Alberta provides clearer picture for iGaming market launch timeline iGame

Alberta provides clearer picture for iGaming market launch timeline

(AsiaGameHub) - Alberta appears to have provided the first clear timeline for launching its regulated iGaming market in the Canadian province. The province's regulator, Alberta Gaming, Liquor & Cannabis (AGLC), has released a guidance document for the iGaming transition period, detailing requirements for commercial operators seeking licences. The document outlines expectations for unregulated operators, stating they must submit applications, pay registration fees, and halt unregulated activities by July 13. The AGLC stated: "Any operator or associated entity running an unregulated lottery scheme in Alberta must submit a completed application and pay all applicable registration fees to AGLC by July 13, 2026. Operators must also stop all unregulated lottery scheme activities, including taking bets, by July 13, 2026. "AGLC may grant a maximum three-month extension to October 13, 2026, on a case-by-case basis, but only if an operator can show a compliance path for market launch that was not achievable before July 13, 2026." Though not a definitive launch date, this provides the industry with insight into the province's current timeline and pace for going live. Alberta iGaming Corporation (AiGC), which handles commercial agreements, anti-money laundering (AML), public complaints, and financial reporting, will set the official launch date. The AGLC added that all unregulated market activity must cease by the announced go-live date, regardless of whether it falls after July 13 or October 13 this year. Several operators, including Caesars Entertainment, have shown interest in Alberta's regulated iGaming market. However, the AGLC noted that fewer than 10 have paid the required fees so far. The six-month exemption provision only applies to iGaming suppliers that have paid the required fees and received written confirmation from AGLC that their application was accepted. The AGLC stated: "Despite strong interest from over 55 operator sites, only nine have paid the required fees to date. Regulatory Services is closely monitoring advertising and overall market activity, and continued non-compliance could significantly affect future suitability determinations." Regarding player accounts on unregulated sites transitioning to the regulated market, the AGLC stated that all outstanding bets must be resolved or cancelled beforehand, including settling open wagers, returning account balances, and notifying players about account closure timelines and procedures. Earlier this year, the AGLC published the Standards and Requirements for Internet Gaming, which outlines key iGaming components for the province, including licensing fees, tax rates, advertising, and player protection. Portions of the province's iGaming framework have been known since spring last year, when the iGaming Alberta Act was passed. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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CQC backs calls for continuity in UK gambling support iGame

CQC backs calls for continuity in UK gambling support

(AsiaGameHub) - The Care Quality Commission (CQC) has called on the UK’s new gambling harm treatment commissioners to maintain continuity during the shift to a statutory levy. Charities part of the National Gambling Support Network were commended for delivering ‘safe, effective, caring, responsive and well-led’ treatment. However, the CQC also recognized worries raised by GambleAware that the ongoing quality of care could be impacted as service commissioning moves to the NHS under a new funding model. The report stated: “We would urge commissioners to review the findings of this report to make sure services continue to provide care in a similar way so that people experiencing gambling harms still receive the care and support they need, and that there is ongoing oversight and assessment of the quality of services.” The Gambling Commission and GambleAware requested the CQC to conduct the review, with inspections occurring from May 2025 to March 2026. The 14 charities included in the review were the EPIC Restart Foundation, ARA Recovery For All, NECA, Gordon Moody, Beacon Counselling Trust, Primary Care Gambling Service, Aquarius, GamCare, GamCare Helpline, Adferiad, RCA Trust (Scotland), Betknowmore UK, Breakeven and Reframe Coaching. Findings showed that individuals dealing with gambling harm ‘could access services when needed and received personalized, needs-based treatment and support’. Longheld concerns The CQC joins a growing list of organizations expressing fears that the funding transition will slow treatment progress as the NHS becomes the primary treatment administrator, with services divided between England, Scotland and Wales. GambleAware noted in its legacy report ahead of closing on 31 March: “There is a concern that differences in local capacity could mean that the quality of services varies from place to place. Without deliberate action, these risks could erode progress made in prevention, early intervention, and equity of response.” The Welsh Government has already granted the Betsi Cadwaladr University Health Board £1.3 million to operate a gambling helpline for those with gambling problems in Wales. However, this will run alongside the well-known National Gambling Helpline operated by GamCare, sparking worries about confusion for people seeking help. GamCare confirmed it has contacted Welsh Minister for Mental Health and Wellbeing Sarah Murphy regarding the decision, aiming to clarify how the two services will work together to support those in need. The charity’s CEO, Victoria Corbishley, said: “The shared aim must be to minimise any confusion for those reaching out in moments of vulnerability. Our focus remains firmly on the people we serve.” Independence vote Organizations like GamCare are currently learning how much funding they’ll receive from the £120 million raised in the first year of the statutory levy—funded by a percentage of UK licensed operators’ gross gaming yield. But uncertainty around funding for longstanding charities has grown due to rumors that groups with past industry ties would be excluded. However, this position seems to be easing, according to Duncan Garvie, founder of BetBlocker. Speaking at the Illegal Gambling Prevention Summit, he said: “Pragmatically, there was always going to be some level of disruption. What I hope to see if a softening of positions and to reach a place where all stakeholders can be included in the conversation without the stigmatisation.” During the third sector charity review, GamCare shared that the CQC found no evidence its support and treatment were influenced by the gambling industry. Corbishley welcomed the feedback, stating that being recognized as independent is ‘fundamental to the trust people place in us’. “This independent assessment is important assurance for commissioners, partners, and above all for the people who rely on our services,” she added. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Opinion: Education Is Crucial as the Manosphere Threatens to Lure a New Audience Towards the Black Market iGame

Opinion: Education Is Crucial as the Manosphere Threatens to Lure a New Audience Towards the Black Market

