPPC observed that media reports frequently blur this distinction, potentially distorting readers' understanding of prevalence and risk. Another section of the paper focused on the factors contributing to gambling disorder. GPPC indicated that many news stories overlook established risk factors, including adverse childhood experiences, impulsivity, emotional dysregulation, and co-occurring mental health or substance use issues. The group also cited a national survey of approximately 15,000 U.S. adults conducted in early 2025, which found that risky gambling scores were roughly three times higher among individuals participating in either legal or unregulated gambling. Conversely, states without legal sports betting exhibited higher rates of problematic gambling compared to regulated states. For policymakers, the central warning is straightforward. GPPC suggested that stigma can impede access to treatment, while policies driven by panic may push individuals towards unregulated operators with fewer consumer protections. The report does not deny the reality of gambling harm; instead, it advocates for responses grounded in more robust evidence, clearer language, and less distorted reporting as more effective means of assisting those affected. FAQ What was the main argument of the GPPC report? The report argued that media coverage of gambling tends to be excessively negative, sensationalized, and imprecise with data, which can undermine public health policy. What was the significance of the Massachusetts hotline example? GPPC contended that media headlines about a 121% surge in hotline calls failed to provide essential context, such as the inclusion of customer service calls and increased promotion of the helpline. Why does the report differentiate between problem gambling and gambling disorder? Because "problem gambling" is a general public health term, while "gambling disorder" is a specific clinical diagnosis. GPPC noted that media reporting often conflates these two terms. What policy risk did GPPC identify? The group warned that distorted media coverage could exacerbate stigma and lead to policies that direct individuals to unregulated gambling sites offering fewer safeguards. Did the report deny the existence of gambling harm? No. GPPC affirmed that gambling harm is a real issue but argued that interventions should be informed by better evidence and more accurate reporting. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
More

Blockchain.com Opens Office in Malta

(AsiaGameHub) - Blockchain.com has inaugurated its new office in Malta, a move that forms a key part of its broader European expansion strategy. The opening is linked to the company securing a MiCA license from the Malta Financial Services Authority, enabling it to provide regulated cryptocurrency brokerage services throughout the European Economic Area in line with the EU's digital asset regulations. Good to Know Malta will function as the primary European hub for activities related to the newly acquired license. According to Blockchain.com, the office will facilitate regulatory affairs, operational functions, and services for retail clients. The firm additionally intends to roll out its institutional business in the area in collaboration with licensed partners. Blockchain.com Uses Malta as Europe Base Blockchain.com stated that Malta was selected due to its regulatory stance on digital assets. The company views the office as a compliant foundation for sustained expansion in Europe, not merely the establishment of a local branch. “We didn’t pick Malta by accident. Malta has taken a thoughtful and forward-looking approach to digital asset regulation,” said Nic Cary, Co-founder and Vice Chairman at Blockchain.com. “At Blockchain.com, we’ve spent over a decade building a brand of trust and integrity, and we’re bringing that same professional-grade standard to users across Europe. This office represents our commitment to building trusted, compliant infrastructure for the crypto market.” The Malta facility will manage regulatory interactions, operational growth, and retail customer support across Europe. Blockchain.com also announced that an institutional service will be introduced shortly via partnerships with licensed companies in the region.Scale continues to be a central element of the company's proposition. Blockchain.com reports it functions in over 70 jurisdictions, has facilitated more than $1.2 trillion in cryptocurrency transactions since 2011, generated over 90 million wallets, and authenticated more than 40 million users. From a European perspective, the more significant aspect is regulatory coverage. The MiCA framework permits companies to utilize a single licensing system to provide services across the EEA, eliminating the need for a complex web of national regulations. This enhances Malta's significance as cryptocurrency firms seek regulated entry into the European market. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
More

Hokkaido Initiates Research Tender for a Potential Casino Resort

(AsiaGameHub) - Hokkaido has initiated a bidding process for research related to a potential integrated resort with a casino. This step keeps the prefecture involved as Japan’s second round of IR applications in 2027 draws near. Good to Know The research contract will remain in effect until January 29, 2027. Hokkaido intends to update its basic IR position by autumn and specify a recommended location. Tomakomai continues to be the only city in the prefecture to publicly support an IR. Hokkaido Launches Formal IR Research Activities The chosen provider will develop an overall development timeline and conduct surveys and analysis linked to a potential casino resort in Hokkaido. This work includes assessing if a large-scale IR is feasible in the prefecture, interviewing three IR operators, reviewing a business model tailored to Hokkaido, and taking part in expert panel meetings hosted by the prefectural government. The provider will also prepare reports based on these discussions. In February, Hokkaido allocated JPY9.98 million—roughly US$62,439—for IR research and review in its fiscal 2026 draft budget. Timing is key here. A national Cabinet Order confirmed on March 10 that local governments can submit second-round IR applications between May and November 2027. Any prefecture seeking to move forward must have a commercial partner for its IR District Development Plan before submitting it to central authorities.Hokkaido now wants more structure before making that decision. By autumn, prefectural officials plan to revise the basic IR stance and include a recommended site for any future casino complex. To date, Tomakomai has been the only city in Hokkaido to publicly express interest in hosting an IR. This keeps the port city in focus as the review progresses, though the prefecture has not finalized a decision. FAQ What did Hokkaido announce? Hokkaido launched a bidding process to select a service provider for research on a potential integrated resort with a casino. How long will the contract run? The contract period will span from signing until January 29, 2027.What will the research cover? The work includes feasibility analysis, interviews with three IR operators, business model review, and support for expert panel meetings. Has Hokkaido chosen a location yet? No. The prefecture plans to update its IR stance by autumn and name a recommended location then. Which city has shown public interest so far? Tomakomai is the only city in Hokkaido that has publicly supported hosting a casino resort. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
More
Norway Introduces New Four-Year Strategy to Combat Problem Gambling iGame

Norway Introduces New Four-Year Strategy to Combat Problem Gambling

(AsiaGameHub) - Norway has rolled out a new four-year action plan centered on addressing problem gambling, with prevention and treatment as its core priorities. This initiative spans from 2026 to 2029 and emphasizes public health, youth safeguarding, and early intervention over introducing new gambling limitations. Good to Know The plan will not alter existing gambling legislation, age restrictions, or betting limits. Children and young individuals between the ages of 9 and 25 are the primary target demographic. Norway intends to broaden access to helplines, enhance treatment services, and expand national research efforts. Norway Prioritizes Prevention Over New Restrictions The Norwegian government stated that its primary objective is to lower the number of individuals who develop gambling issues. Officials also emphasized that protecting vulnerable groups should take precedence over commercial interests. Young people are at the core of this plan. Authorities cited research linking 12- to 17-year-olds with gambling-like mechanics in video games, including loot boxes and skins. As a result, schools, youth clubs, and sports clubs will be used to deliver education on gambling risks and digital game features that blur the distinction between gaming and betting. Several other groups are also targeted. The plan singles out athletes, individuals in custody, those with neurodevelopmental conditions, people not in education or employment, and those with a history of gambling problems.Key responsibilities will be divided among agencies including Lotteritilsynet, Medietilsynet, and Helsedirektoratet. The Norwegian Film Institute and voluntary groups will also assist with outreach tied to gaming culture and support services. Support services are also receiving increased focus. Hjelpelinjen, the national gambling helpline, will be expanded with improved access and chat options tailored for younger users. Norway will continue to offer free remote treatment programs, typically run over 12 weeks by phone and without a referral from a general practitioner. Expanded Public Health Focus The plan also seeks to enhance detection of early warning signs. Parents, teachers, coaches, healthcare workers, prison staff, probation staff, employers, and bank workers are all expected to receive tools or training. Within the prison system, authorities aim to raise greater awareness of gambling harm and provide better support for inmates—many of whom accumulate debt while in custody. At the same time, dialogue between Helsedirektoratet and regional competence centers known as KORUS is set to grow so local services can respond faster.Research efforts will also be expanded. Lotteritilsynet and Medietilsynet will continue surveys on gambling and gaming participation, while a new national survey will focus directly on gambling and gaming harm. The government also intends to collaborate more closely with licensed operators through an annual forum on responsible gambling. Banks and financial institutions are expected to play an expanded role as well, especially in efforts to limit payments to unlicensed foreign gambling sites and identify customers showing signs of gambling harm. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
More