(AsiaGameHub) - Louis Theroux’s in-depth investigation into the ‘manosphere’ and contemporary media consumption habits has highlighted a troubling strategy used by unregulated operators to attract a fresh audience to their sites. While the bulk of his new Netflix documentary examined the perspectives of four prominent influencers within this controversial movement, the film also featured several clips displaying the branding of gambling firms Stake and Rainbet. These clips and live streams are essential for maintaining engagement within the manosphere, attracting millions of views from a younger, more impressionable demographic across various social media channels. A significant aspect of this engagement is that these broadcasts often provide these viewers with their initial introduction to gambling. While the regulated industry implements safeguards to protect adolescent males, the unlicensed market aggressively targets their interest. HSTIKKYTOKKY just landed a massive 4x HUGE REDS win while ice fishing, taking home a significant sum... #stake #hstikkytokky pic.twitter.com/EJN94dBo96 — Soneclip (@soneclips) December 13, 2025 Both companies have gained a reputation for finding ways to ensure their logos are prominently displayed on social media, regardless of the nature of the associated content. Last year, Stake confirmed its departure from the UK market following a controversial promotional stunt involving adult film star Bonnie Blue at a British university. The manosphere has seen a surge in popularity in recent years, driven by figures such as Andrew and Tristan Tate, Jordan Peterson, and HSTikkyTokky—one of the central subjects of the documentary—who have collectively amassed millions of followers. At the heart of this movement are highly contentious views regarding the roles of men and women in society, which are regularly broadcast across social media platforms. This often manifests as misogynistic, racist, and homophobic rhetoric that is subsequently adopted by young, impressionable audiences. Louis Theroux: Inside The Manosphere arrives on March 11. For his debut feature-length documentary on Netflix, Louis visits Miami, New York, and Marbella to interview the influencers and creators driving the Manosphere movement.— netflix⁷ (@netflix) February 25, 2026 Despite these controversies, manosphere influencers are increasingly moving into influential circles, particularly in the United States. For instance, Donald Trump Jr, son of US President Donald Trump and a Strategic Adviser for Kalshi, has been seen in the company of Andrew Tate. The fact that even the most disreputable segments of the gambling industry are linked to these figures should be a major concern for the rest of the sector. Industry experts are aware that Stake and Rainbet operate within the black market, which carries significant implications for player safety and overall credibility. However, the typical viewer watching the documentary or encountering manosphere content on social media may simply view gambling as an inherent component of the movement. Studies across various regions have indicated that users of the black market are often unaware that they have moved away from the licensed sector. This highlights that the target demographic for unlicensed operators is no longer just the most vulnerable individuals; they are now aiming to ensure that many people's first experience with gambling occurs on unlicensed platforms. This represents a serious concern, as it suggests a potential shift in gambling culture for the next generation. As the regulated gambling industry faces ongoing pressure from activists and legislators regarding its reputation, it is now vital for the licensed sector to actively promote the advantages of the regulated market. The industry has frequently discussed the need to combat the black market, especially as the financial costs of operating legally continue to rise, yet there has been little concrete action so far. If consumers are unaware that a black market even exists, how can they be expected to remain within legal boundaries? Operating within a credible, licensed market should be considered a mark of integrity. As the distinction between legal and illegal sectors continues to fade, it is the responsibility of licensed operators to educate the public. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Report: Grupo Codere engages advisors for potential sale of over $2 billion iGame

Report: Grupo Codere engages advisors for potential sale of over $2 billion

(AsiaGameHub) - Grupo Codere has allegedly hired Jefferies and Macquarie Capital to provide advisory services for the company’s planned $2.3 billion sale. Spanish business publication Expansion, through Reuters, reported on Wednesday that though the sale remains in its early phases, non-binding indicative bids are due by mid-May, and binding offers are anticipated in early July. A finalized deal is expected to be targeted prior to August. iGaming Expert has contacted Codere seeking comment regarding the reported sale and the appointment of Jefferies and Macquarie Capital as advisors. Codere operates both land-based and iGaming services across Europe and Latin America in regulated markets including Spain, Italy, Argentina, Mexico, Panama, Colombia, and Uruguay. The report further noted that the transaction will encompass the group’s digital division, Codere Online. The gaming operator is owned by roughly 84 investment funds, with Davidson Kempner serving as its largest shareholder holding a 13.3% stake. This ownership setup has remained in place since 2024, when a debt-for-equity swap transferred control of Codere from the founding Martinez Sampedro family. Codere has faced a turbulent 12 months, as its online division was at risk of being delisted from the Nasdaq Stock Market in May of the previous year after it missed the deadline to file its Form 20-F for the fiscal year ending December 31, 2024. Within the following month, after fulfilling the stock exchange’s listing criteria, Codere Online successfully regained compliance with Nasdaq following the submission of the required form to the US Securities and Exchange Commission. For the fourth quarter of 2025, Codere Online announced a 15% rise in revenue, jumping from €52.7 million to €60.7 million, alongside quarterly and annual growth in active player counts: a 13% increase for the full 2025 year and a 20% uptick in Q4. Aviv Sher, Chief Executive Officer of Codere Online, stated: “In the fourth quarter of 2025, our net gaming revenue hit €60.7 million, which stands as the highest quarterly total in the company’s history. “This growth was primarily fueled by Mexico, where our net gaming revenue rose 31% following a 43% increase in our active customer base in the nation. In December, we reached a milestone of 100,000 active players in the country, putting us in a strong position for the upcoming summer World Cup.” Codere Online projects net gaming revenue of €235 million to €245 million and adjusted EBITDA ranging from €15 million to €20 million by the end of 2026. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Code Isn’t Sufficient: What Truly Defines iGaming SaaS Platforms iGame

Code Isn’t Sufficient: What Truly Defines iGaming SaaS Platforms

(AsiaGameHub) - As AI continues to transform the software landscape, some voices in the tech industry are now questioning whether SaaS platforms are growing increasingly interchangeable. The common reasoning goes: if code can be generated extremely quickly, platforms are just products that can be copied at will. But in iGaming, where systems operate in regulated real-money environments, platforms carry responsibilities that extend far beyond the underlying code itself. Daniel Heywood, CEO at NuxGame, shares his perspective on this topic. Drawing on NuxGame’s experience as an iGaming software provider, he explores what truly sets mature industry platforms apart – years of hands-on operational learning, deep in-depth industry expertise, and strong connections across the entire iGaming ecosystem. iGaming Expert: Most current debates around AI and software assume that SaaS platforms are nothing more than collections of easily reproduced code. Is it misleading to frame iGaming SaaS platforms as interchangeable software products? Daniel Heywood: Yes, it is misleading, because in iGaming code is only the visible top layer. The real strength of a SaaS platform comes from the operational architecture built behind it. A full-fledged serious iGaming platform holds thousands of business rules: how payments perform under high traffic load, how KYC escalations are managed mid-session, how fraud signals interact with bonus mechanics, and what structure regulators require for compliance reporting. At NuxGame, for example, payment systems, compliance checks, and player protection controls are tightly integrated. If unusual activity is detected, the platform can trigger additional verification, adjust risk parameters, and log all relevant compliance data. That level of cross-system coordination is not something you can recreate just by developing new software from scratch. We see this same pattern in fintech. Many companies can now build a working payment app with AI tools, but very few can operate compliant infrastructure that meets the requirements of regulators and banks. Think of SaaS in regulated industries as an airport air traffic control tower. Any organization can buy planes. The critical, hard-to-replicate part is the control system that keeps all planes landing safely. iGX: If core technology can be generated quickly, why is the proven performance of top-tier iGaming platforms so difficult to replicate? DH: iGaming platforms constantly handle payment delays, unusual player behavior, regulatory updates, and sudden traffic spikes. Each of these challenges forces the system to adapt. Over time, these small adaptations become embedded as the platform’s built-in operational knowledge. At NuxGame, for instance, features such as loyalty points, tier levels, leaderboards, PvP battles, and Spin Wheels are shaped by real player behavior in live active markets. Operators customize these tools to structure player progression, reward activity, and add competitive dynamics. When these systems run in live gaming environments, they collect continuous behavioral data. This ongoing feedback gradually reveals which engagement mechanics sustain longer play sessions and repeat visits – insights that only come from real-world platform operation. In short, software can be written in months; operational maturity is earned over years of successfully running real-money platforms. That is a far longer investment than just rolling out a new feature. iGX: Operating an iGaming platform requires constant coordination with payment providers, regulators, and technology partners. How important are strong relationships and industry expertise when it comes to keeping these operations stable? DH: Strong relationships and industry expertise are absolutely critical, because managing an iGaming platform is rarely a purely technical task. Even small mistakes can quickly turn into costly problems in regulated markets. A misunderstanding of regulatory rules can delay a market launch. A poorly managed payment integration can interrupt player deposits. Entering a new jurisdiction without local knowledge can easily create compliance pitfalls that slow an operator’s expansion rollout. This is where experienced platform providers step in as operational partners. We work closely with our operator clients to address these business challenges within the NuxGame platform ecosystem. This work can include, for example, coordinating integrations with payment providers and prepping platforms to meet regulatory requirements before entering new markets. Figuratively speaking, strong relationships are the oil in a complex iGaming machine. When the industry runs at full speed (as it almost always does), less friction means fewer breakdowns and far fewer costly unexpected surprises. Frankly, that is something no piece of code can achieve on its own. iGX: When operators evaluate platforms, discussions often focus on features and integrations. In practice, what operational challenges should a mature iGaming platform solve for operators? DH: A mature iGaming platform should solve the practical challenges operators deal with every day, rather than just providing a list of software features. Payments are a great example. Operators need deposits and withdrawals to run seamlessly across multiple providers and currencies. When a provider slows down or experiences an outage, the platform must redirect transaction traffic and keep payments flowing. Uptime is another top priority. The platform has to stay stable during major sporting events or large marketing campaigns so users can keep playing without interruption. Compliance and new market launches are just as critical. Entering a new jurisdiction often requires adjusting reporting formats, updating responsible gaming tools, and modifying regulatory settings before the first player ever logs in. At NuxGame, we regularly help iGaming brands prepare for these launches while maintaining day-to-day operational stability. We see this same principle in industries like telecommunications or logistics: beyond just delivering technology, the infrastructure provider keeps the entire system running. iGaming platform providers operate the same way – as hands-on operational partners. At the end of the day, success in B2B iGaming depends on solving real operational problems. And that is why the true value of SaaS platforms lies in business logic, expertise, and relationships – never in code alone. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Allwyn: OPAP Merger to Shape the Future of iGaming iGame

Allwyn: OPAP Merger to Shape the Future of iGaming

(AsiaGameHub) - Allwyn AG has finalized the business merger of Allwyn International AG and OPAP to establish the second-largest listed lottery and gaming operator, a transaction it believes can shape the future of the iGaming industry. The deal was first unveiled in October last year, proposed as an all-share transaction valuing the combined entity at €16 billion in equity. Allwyn has now integrated its lottery and gaming business with the Greek firm’s operations in Greece and Cyprus, with OPAP rebranding its consumer-facing brand to Allwyn. This move also builds on a longstanding partnership between the two entities, which began in 2013 when KKCG Group first invested in OPAP. The company already held a 51.8% stake in OPAP prior to this latest transaction. Anticipated outcomes for the combined company in driving growth and shareholder returns include: Leading market positions across multiple geographies and product lines. Diversification by region, product, and channel. Advanced technological, content, digital, and innovation capabilities. A robust financial profile and resilient cash generation. A focus on responsible gaming and contributions to good causes. Karel Komarek, Founder and Chair of Allwyn and KKCG, stated: “Today, Allwyn enters a new chapter—one that builds on the momentum already defining our business. “Over the past 13 years, we have demonstrated the significant and sustainable value we generate for shareholders, for society, and through the experiences we provide to players. This progress has been rooted in partnership, trust, and a genuine dedication to innovation. “Allwyn possesses exceptional potential in the fast-evolving realm of consumer entertainment, and we have the strategic clarity, scale, capabilities, and ambition to shape the future of the industry.” OPAP’s shareholders approved the transaction during an extraordinary general meeting in January 2026, with more than 93% of OPAP’s share capital remaining invested in the combined company after limited exercise of shareholder exit rights. “Allwyn has exceptional potential in the rapidly evolving world of consumer entertainment, and we have the strategic clarity, scale, capabilities and ambition to define the future of the industry.” Karel Komarek, Founder and Chair of Allwyn and KKCG Allwyn is projected to have 770,799,070 shares outstanding—excluding treasury shares—once the company completes the purchase of shares from shareholders who exercised their cash exit rights. Of these shares, 22% will form the free float, with the remaining shares continuing to be held indirectly by KKCG. Allwyn retains its intention to pursue an additional listing on another international stock exchange. Robert Chvatal, Allwyn CEO, added: “This marks a major strategic milestone for Allwyn, and we begin our journey as a publicly listed global leader with a strengthened platform, enhanced financial flexibility, and a world-class team. “We are highly confident that our leading market positions, high level of diversification, and strong cash generation position us well to drive sustainable growth and ongoing value creation as we invest in innovation and future opportunities across our markets. “I would like to thank our shareholders, employees, and regulators for their support as we unite two best-in-class organizations to create the second-largest listed lottery and gaming operator globally.” Allwyn structure Allwyn intends to distribute €0.80 per share to shareholders following the completion of share purchases related to the cash exit right, with a scrip option available and further details to be released soon. The company also expects to relocate its domicile from Luxembourg to Switzerland by the end of Q2 2026. Komarek will chair Allwyn, with Chvatal and Kenneth Morton continuing in their respective roles as CEO and CFO. OPAP CEO Jan Karas and CFO Pavel Mucha will remain at the helm of OPAP’s operations in Greece and Cyprus. The eight-member board of directors will include six existing Allwyn directors—including Komarek—along with two newly appointed independent non-executive directors. Novibet exit The OPAP deal was not Allwyn’s only pending transaction, as the company has been seeking to acquire a 51% stake in Novibet since December 2024. However, the Hellenic Competition Commission opposed the deal, prompting the company to terminate the transaction with Novibet’s owner, Logflex MT Holding Limited. The company stated: “While Allwyn and Logflex MT Holding Limited put forward carefully considered proposals to the HCC, Allwyn is committed to pursuing only transactions that would deliver clear value to shareholders. “Allwyn and Logflex MT Holding Limited therefore no longer expect the previously announced transaction to proceed.” Allwyn also completed its majority acquisition of PrizePicks in the US earlier this year, securing a 62.3% majority stake in the company for approximately $1.6 billion. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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WEMADE Schedules Legend of YMIR Launch on Steam for April 7

(AsiaGameHub) - WEMADE is set to roll out the global edition of Legend of YMIR on Steam at 10:00 AM KST on April 7, 2026. This launch expands the company’s PC distribution reach as it aims to grow the MMORPG’s global player base. Good to Know Legend of YMIR is scheduled to debut on Steam on April 7, 2026. A new class named Rune Fighter will be available alongside the launch. WEMADE is leveraging Steam to increase global accessibility and build a more sustainable long-term player base. WEMADE Aligns Steam Launch with Broader YMIR Expansion Strategy Instead of viewing Steam as merely another storefront, WEMADE is integrating it as a core component of Legend of YMIR’s global strategy. The company stated that the platform will help it reach more PC gamers, enhance accessibility, and foster a more resilient user base over time. The Steam edition will also include a major content update. WEMADE is introducing the Rune Fighter, a new combat class centered on rune abilities and a more adaptable fighting style. This addition is designed to offer new players an alternative entry point while providing existing users with fresh content. Put simply, WEMADE is combining distribution expansion with gameplay updates simultaneously. This makes the launch more impactful than a standard platform release and helps position Legend of YMIR as a more prominent global PC franchise.Michael Kim, Head of Game Business Division at WEMADE, commented: “Our goal is to provide a premium PC gaming experience that lives up to the standards of the Steam community. Launching on a new platform alongside the ‘Rune Fighter’ expansion marks the beginning of a new era for our players.” For WEMADE, the Steam launch is also significant because PC gaming platforms with large built-in audiences can help MMORPG publishers keep acquisition costs low while boosting long-term visibility. With Legend of YMIR, the company is clearly targeting broader reach, stronger player retention, and a more established presence in the global PC gaming market. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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STS Becomes a Member of IBIA Betting Integrity Network