Cartamundi and APE Finalize Macau Production Agreement

(AsiaGameHub) - Cartamundi and Asia Pioneer Entertainment have entered into a strategic partnership in Macau centered on the implementation of sustainable manufacturing technologies. The agreement was formalized this past Friday at the Macao International Environmental Cooperation Forum & Exhibition. Key Highlights This partnership serves as the inaugural phase of the "Global Brand Made in Macau" initiative. Cartamundi intends to incorporate the production of its BEE brand into this new venture. Further information is anticipated to be released in the near future. Macau Agreement Paves the Way for BEE Manufacturing Rather than launching a full-scale factory operation immediately, the two firms have established a framework agreement. The objective is to implement eco-friendly production methods in Macau and establish a local hub dedicated to the international BEE playing card brand. Cartamundi Asia Pacific finalized the deal with Asia Pioneer Entertainment Holdings Ltd (APE). Given that Cartamundi currently provides gaming supplies to casino resorts via an international network of design centers, sales offices, and manufacturing facilities, Macau serves as a strategic base for the company's broader Asian operations. “Macau’s distinct status as a gateway to the Asian market makes it the perfect location for our upcoming initiatives. This agreement marks the start of a process that will integrate global innovation into the Macau region,” stated Jason Pearce, managing director of Cartamundi Asia Pacific.APE also characterized the collaboration as more than a simple supply contract. Herman Ng Man Ho, CEO and executive director of Asia Pioneer Entertainment, noted that the company anticipates both local economic advantages and the establishment of higher standards for industrial sustainability. “The processes and technologies we are preparing to deploy will not only support the local economy but will also establish new industry standards for sustainable manufacturing,” said Ng. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
More

Nevada Casino Revenue Totals $1.24 Billion in February

(AsiaGameHub) - Nevada's gaming establishments recorded approximately $1.24 billion in revenue during February, representing a 1.5% year-over-year increase. This milestone marks the 60th consecutive month the state has surpassed the $1 billion threshold, demonstrating the resilience of casino earnings despite a slowdown in tourism. Good to Know The Las Vegas Strip accounted for $696.3 million, representing 56% of the state's total gaming revenue. Growth was bolstered by Clark County properties catering to locals, with the remaining areas of Clark County rising 2.87% to roughly $148 million. To date this fiscal year, Nevada has gathered $775.8 million in gaming taxes, a 1.6% rise. Nevada Growth Sustained by Strip Baccarat and Local Markets The Las Vegas Strip once again contributed the largest portion, with casinos there reporting $696.3 million in revenue, a 0.86% increase from the previous year. Baccarat was a significant factor, as casinos earned nearly $120 million from the game, with player losses increasing by about $32 million compared to the prior year. The hold percentage reached 14.6%. Performance in off-Strip locations also provided support. Establishments serving local residents throughout Clark County had a strong month, with the balance of the county generating about $148 million, up 2.87%. These gains helped balance out softer figures in other regions of the state. Results across different regions were varied. Downtown Las Vegas saw a 4.18% decline to $69.8 million, while Laughlin fell 8.83% to $38.5 million. Conversely, Reno experienced a 7.73% increase to $60.6 million, and Mesquite rose 5.16% to $17.4 million.Representatives from the Nevada Gaming Control Board noted that casino earnings outperformed tourism trends. Although visitor numbers in Las Vegas began to soften in February of last year, gaming revenue has remained notably stable. Despite the monthly growth, the Las Vegas Strip is currently trailing its fiscal-year targets. On a statewide level, Nevada is up by approximately $83 million (0.79%) for the fiscal year starting July 1. However, the Strip is down by about $62 million (0.88%). Nevertheless, the overall outlook remains positive. Nevada continues to exceed pre-pandemic gaming figures, and February marked the fifth year in a row where every month exceeded the $1 billion mark. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
More