(AsiaGameHub) - STS has become a member of the International Betting Integrity Association, bringing one of Central Europe’s largest regulated sportsbook brands into the broader integrity network. The agreement connects STS to IBIA’s Global Monitoring and Alert Platform and expands coverage in Poland and neighboring markets. Good to Know STS is Poland’s leading sportsbook operator. IBIA’s monitoring network includes over 200 betting brands. The platform monitors more than $300 billion in annual betting turnover. IBIA has added another major European operator, as STS now contributes to its Global MAP system. This provides the integrity organization with greater visibility into regulated betting activity and gives STS an additional way to report suspicious betting patterns. Established in 1997, STS developed its business through both online and retail betting. It now ranks as Poland’s top sportsbook brand and one of Central Europe’s most prominent names. Due to this scale, the partnership enhances the IBIA network’s market coverage in a meaningful way. For STS, the agreement aligns with its broader emphasis on safer, more secure betting operations. The company stated that the partnership will assist in detecting and reporting unusual activity while fostering closer collaboration with other stakeholders in regulated betting.Radim Haluza, CEO of STS, said: “Collaborating with the International Betting Integrity Association reflects STS’s long-standing commitment to protecting the integrity of sport and ensuring a secure betting environment for our customers. We recognise the importance of proactive integrity monitoring and close cooperation with stakeholders across the regulated ecosystem. Through IBIA’s Global MAP, we are strengthening our ability to identify and report suspicious activity and contribute to the wider fight against betting-related corruption.” IBIA noted that STS brings both scale and market expertise to the platform. Global MAP already features over 200 betting brands and monitors more than $300 billion in annual sports betting turnover, so adding a major operator focused on Poland extends the system’s reach in Europe. Khalid Ali, CEO of IBIA, said:“We are delighted to welcome STS to IBIA. The operator brings significant scale and expertise to our Global MAP and reinforces IBIA’s position as the leading integrity body for the regulated betting industry. We look forward to working closely with STS to safeguard sport, protecting customers and support regulated betting markets.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Sportradar Unveils Playradar for Sports and Casino

(AsiaGameHub) - Sportradar Group AG has introduced Playradar, a fresh iGaming brand designed for operators seeking to integrate sports content and casino offerings into a unified platform. This launch marks a significant expansion of Sportradar's iGaming strategy, with a rollout planned through 2026 across the UK, North America, and Latin America. Key Highlights Playradar integrates sports data, audiovisual streams, virtual sports, and casino gaming. Edo Haitin has been appointed to head Sportradar’s iGaming division. Playradar will exclusively serve regulated markets. Sportradar Revamps iGaming Portfolio with Playradar Sportradar is moving to bridge the gap between sportsbook and casino offerings. By leveraging live and historical sports data, streaming capabilities, and casino mechanics, Playradar aims to provide operators with hybrid gaming products centered on sports engagement. A core feature is the 24/7 Experience Centre, which allows users to view live streams and engage with games simultaneously on one screen. Sportradar notes that this format is designed to foster both general engagement and real-money wagering, while enabling real-time interaction among players. Furthermore, Playradar will provide hybrid content that transforms live and historical sporting events into event-driven gameplay. The platform will also feature a live prediction tool powered by Sportradar’s real-time data, alongside a suite of virtual sports, slots, table games, arcade titles, and crash games.Sportradar has tapped Edo Haitin, the former CEO of Playtech Live, to lead its iGaming operations. Haitin brings over two decades of expertise in senior leadership, operations, and live casino management. Carsten Koerl, Founder and CEO of Sportradar, stated: “iGaming is a logical and scalable progression for our company and a strategic move to accelerate our long-term growth. Playradar’s content is crafted to optimize cross-selling between sports and casino environments, assisting operators in boosting player value and session duration during a period where retention and engagement are vital for operational success. In Edo, we have a seasoned industry leader to guide this business, backed by a dedicated and enthusiastic team.” With an existing infrastructure that includes a game studio, sports data tools, streaming technology, and a global distribution network, Sportradar is well-positioned to help its clients—many of whom already operate in both sportsbook and casino sectors—enhance player value and engagement through Playradar.Edo Haitin, EVP of iGaming, added: “By merging our extensive expertise in sports data and live streaming with our proven product development capabilities, we intend to build hybrid gaming experiences that tap into the growing demand for sports-themed casino content. We are uniquely equipped to integrate live and historical sports events with innovative mechanics and casino products, while benefiting from our ability to distribute these games to an existing network of licensed operators. I am thrilled to be expanding our iGaming footprint through Playradar and to establish it as a leader in the space, utilizing Sportradar’s robust resources and our highly skilled team.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Meta Hit With $375 Million Jury Verdict in New Mexico Child Safety Lawsuit

(AsiaGameHub) - On Tuesday, a jury based in Santa Fe ordered Meta to pay $375 million in civil penalties following a six-week trial examining child safety practices on Facebook and Instagram. The ruling secured a win for New Mexico under the state’s Unfair Practices Act, and counts as one of the most severe courtroom setbacks Meta has faced in a case connected to harm experienced by young platform users. Key Details Jurors found Meta liable for both claims that New Mexico filed against the company. The fine was set at $5,000 for each individual violation, the highest amount allowed under New Mexico state law. The second phase of the case is scheduled for May 4, and may result in additional penalties as well as changes to platform policies. New Mexico Jury Delivers a Major Legal Defeat to Meta While the monetary sum is notable, the greater significance may lie in what the ruling represents. In a press release distributed immediately after the verdict, the office of New Mexico Attorney General Raúl Torrez stated the ruling was a “watershed moment for every parent concerned about what could happen to their kids when they go online,” Torrez structured the case around the gap between Meta’s internal knowledge and its public communications. He stated: “Meta executives knew their products harmed children, disregarded warnings from their own employees, and lied to the public about what they knew. Today the jury joined families, educators, and child safety experts in saying enough is enough.” During the trial, New Mexico’s legal team drew on evidence from a 2023 undercover operation that used decoy Facebook and Instagram accounts set up to appear as if they belonged to users under the age of 14. Per the state’s findings, these accounts were sent sexually explicit content and received sexual solicitations from multiple men located in New Mexico. Law enforcement arrested those men in May 2024, with two taken into custody at a motel where they believed they were meeting a 12-year-old girl. State attorneys also used internal company records and testimony from former Meta employees to argue that repeated warnings from staff and child safety experts failed to result in adequate action from the firm. Some of the most impactful testimony came from Arturo Béjar, a former engineering and product leader at Meta, who told jurors he attempted to raise alarms after his 14-year-old daughter received unsolicited sexual advances on Instagram. He also outlined the dangerous functionality of the platform’s recommendation systems. “The product is very good at connecting people with interests,” Béjar said, “and if your interest is little girls, it will be really good at connecting you with little girls.” Another former executive, Brian Boland, testified that safety did not appear to be a genuine priority for the company’s senior leadership. Boland, who worked at Meta for nearly 12 years before leaving in 2020, said he “absolutely did not believe that safety was a priority” for CEO Mark Zuckerberg and then-COO Sheryl Sandberg. Jurors were also shown a recorded deposition from Zuckerberg. In the recording, he described research investigating whether the platforms are addictive as “inconclusive.” New Mexico’s legal team pushed back on this claim, pointing to internal research that found certain product features were designed to trigger dopamine responses and extend the amount of time users spend on the apps. When asked if a parent had a right to know if a product their child uses is addictive, Zuckerberg responded that there was a lot to “unpack in that.” Meta has announced it intends to appeal the ruling. A company spokesperson said the firm “works hard to keep people safe” on its platforms and that it “respectfully disagree[s] with the verdict.” The New Mexico case is not the only legal battle Meta is currently facing. A separate trial in Los Angeles also centers on allegations that social media platforms are addictive and caused harm to young users. That case was filed by a California woman identified as K.G.M. TikTok and Snap reached settlement agreements before the trial started, while Meta and YouTube remain defendants in the case. Jurors for that trial are still deliberating, and the judge recently instructed them to continue discussions after they indicated they were having trouble reaching a verdict for one defendant. The next stage of the New Mexico case will launch on May 4. That phase is a bench trial focused on public nuisance claims, meaning a judge rather than a jury will determine the outcome. New Mexico is arguing that Facebook and Instagram caused broader harm to the health and safety of state residents, and this portion of the case could lead to additional penalties, age verification requirements, and stronger protections for minors. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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New Jersey Moves Forward with Bill Against Micro Betting

(AsiaGameHub) - New Jersey is edging closer to prohibiting micro bets, one of the speediest types of in-game wagering. On March 23, a Senate committee approved SB 2160, sending the bill to the Senate floor for a second reading. Good to Know SB 2160 would prohibit wagers on the next play, pitch, or immediate in-game action. Senators Paul Moriarty and Patrick Diegnan are the bill’s sponsors. Penalties would be $500 to $1,000 per violation. New Jersey Pushes Back Against Micro Betting The bill would prevent sportsbooks from offering or taking wagers on outcomes like whether the next baseball pitch will be a strike or if the next football play will be a run or pass. Unlike regular live betting, micro bets are settled in seconds and let users place another wager right away. Supporters cite two key risks. Moriarty noted that the format is more easily manipulated, as an insider with info on the next play could gain an advantage. He also stated that the product’s speed can lead to excessive, impulsive gambling. Diegnan added that the nonstop betting opportunities make micro bets riskier than traditional wagering. Violations would be classified as a disorderly persons offense.New Jersey doesn’t release separate data on micro bets, but Rutgers University research for state regulators found in-game betting makes up a significant portion of activity. The most recent study showed that two-thirds of state bettors place in-game wagers, and high-intensity bettors make up over 50% of in-game volume. The research also found that in-game betting increases the likelihood of overspending. Operators have already demonstrated the importance of live betting. DraftKings CEO Jason Robins stated during a first-quarter 2025 earnings call that live betting accounted for over half of the company’s handle. In established European markets, in-game betting makes up more than 60% of wagers. New Jersey isn’t the only one. New York has proposed similar legislation, and Major League Baseball struck agreements last November to limit pitch-level bets to $200 and exclude them from parlays, citing integrity issues. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Wall Street Divided Over Prediction Markets

(AsiaGameHub) - Financial institutions are divided on prediction markets. While certain companies are expanding into the space, others are prohibiting staff participation due to increasing regulatory worries. Good to Know Trading in prediction markets has been prohibited for employees at Point72 Asset Management and Balyasny Asset Management. JPMorgan Chase permits participation as long as standard personal trading guidelines are followed. A more proactive strategy is being adopted by Susquehanna International Group and DRW. Divergent Stances on Prediction Markets Across Wall Street According to Bloomberg, Point72 Asset Management and Balyasny Asset Management have instituted total bans on staff trading, despite other firms recently considering specialized desks and recruiting talent with expertise in Kalshi and Polymarket. This shift highlights a rapid change in outlook. Compliance departments are concerned about legal disputes, the risk of insider trading, and the lack of regulatory clarity surrounding the industry. Documentation remains a significant hurdle. In the U.S., these markets are classified as derivatives under CFTC oversight. However, platforms like Polymarket and Kalshi often lack the electronic record-keeping capabilities required for firms to monitor and report compliance.Approaches vary across the industry. JPMorgan Chase has informed its staff that they may engage in these markets provided they adhere to the same personal trading protocols applied to other asset classes. Some organizations are doubling down. Susquehanna International Group employs approximately 60 traders focused on prediction markets in Dublin and Pennsylvania. Additionally, the company serves as Kalshi's inaugural official market maker and maintains an equity position in the platform. DRW is also seeking a specialized prediction market trader to handle strategies involving arbitrage, market-making, and event-driven plays on platforms like Kalshi and Polymarket. The Investment Adviser Association, representing over 600 firms with roughly $35 trillion in assets under management, noted a significant increase in inquiries from members regarding compliance within prediction markets. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Study Involving 525 Women Sparks New Discussion About Gambling Advertising iGame