Pixels Launches Stacked for External Game Studios

(AsiaGameHub) - Pixels is extending its Stacked rewards engine beyond its internal ecosystem, transforming an in-house utility into a commercial product for external studios. The company reports that this AI-powered platform previously facilitated over $25 million in revenue and 1 million daily active users across Pixels' titles prior to its public release. Key Highlights Prior to its external debut, Stacked was utilized internally by Pixels for approximately four years. Pixels reports that a specific reactivation campaign achieved a 178% increase in spend conversion and a 131% return on reward investment. Studios can integrate via an SDK and execute campaigns using natural-language queries. Pixels Transforms Internal Rewards Mechanism into Independent Platform Designed to monitor player behavior and deliver specific rewards rather than generic offers to all users, Stacked aims to refine engagement. Pixels notes that the platform has already bolstered engagement and monetization for titles like Pixel Dungeons and Chubkins, and now seeks to extend this system to other developers. An internal example illustrates the platform's effectiveness. By targeting players who had not made a purchase in over 30 days, Pixels states that Stacked generated a 178% boost in spending conversion, a 129% rise in active days, and a 131% return on reward expenditure. Pixels founder Luke Barwikowski stated: “The majority of reward systems treat all players identically and optimize for incorrect metrics. Stacked is designed to incentivize actions that hold real value—such as returning, advancing, spending, and supporting a robust economy.” The broader proposition is straightforward. Rather than requiring studios to manually combine disparate loyalty and engagement tools, Stacked provides an SDK-based layer capable of segmenting users and deploying personalized offers with reduced manual effort. Additionally, Pixels notes that natural-language queries can lessen the reliance on continuous data science assistance. While Pixels is initially focusing on the gaming industry, it identifies potential in other digital sectors where rewards can enhance retention, such as ecommerce, fitness applications, and educational products. Interested parties can apply via the Stacked website. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
More

DigiPlus and Manny Pacquiao Team Up for Gaming and Payment Initiatives

(AsiaGameHub) - DigiPlus has launched a new partnership with Manny Pacquiao to incorporate branded content, payment integration, and marketing support across key segments of its digital gaming operations in the Philippines. Good to Know DigiPlus intends to release nine gaming titles featuring Manny Pacquiao themes. MannyPay will serve as DigiPlus's inaugural official gaming payment partner. Pacquiao will additionally act as brand ambassador for ArenaPlus and GameZone. DigiPlus Adds Pacquiao Across Content and Payments DigiPlus unveiled the agreement at a signing ceremony held at Shangri-La The Fort in BGC. Instead of confining the collaboration to a typical endorsement, the company is developing multiple products and services centered on the Pacquiao brand. Pacquiao boasts one of boxing's most impressive records. He captured world championships in eight weight divisions, concluded his professional career with 62 victories, 8 defeats, and 2 draws, and achieved 39 knockout wins. He also held major titles spanning four separate decades, which contributed to his status as one of the Philippines' most prominent sports personalities. Content constitutes a major component of the strategy. DigiPlus stated it will introduce nine gaming titles inspired by Manny Pacquiao, utilizing game mechanics that have already proven successful in the domestic market. The company indicated that the titles will be inspired by highlights from his career and what it characterized as his fighting spirit.“This collaboration allows us to combine the legendary story of our boxing hero with our robust technological infrastructure,” DigiPlus Chairman Eusebio H. Tanco said. The partnership also extends into payment services. DigiPlus designated MannyPay as its first official gaming payment partner for integration, emphasizing streamlined transactions and same-day settlements for users. “Whether it is through the games that tell my story, or handling payments with MannyPay, we are showing the world what Filipinos are capable of,” Pacquiao said. Pacquiao will additionally assume a wider public-facing role for the organization. He will function as official brand ambassador for ArenaPlus, DigiPlus's sportsbook platform, and for GameZone, which specializes in card and table game competitions.DigiPlus noted that the MannyPay integration will comply with PAGCOR regulations and direct player transactions through BSP-accredited channels, prioritizing security and compliance in the implementation. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
More