Study Involving 525 Women Sparks New Discussion About Gambling Advertising

(AsiaGameHub) - A recent Australian study has examined the influence of gambling marketing on the attitudes of women in Victoria. According to researchers, contemporary advertising, influencer material, sports affiliations, and brand initiatives are normalizing betting and downplaying its associated risks. Good to Know The study involved 525 women in Victoria aged 18 to 40. 79% said they had gambled in the previous 12 months. Researchers said influencer campaigns, women sports sponsorships, and cause-linked promotions were key concerns. Academics from Deakin University and Curtin University reported that many participants perceived gambling as more socially acceptable due to current marketing strategies. The research highlighted indirect methods, such as collaborations with influencers, novelty betting markets related to entertainment, and promotions associated with women's sports or charitable causes, rather than just overt advertisements. Three main themes emerged from the feedback: gambling appeared more normalized, women felt increasingly encouraged to participate, and the risks seemed minimized. Some respondents stated that betting promotions are crafted to "encourage," "attract," and "tempt" new customers, particularly younger women whose lifestyles are intertwined with platforms like Instagram and TikTok. Conducted online between June 14 and July 1, 2024, the survey targeted women aged 18 to 40 in Victoria. The majority (76%) resided in metropolitan Melbourne, and the average age was 31. The study found that 79% of participants had engaged in gambling within the past year.Strong criticism was directed at the tone and framing of the advertisements. Women reported that promotions often present betting as a casual, social, or safe activity. One participant remarked: “I think there is a lot of harm in promoting gambling in this way for anyone.” She added: “It makes an addictive activity appear harmless.” Another participant noted: “They make it seem harmless and can become a light joke.” The study identified influencer marketing as a significant factor in this perception. The survey reported: “Social media influencers were described as ‘relatable’ and ‘desirable’, and their involvement in gambling promotions was seen to make gambling seem glamorous and aspirational.” Researchers also emphasized a strategy perceived by respondents as gender-targeted reputation management by betting firms. Initiatives linked to International Women's Day or breast cancer awareness month were frequently met with skepticism. Nonetheless, some women conceded that such campaigns could foster trust in gambling brands, potentially enhancing the impact of their marketing.A sense of FOMO (fear of missing out) was also evident. Some participants expressed that when betting is integrated into entertainment, sports, and social media, it begins to feel like a standard aspect of contemporary living. In this environment, gambling can appear less hazardous and more like an expected social activity. The paper contextualized these findings within the broader Australian landscape, citing data that indicates annual gambling participation rates among Victorian women are nearly equal to those of men, with approximately half gambling yearly and one-third doing so monthly. The researchers contended that current regulations might be insufficient, as the primary influence now stems from indirect promotion instead of direct advertising. They advocated for stricter controls on influencer agreements, novelty markets connected to popular culture, and corporate social responsibility projects that also function as brand marketing. The authors also supported targeted public education campaigns designed to help women identify these marketing tactics and better evaluate the risks of gambling. At iGaming.org, we advise caution in attributing significant policy weight to a study of this nature. The sample size of 525 is relatively small, the methodology is subjective, and the findings are largely based on qualitative attitudes rather than quantifiable behavioral data. It is also reasonable to question the exclusive focus on women and whether this approach lends the study an authority that the core data may not entirely justify. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Whatnot Faces Accusations of Facilitating Illegal Gambling via Card Breaks

(AsiaGameHub) - California lawsuits are applying new pressure to Whatnot regarding how sports card breaks are sold on its platform. Plaintiffs argue the format amounts to illegal gambling, but the company disputes this and states gambling is prohibited on the site. Good to Know The cases encompass 15 arbitration claims with 30 plaintiffs. Plaintiffs assert that random card breaks and repacks violate California gaming laws. Whatnot stated it denies the claims and prohibits gambling on its platform. California Lawsuits Target the Random Aspect of Whatnot’s Card Sales A California legal battle now centers on one of the most popular elements of the modern sports card market. Instead of targeting standard card sales, the lawsuits zero in on live breaks and repacks—where buyers pay before learning which cards they’ll receive. That difference is significant. Plaintiffs aren’t challenging direct card purchases where the item is known in advance. Instead, they’re targeting the random format tied to unopened boxes and repack products. In these breaks, customers pay first, then a streamer opens the product live, and the final value can fluctuate drastically based on what’s inside. The lawsuits claim this setup resembles a lottery more than retail. Buyers pay for a shot at something valuable, with outcomes unknown until the pack is opened during the stream. Plaintiffs contend this structure violates state rules against illegal lotteries.Whatnot is a key player in the industry. The platform reported over $8 billion in sales in 2025 and moves more than six million trading cards monthly. That scale is one reason the case could have implications far beyond a single company—if plaintiffs win, it could reshape how live card breaks operate across the broader hobby. The complaints sharply criticize the platform’s self-representation. “Whatnot claims to run a ‘marketplace’ where live shopping connects ‘buyers’ and ‘sellers.’ This is a facade,” the case’s plaintiffs told The Athletic. The filing goes further: “In practice, Whatnot runs an unregulated online casino that preys on its customers by encouraging compulsive spending—generating billions in revenue without the protections mandatory for regulated gambling operations.” Allegations of Addiction That argument is supported by addiction claims from those involved in the cases. Attorney Paul Lesko told The Athletic that several clients were drawn in by the randomness and the thrill of the bidding and reveal process. “Our clients quickly became addicted to it,” he said. “… At some point, they even stop caring about the cards. It’s just the dopamine rush from bidding and winning an auction to secure a spot for the chance to get a team they want.”Repacks are also at the heart of the dispute. Unlike factory-sealed products, repacks are assembled by operators from cards they’ve already collected, then resold for break-style reveals. Critics say this adds another layer of concern because the product exists mainly for randomized resale. Plaintiffs are seeking multiple remedies: restitution, warnings for future breaks, spending limits, punitive damages, and a court ruling that the disputed activity is unlawful. Whatnot is pushing back. The company denied operating illegal gambling through its platform. In a statement to The Athletic, it said: “We completely reject the characterization in this complaint.” The company added: “Gambling isn’t allowed on Whatnot, and we enforce this policy rigorously.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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NCAA Files Lawsuit Against DraftKings for Using March Madness and Associated Tournament Terms

(AsiaGameHub) - A fresh legal battle has begun between the NCAA and DraftKings regarding betting promotions linked to college basketball tournament branding. The disagreement focuses on whether DraftKings is allowed to use popular NCAA tournament terms in sportsbook menus, advertisements, and other consumer-facing materials. Good to Know The NCAA is seeking an emergency restraining order against DraftKings. The terms in question include March Madness, Final Four, Elite Eight, and Sweet Sixteen. DraftKings claims its use of these terms is descriptive and protected by the First Amendment. Instead of concentrating on betting regulations, the most recent conflict between college sports and sportsbooks revolves around branding. In a lawsuit filed in the U.S. District Court for the Southern District of Indiana, the NCAA requested a judge to prohibit DraftKings from using a set of tournament-related terms across its sportsbook products and promotions. The case hinges on “March Madness,” “Final Four,” “Elite Eight,” and “Sweet Sixteen,” plus their related variations. According to the NCAA, these marks serve to identify and distinguish its men’s and women’s basketball tournaments across broadcasts, digital platforms, merchandise, sponsorships, and licensed business operations. The legal filing states that DraftKings integrated these terms into betting menus, marketing materials, and promotional visuals shown to users. Screenshots from DraftKings’ platforms were included as exhibits in the complaint.Wrong Timing? Timing plays a significant role in the NCAA’s argument. The association alleged that DraftKings began using the terms when public attention around the tournaments was at its peak. “On the eve of the Tournaments, DraftKings deliberately adopted and prominently began using the NCAA iconic NCAA Basketball Marks, including confusingly similar variations thereof, to trade on — and usurp — the immense goodwill, recognition, and consumer trust embodied in those Marks at the precise moment of peak public attention,” the complaint said. The NCAA further contended that this unauthorized use quickly spread across customer-facing channels. “DraftKings unlawful use quickly proliferated across its consumer-facing websites and mobile applications, embedding the marks and logos into betting menus, promotional graphics, and marketing publications, to deliberately exacerbate consumer confusion and reinforce a false association with or sponsorship by the NCAA in order to continuously capitalize on the goodwill of the NCAA,” the complaint said. DraftKings is taking a completely different stance. The company stated that it does not treat “March Madness” as a trademark in its sportsbook displays; instead, it uses the phrase in plain text to identify tournament games. “DraftKings does not use the term March Madness as a trademark, but rather uses it in plain text and as a fair use in the same manner that other tournaments are displayed, such as the NIT, in order to accurately identify the different tournaments and their respective games,” DraftKings said. “It is protected speech under the First Amendment and is not a violation of any brand trademark. We are confident that the courts will deny this request for an injunction.” Beyond the trademark dispute, the NCAA used this case to emphasize its broader separation from gambling operators. The association noted that it has rejected sportsbook sponsorships, banned athletes and staff from participating in betting, and opposed prop bets and micro-bets. It also highlighted ongoing efforts to reduce harassment and improper influence tied to college sports wagering.This broader concern resurfaced in a separate NCAA statement related to the complaint. “Every day that DraftKings continues to use these marks, millions of sports fans — and, critically, college students and young adults who are particularly susceptible to gambling harm — are exposed to the false suggestion that the Association has authorized or endorsed DraftKings gambling platform,” the NCAA said in a statement. FAQ What is the NCAA asking the court to do? The NCAA is seeking an emergency restraining order that would require DraftKings to stop using tournament-related terms in its sportsbook offerings, advertising, and associated materials. Which terms are in dispute? The complaint lists March Madness, Final Four, Elite Eight, and Sweet Sixteen, along with similar variations, as the terms at issue. Where was the complaint filed? The NCAA submitted the complaint to the U.S. District Court for the Southern District of Indiana. What is DraftKings defense? DraftKings asserts that it uses the terms descriptively in plain text (not as trademarks) and that this use is protected speech under the First Amendment. Why does the NCAA say the use is harmful? The NCAA argues that the use creates consumer confusion and implies a false connection or endorsement between the association and the sportsbook.What wider gambling concerns did the NCAA mention? The association stated that it avoids sportsbook partnerships, prohibits betting by athletes and staff, and opposes wagering formats like prop bets and micro-bets. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Fanatics Sportsbook Introduces Team-Style Parlay Betting via Squad Bets

(AsiaGameHub) - Fanatics Sportsbook has introduced a new wagering option known as Squad Bets, offering customers an alternative method to construct parlays across major sports. This feature enables bettors to assemble a group of players working toward a single combined statistical goal rather than depending on individual prop bets to succeed sequentially. Good to Know Squad Bets enables users to create a roster of three to six athletes. The functionality is operational at Fanatics Sportsbook throughout eligible markets. NBA, MLB, NHL, NFL, and prominent soccer competitions are included in the launch. Fanatics Sportsbook debuted Squad Bets on Tuesday as a fresh alternative for gamblers who favor team-oriented combinations instead of conventional player prop parlays. The mechanism is straightforward. A participant can select a collection of athletes and designate a unified objective for them. For instance, if five NBA competitors are chosen to accumulate 100 collective points, the bet remains active provided the ensemble achieves that total. This concept extends to other sports, like running backs amassing five touchdowns together. This alters the conventional parlay structure. In a typical player prop parlay, a single failure can void the entire wager. With Squad Bets, an individual athlete may underperform while the bet can still pay out if the remaining members propel the squad to its goal."Squad Bets brings a radically different approach to parlay wagering," stated Michael Fitzsimmons, Senior Vice President of Brand Marketing at Fanatics Sportsbook. "By moving the emphasis from individual components to group accomplishment, Squad Bets provides a more customized gambling experience that reflects how enthusiasts engage with athletics." Squad Bets also integrates with additional Fanatics functionalities. FanCash rewards are applicable to these wagers, and Fair Play Injury Protection functions within the team-assembly format, meaning a single injured competitor won't automatically nullify the bet. Fanatics presently operates its digital sportsbook across 23 U.S. states and Washington, D.C. Participants can monitor Squad Bets in real time through the Fanatics application.For basketball, accessible markets encompass points, rebounds, assists, and three-pointers. Baseball selections comprise strikeouts, runs, home runs, hits, runs batted in, and total bases. Hockey includes goals, points, assists, and shots. Football will feature touchdowns, receptions, receiving yards, rushing yards, passing yards, and passing touchdowns. Soccer markets will concentrate on goals and shots. FAQ What is Squad Bets at Fanatics Sportsbook? Squad Bets is a parlay-type function that allows users to merge three to six athletes toward a single collective statistical objective. How is Squad Bets different from a normal parlay? A conventional parlay typically collapses when one component fails. Squad Bets permits the entire ensemble to achieve the target collectively. Which sports are included? Fanatics indicated Squad Bets will encompass NBA, MLB, NHL, NFL, and significant soccer matches. What stats can bettors use? Markets comprise points, rebounds, assists, three-pointers, home runs, hits, strikeouts, goals, shots, touchdowns, passing yards, and additional options based on the sport. Does Squad Bets work with FanCash and injury protection? Yes. Fanatics confirmed Squad Bets contributes to FanCash accumulation and also operates with Fair Play Injury Protection. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Brazil Moves to Tighten Betting Rules Under Pressure from Retail Sector

(AsiaGameHub) - Brazil is gearing up for additional restrictions on online betting platforms. According to Vice President Geraldo Alckmin, the government plans to strengthen regulations as retail groups continue to pressure Brasília regarding concerns about consumer spending, debt levels, and gambling addiction. Good to Know Brazil intends to impose further restrictions on betting platforms following previous regulatory and tax actions. Retail groups argue that betting is negatively impacting household spending and increasing debt burdens. Betting industry groups dispute these claims, citing retail growth statistics. Brazil's Betting Debate Escalates into Conflict Over Spending and Regulation New limitations on online betting are under consideration in Brazil. Following a meeting with retail leaders in Brasília, Vice President Geraldo Alckmin stated that the government is readying additional measures to address risks associated with betting apps and mobile gaming. "We also addressed the matter of… bets… They were unregulated and entirely underground. So we regulated them, applied taxes, and will implement further restrictions to curb this mobile gaming, which is deeply concerning and leads to gambling addiction," Alckmin stated. Retail sector pressure has significantly influenced this initiative. Representatives from the Brazilian Association of Supermarkets and the Brazilian Association of Wholesalers and Distributors attended the meeting, where they once again connected the expansion of betting to reduced consumption and growing household debt. For retailers, this has become a primary focus of their lobbying efforts in recent months.However, data from Brazil's Finance Ministry presents a more nuanced view. Statistics acquired through the Access to Information Law reveal that 53.4% of bettors spend a maximum of $9.47 monthly on sports betting and online games. An additional 11.45% spend between R$50 and R$150, 6.4% spend between R$150 and R$300, 9.4% spend between R$300 and R$1,000, and 19.5% spend over R$1,000 per month. The average monthly expenditure in 2025 was R$122. Industry groups have leveraged these figures to counter the claims. In June 2025, ABRAS initiated a campaign advocating for increased taxes on betting operators, prompting a legal challenge from the National Association of Games and Lotteries. ANJL dismissed the assertion that betting resulted in R$103 billion ($19.51 billion) in retail losses as unfounded. The organization stated that these accusations "lack empirical support" and characterized them as "broad and potentially defamatory claims that exceed criticism of individual entities and target the entire industry." It also pointed to official retail figures. "IBGE official data indicates that retail sales grew by 4.7% in 2024, with no concrete evidence connecting the sector's performance to the regulated gambling market," the group stated.Plínio Lemos Jorge escalated the criticism, accusing retailers of seeking a scapegoat for rising food prices. He claimed the retail sector had decided to "select a scapegoat" for this issue. "In their view, betting is to blame. This is absurd, as it spreads misinformation aimed at attacking a legitimate economic sector that will generate billions in taxes this year alone," he said. For the government, however, the next phase seems to involve increased rather than reduced control. Brazil has already taken steps to regulate and tax betting, aiming to bring a previously informal market into a formal framework. The focus is now moving toward stricter protections, particularly concerning addiction risks and mobile accessibility. The same Brasília meeting also addressed other retail policy matters, such as full-service pharmacies within supermarkets and discussions surrounding the Worker Food Program. Nevertheless, betting emerged as one of the most politically charged topics. An additional concern looms in the background. Some analysts caution that excessive restrictions could drive users away from licensed operators toward offshore or illegal platforms. One analyst noted that stricter limits on legal platforms "would benefit the illegal market" if consumers seek options beyond regulated channels. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Kalshi Imposes Stricter Trading Rules on Sports and Political Contracts

(AsiaGameHub) - Kalshi has introduced new trading limitations designed to mitigate insider trading risks associated with political and sports contracts. The changes were announced on Monday, a time when prediction markets are grappling with legal scrutiny and renewed concerns about market integrity. Good to Know Kalshi will prohibit political candidates from trading in markets related to their own campaigns. Athletes, referees, and other sports staff will be restricted from participating in specific sports markets relevant to their roles. Polymarket, another prediction market platform, also released revised insider trading guidelines on Monday. Kalshi stated that the new restrictions are proactive measures that have been in the works for several months. However, the timing of the announcement attracted notice, as it came only hours after a bipartisan U.S. Senate bill was proposed to outlaw prediction market contracts for sports events. Per the new policy, political candidates seeking office will be excluded from trading in markets connected to their own campaigns. Additionally, Kalshi is preventing individuals associated with college and professional sports—such as athletes, staff members, and referees—from trading in markets related to the leagues they are part of. The company is implementing these changes amid mounting pressure on prediction markets from multiple fronts. Over a dozen states have ongoing lawsuits that question the legality of sports event contracts. Concurrently, atypical trading activity has sparked further doubts about the integrity of markets focused on political and global events.Polymarket, a competing platform, also issued enhanced insider trading guidance on Monday. Collectively, these changes indicate that leading prediction market operators are working to strengthen their controls as legal and political pressures continue to grow. Not all parties are satisfied with Kalshi’s tightened restrictions. Congresswoman Alexandria Ocasio-Cortez (AOC) argues that the measures are insufficient, noting that significant risks remain and that further restrictions are necessary beyond what has been put in place. This is absolutely not enough. Just on the policy piece alone, there are SO many individuals – staff, advisors, consultants, cabinet secretaries, spouses, and more – that can trade on insider information.This is just a fig leaf to deflect from criticism. We need to do more. https://t.co/9arxK8KPF0 — Alexandria Ocasio-Cortez (@AOC) March 23, 2026 This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Brazil Betting Data Shows Most Users Maintain Low Spending

(AsiaGameHub) - Information from Brazil's Ministry of Finance reveals that the majority of individuals using sports betting and online gaming sites spend moderate sums monthly. The data also provides a more detailed picture of age and gender distributions within the regulated sector. Good to Know 53.4% of bettors in Brazil spend a maximum of R$50 each month. Male users constitute 68.2% of the total, with females representing 31.8%. Approximately 19.5% spend over R$1,000 monthly, equating to roughly 4.3 million individuals. The statistics, provided by Pay4Fun and featured in Tácio Lorran's column for Metrópoles, originate from Ministry of Finance data acquired via the Access to Information Law. They indicate that low monthly expenditure continues to be standard for a significant portion of the betting population in Brazil. Over half of all users, precisely 53.4%, spend no more than R$50 per month on these activities. An additional 11.45% spend between R$50.01 and R$150, and 6.4% are in the R$150.01 to R$300 bracket. A further 9.4% allocate between R$300.01 and R$1,000 monthly. On the higher end, 19.5% of bettors state they spend more than R$1,000 each month. This segment is estimated to include about 4.3 million people.The figures also reveal a distinct gender division. Men represent 68.2% of bettors, whereas women make up 31.8%. In terms of age, the most prominent category is 31 to 40 years old, comprising 28.63% of total users. Those aged 25 to 30 account for 22.21%, and bettors aged 24 and under represent 22.06%. Engagement subsequently declines with age: 17.20% for ages 41 to 50, 7.02% for 51 to 60, 2.17% for 61 to 70, and 0.60% for individuals over 70. Leonardo Baptista, chief executive and co-founder of Pay4Fun, commented that the data highlights a market predominantly characterized by lower spending tiers: “We must recognize that Brazilians enjoy entertainment, and the industry exists to provide it.“An emphasis on prohibition would only strip away what is now a regulated market, complete with rules and support, and drive it entirely into the illegal sphere, which lacks support, oversight, and prize guarantees.” The research did not specify which platforms are most frequently used by bettors. It also did not detail the most favored games or types of wagers. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Two Bills To Ban Sweepstakes Casinos Clear Maryland House Unanimously, One Online Gaming Bill Stagnates

(AsiaGameHub) - Maryland legislators have advanced two bills targeting sweepstakes casinos through the House, forwarding both to the Senate Budget and Taxation Committee. Concurrently, a distinct initiative to legalize online casinos stalled ahead of a crucial legislative deadline. Good to Know HB 295 passed the House on March 20 by a 105 to 25 vote. HB 1226 passed on March 23 by a 134 to 2 vote. Maryland online casino bills did not advance before Crossover Day. Maryland House Moves 2 Sweepstakes Casino Bills to Senate Maryland has moved a step closer to prohibiting sweepstakes casinos. Both House Bill 295 and House Bill 1226 were approved by the House and are now directed to the Senate Budget and Taxation Committee. HB 295 aims to establish a new criminal prohibition against what the legislation terms interactive games. This refers to online or mobile platforms utilizing multiple forms of currency that are convertible into prizes or cash equivalents while mimicking casino games, lottery offerings, or sports wagering. Games that provide only non-monetary prizes would remain exempt from the ban. The legislation's scope extends beyond just platform operators. It also applies to promoters and other individuals associated with such platforms. Potential penalties include fines from $10,000 to $100,000 and prison sentences of up to three years.HB 295 progressed slowly before its floor vote. Following a February 5 hearing in the Ways and Means Committee, the bill was inactive for over a month. Legislators ultimately advanced it on March 19 after amending its enforcement provisions. During the floor discussion, some representatives expressed concerns about the wording potentially affecting free-to-play users. The second piece of legislation, HB 1226, is designed to bolster enforcement capabilities. It would grant regulators expanded authority to issue cease-and-desist orders, block financial transactions and platform access, and seek both civil and criminal penalties against unlawful operators and their service providers. Maryland's General Assembly must still approve at least one of these bills before the session concludes. Should that occur, Maryland would become the eighth state to outlaw sweepstakes casinos, joining Indiana and six others. While the anti-sweepstakes measures progressed, efforts to legalize online casinos faced setbacks. Two Senate bills intended to establish a regulatory framework for iGaming did not move forward before the General Assembly's crossover deadline, halting that initiative for the time being. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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